<STEP's Guide to Calculating DPS>
so i've noticed lately that many people do not know how to calculate dps (damage per second)
well, it's exactly what it is: damage per (1) second
or total damage divided by time (in seconds)
this guide will explain how to calculate dps in a given situation
Here are things you need to calculate:
Damage Per Hit
When calculating damage, you have to know what you're looking for
if you're looking for the MAXIMUM POSSIBLE, then you use the highest number in the range
dainn's rb fury of land's damage range at max is 674-750
if you're looking for the maximum damage possible of rb fury, you use 750
if you're looking for the MINIMUM POSSIBLE, then you use the lowest number in the range (in rb fury's case 674)
But maybe you aren't looking for the maximum or minimum
you're looking for the AVERAGE damage per hit
to find the average damage per hit of a skill, add the maximum and minimum together and divide by 2
lvl 1 jog's damage range is 205-228
average damage of lvl 1 jog is 216.5 (your choice to round up or down)
Number of Hits
The number of hits a skill does may vary depending on the target(s) and/or position
for example, dong dong on 5 targets vs dong dong on 1 target
or shining needle on lunia up close vs shining needle on lunia far away
you can check the number of hits by looking at the number(s) on the right of your screen (chain)
yuki does ice bomb (which shoots 4 ice arrows) and hits a group of enemies, totaling 7 hits
total damage = (damage per hit) x (number of hits)
again, it depends on what you're looking for
the maximum, minimum, or average, etc.
i'm calculating the maximum damage of max dfist
the damage range is 1055-1173
i use 1173 since im looking for max possible
i'm calculating based on dfist hitting only 1 time
i'm calculating the average damage of lvl 1 ddb
the range is 147-164
(147+164)/2=155.5 average damage per hit
i'm calculating based on ddb hitting a group of enemies, totaling 115 hits
155.5*115=17,882 total damage
This is the final part
the time frame
when using a short time frame, people are talking about "burst damage", or damage in a small time frame
you can calculate based on long time frames too
the time frame you decide to use is based on the situation
if you're calculating the dps assuming that the skill is used whenever available, then you should use the cooldown of the skill as the time frame
Shining needle's damage at max is 242-270
i'm calculating based on maximum possible damage, so i use 270 damage per hit
Shining needle does 7 hits on lunia
270*7=1890 total damage
the time frame i decide to use is 7 seconds(the cooldown of s. needle)
in this situation, the maximum dps of shining needle in a timeframe of 7 seconds is 270
RB Ice Dragon Heart's damage range at max is 164-183
i'm calculating based on average damage
(164+183)/2=173.5 average damage per hit
i use it on jungle turtle and it hits 25 times
it has a 20 second cooldown; i use it again 20 seconds later and it hits 23 times
173.5*(23+25)=8328 total damage in a timeframe of 25 seconds
in this situation, the average dps of rb ice dragon heart in a timeframe of 25 seconds is 333.12
We still have to consider weakness, resistance, air combo during stage, air decay during pvp and defense while doing this calculation.
For the last example with the RB IDH, where did you get the time frame of 25 seconds when you used the skill twice with 20 second cool-down each. I'm assuming the first idh was used when it wasn't on cool-down.
so does str bonus etc.
this is just explaining before all those things are applied
(based on ORIGINAL values)
i didn't "get" the time frame
time frame is not calculated, unless you're calculating based on a specific situation
i picked 25 seconds for no reason really
it's just a timeframe in which rb idh is casted twice
let's say someone melees and does 1 damage to foriel
then afks for 100 seconds
his dps in that situation with a timeframe of 100 seconds would be:
if i use the timeframe 50 seconds, his dps in that same situation with a timeframe of 50 seconds would be:
it is your choice which timeframe to use
for example, let's take dacy and lime
dacy does high dps over a LONG timeframe
while lime does high dps in a SHORT timeframe
I see what you mean about how the time frame can be anything. It's a very nice guide even though it is basic math.
but then i see people saying things like, "dps doesn't exist in lunia", "which character does more dps", etc.
so not its not obvious to everyone
If you base it which character has the highest damage per second, then the time frame shouldn't be random.
