Originally Posted by GreenGod
WhatThePhuc, you're looking at dps as a concept of damage divided by time frame. In other words, you're taking the average amount of damage done each second in a given situation. That has no use in any other place outside of it. The thing that someone used a destruction fist and AFK'ed for half an hour doesn't make destruction fist a near 0 dps skill. The value you give is only useful for a question like:
How much damage did the Sieg do in 30min? (info: dps=1.3)
With your dps definition, Sieg probably has one the highest dps of all characters. He can do 711-791 * 6 in 2.13s with IH, for 2115 dps. Add AEH for 3173 dps. The question is: how often can he do it? That's why people say burst damage.
The only dps measures I consider useful are:
- Constant dps, done by a routine of skills and attacks (and potions if you plan to use) that yield a net 0 MP loss. With this you could compare between people and say things like "your dps is higher than mine". Obviously, it doesn't take into account dodging, dying, healing, combos, buffs, the stage, luck or other stuff that isn't constant. It's more like a constant dps against either boss or mobs.
- Burst dps, done by a routine of skills and attacks that use all your MP in a short period. The idea is to cause as much damage as possible in the shortest time. This is probably easier to compare as there isn't much dodging when you do this routine.
Trying to max those 2 for your character is what you should care about, unless you have other role apart from dealing damage, like healing or freezing.
dps is calculated based on situation, not by skill
so you can't calculate the dps of destruction fist, since it is a skill, not a situation
i agree, sieg does have high potential dps in a short time frame
so does lime
and yes, calculating dps helps you plan out ways to improve your constant(long time frame) and/or burst(short time frame) dps
i can't change the title, so i edited my first post to be more clear