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04-20-2009   #41 (permalink)
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"lunia isnt wow this game is more skill based dps is non existant"
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04-20-2009   #42 (permalink)
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No I must disagree!
My Voke Dash A S Whirling Sword is the BEST DPS EVER!
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04-20-2009   #43 (permalink)
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"wait stop let me get a yuki obviously everyone needs one"

anyways, people are stuck in this mentality that stagers/dps calculators suck at pvp and their terms can't be applied to pvp.

yes lunia got bigger, and people from different games will bring some stuff/use different terminology, like dps as a term.

this isn't old ob lunia where the community was like a small neighborhood where everyone knew each other, and skill is awesome.

now it's more like a typical game's community. you've got the old players, the elitists, noobs, newbs, trolls, weirdos (me), etc
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04-20-2009   #44 (permalink)
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please stop spamming this thread

dps wasn't "brought over" from other games
unless you're talking about dps as a ROLE, not a calculation

that's like saying mph was brought over from another car
miles per hour is a calculation that is possible in anything that moves

this guide is talking specifically about dps as a CALCULATION, not a ROLE
if you want to talk about dps as a ROLE, do it elsewhere
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Last edited by WhatThePhuc; 04-20-2009 at 01:26 PM.
 
04-20-2009   #45 (permalink)
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In KL, there is no such thing as N>DPS with 1.5k+ STR For Myth!!!!
Fyi.
It's only our version that thinks you need gear and levels/be a certain class to have a high dee pee ess.
But in fact, it depends on your playing ability. The risks you take. The dodging, the flinching, the knockdowns, the combos.
Therefore a class/player/character cannot have a set DPS. The very idea of that is stupid. One round I played well, so my dps was 100000k. The other? Not so well. It was 0. So can that data be used for anything? NO!

In WoW you can calculate your hit% minus enemies evasion%, average hit damage, average skill damage, minus defence and resistances of your target, and come out with a set amount of DPS.
In Lunia? hit% is incalculable. Therefore DPS FAILS IN LUNIA. YOU CANNOT HAVE AN INCOMPLETE FORMULA AND SAY IT WORKS!
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Last edited by Jumper; 04-20-2009 at 02:30 PM.
 
04-20-2009   #46 (permalink)
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Quote:
Originally Posted by Jumper
In KL, there is no such thing as N>DPS with 1.5k+ STR For Myth!!!!
Fyi.
It's only our version that thinks you need gear and levels/be a certain class to have a high dee pee ess.
But in fact, it depends on your playing ability. The risks you take. The dodging, the flinching, the knockdowns, the combos.
Therefore a class/player/character cannot have a set DPS. The very idea of that is stupid. One round I played well, so my dps was 100000k. The other? Not so well. It was 0. So can that data be used for anything? NO!

In WoW you can calculate your hit% minus enemies evasion%, average hit damage, average skill damage, minus defence and resistances of your target, and come out with a set amount of DPS.
In Lunia? hit% is incalculable. Therefore DPS FAILS IN LUNIA. YOU CANNOT HAVE AN INCOMPLETE FORMULA AND SAY IT WORKS!
umm. KL has a word for attacker that's one character... real short... wut do we have.. dps.. 3 letters. shortest u can get
 
04-20-2009   #47 (permalink)
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Quote:
Originally Posted by Lunar
umm. KL has a word for attacker that's one character... real short... wut do we have.. dps.. 3 letters. shortest u can get
Damage Dealer would be more correct.
"DD".
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04-20-2009   #48 (permalink)
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Quote:
Originally Posted by Jumper
In KL, there is no such thing as N>DPS with 1.5k+ STR For Myth!!!!
Fyi.
It's only our version that thinks you need gear and levels/be a certain class to have a high dee pee ess.
But in fact, it depends on your playing ability. The risks you take. The dodging, the flinching, the knockdowns, the combos.
Therefore a class/player/character cannot have a set DPS. The very idea of that is stupid. One round I played well, so my dps was 100000k. The other? Not so well. It was 0. So can that data be used for anything? NO!