Time frame = skills cool down per cast (whether it is the first cast with zero cool down or 2nd cast with actual cool down)
I actually base my judgment of who has the best dps in game on game play. Spells alone will not give you the best results when it is not used properly.
i'm bumping this because seriously,
people just do not understand dps in lunia
btw, if anyone has any questions or needs help with calculations, feel free to ask
Oh, Sorry, I thought Lunia was more on the Arcade/Action/Fighting side. Not the Traditional MMORPG WOW WAR AION ZOMGWTFBBQ side.
Let's say a Sieg vs a Tia.
The Tia uses a backstab combo 3 times without the Sieg landing a hit (and wins, needless to say).
Now, is that Tia's dps X00 while the Sieg's dps is 0?
No? How wouldn't that be accurate? The Sieg can never do any damage against the Tia? According to the dps, that's quite correct.
Because, in Lunia, you don't need to dodge and search for openings and deciding when it's safe to attack and combo. Nonono. Leave that stuff to the Action Arcade junk. We won't have any of that here!
That's like saying a Sniper's dps is X00 while a pistol's is 0 because 2 players fought it out and the sniper 1hit him without a scratch.
...Using the term DPS in a FPS.... haha silly.
But yes, You CAN have dps in Lunia. If it's against a scarecrow LOL.
assassin uses some sort of hide skill... kills mage.. so the assassin has 2k+ dps and the mage has zero
or the reverse... i played flyff my char was dps of about 5k yet i could never reach a mage before i died (hm that actually looks really low 5k.. wutever not the point)
shooting games never have dps.. u die in less than a second u can't even calculate (fail at analogies)
all state pretty much the same thing... something like.. "their job is to do damage in a party"
That wouldn't count because the mage wasn't in combat.
the tia's dps depends on how much damage her combo did and what the time frame is
for example, let's say the tia's combo did 4326 damage over a timeframe of 23 seconds
I got you!
You said the Sieg's DPS IS 0.
But, in fact, it WAS 0. (for that 1 match)
You're saying that that Sieg will never do any damage with any of his attacks ever.
Oh, sorry, you landed a dfist? Too bad because your dps is 0.
See where I'm getting at?
if the shooting game's damage system is not based on numbers, then it can't be numerically calculated in terms of dps
if each shot does a numerical amount of damage, then yes dps can be calculated
no i'm actually just making fun of jumpers thought process
in my case they were in combat. it's pvp not pk.. u agree to fight and enter an arena
and... dps has always been used in wut we call the stage part of lunia
it is never used to calculate dmg in pvp or pk
"Oh, the sniper had a better DPS than the pistols, I will choose them and I will most likely win every single game!"
Where in fact, it does not work that way.
i'm not saying the sieg WILL(future tense) not do any damage
it depends on the damage and the timeframe
as long as there are numbers of damage being dealt, dps can be calculated anywhere
N> DPS Class!
xAznMariah "I'm a dps!" (can in fact, outdamage most yukis with her amazing comboing skillz)
Gtfo you're an Eir! Eirs aren't dps! Go away!
ColdShine "I'll go!" (for sake of arguement, plays worse than mariah)
Ok you're in!
That's what may happen if people continue bringing in this DPS Class nonsense.
this post has nothing to do with dps calculation
you're just giving a situation of players talking
unless the words they say do a numerical amount of damage, then dps of what they say cannot be calculated
Damage per second - WoWWiki - Your guide to the World of Warcraft
i find that site really useful u should take the calculations based on that lol
it actually works for everything of lunia
anyways @above i am not incorrect we only use dps for stages not in pvp in lunia
i made a guide here because it would gain more exposure from the lunia community
exact value, too
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