In WoW you can calculate your hit% minus enemies evasion%, average hit damage, average skill damage, minus defence and resistances of your target, and come out with a set amount of DPS.
In Lunia? hit% is incalculable. Therefore DPS FAILS IN LUNIA. YOU CANNOT HAVE AN INCOMPLETE FORMULA AND SAY IT WORKS!
jumper, stop assuming things
no one ever said a character has a set dps
you're saying things that no one ever argued against
it's like you're saying "1+1=2", "the earth is round", "my favourite color is blue"
no one ever said it wasn't, so why are you saying these things?
stop spamming this thread

and btw, it is a complete formula:
damage divided by time
hit % IS calculable in lunia, too:
number of landed hits divided by number of attempted hits
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04-20-2009   #49 (permalink)
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Quote:
Originally Posted by Jumper
Damage Dealer would be more correct.
"DD".
Well that would be much better or call it damager..(yes this was used before DPS term is used).

I suppose you can calculate DPS, even though average DPS sounds so much better but in PvP that term isn't even used. I don't pvp by the way but I look into matches once in a while. Of course, it does help as I am a stager but still as Zero said: this is a pvp-based game: STR for damage,DEX for cooldowns...

Okay, say like I use max Tears on a mob and then CD and then do it again, assuming it hits 10 times per round. My DPS would be around 200-ish per hit (with equips of course) and CD is 25 seconds so about 30 seconds, I hit about 4000?-ish damage per 30 seconds, if that's how you calculate it.

EDIT: Well..I know this is supposed to be a guide and I think it's good guide for me to use...it's just well...I don't know.
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Last edited by Allea; 04-20-2009 at 02:45 PM.
 
04-20-2009   #50 (permalink)
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like i already said, this guide is about dps as a CALCULATION, not a ROLE
people are getting the two mixed up
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04-20-2009   #51 (permalink)
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Quote:
Originally Posted by WhatThePhuc
jumper, stop assuming things
no one ever said a character has a set dps
you're saying things that no one ever argued against
it's like you're saying "1+1=2", "the earth is round", "my favourite color is blue"
no one ever said it wasn't, so why are you saying these things?
stop spamming this thread

and btw, it is a complete formula:
damage divided by time
hit % IS calculable in lunia, too:
number of landed hits divided by number of attempted hits
Nice contradiction?
Can a formula with no outcome be used for anything?
If you can take data that is as random as DPS in Lunia, and figure out a formula that has an absolute outcome, You, my friend, are either a genius or an idiot.
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Last edited by Jumper; 04-20-2009 at 02:51 PM.
 
04-20-2009   #52 (permalink)
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Quote:
Originally Posted by Jumper
Nice contradiction?
Can a formula with no outcome be used for anything?
what do you mean "with no outcome"?
and i didn't mean to use 1+1=2 as a formula, it was just an example of an obvious thing, since you're pointing out obvious things that everyone knows already

Quote:
Originally Posted by Jumper
If you can take data that is as random as DPS in Lunia, and figure out a formula that has an absolute outcome, You, my friend, are either a genius or an idiot.
again, no one ever said that dps is not random
no one ever said that the formula gives an absolute outcome
stop spamming this thread
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Last edited by Chesters; 04-20-2009 at 07:14 PM.
 
04-20-2009   #53 (permalink)
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Anyways, you're missing the point.

In WoW, you can calculate how much damage per second you would do if you fought a target.
You can calculate their dps. If their's is lower, you should win, right?
Let's say this hunter in WoW has more average dps, defence, and hp than the rogue.
Who will win? There's no question.

Same situation, but in Lunia.
A Krieg with 7.5k hp, 300 max dmg, and 4k defence vs a Tia with 6k hp, 250 max dmg, and 3k defence.
Who will win?
According to the dps calculations, a Krieg of those stats should put out more dps than a Tia. He will most definately win because his he can put out more dps than the tia can deplete his life, no?
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04-20-2009   #54 (permalink)
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Quote:
Originally Posted by Jumper
Damage Dealer would be more correct.
"DD".
ppl already ask wut DPS is when it's an established term in other games..
now u wanna use a new word for more ppl asking wut it is... i'd rather not
 
04-20-2009   #55 (permalink)
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Quote:
Originally Posted by Jumper
Anyways, you're missing the point.

In WoW, you can calculate how much damage per second you would do if you fought a target.
You can calculate their dps. If their's is lower, you should win, right?
Let's say this hunter in WoW has more average dps, defence, and hp than the rogue.
Who will win?

Same situation, but in Lunia.
A Krieg with 7.5k hp, 300 max dmg, and 4k defence vs a Tia with 6k hp, 250 max dmg, and 3k defence.
Who will win?
According to the dps calculations, a Krieg of those stats should put out more dps than a Tia. He will most definately win because his he can put out more dps than the tia can deplete his life, no?
omg i already said it a million times:
DPS DOES NOT HAVE TO DO WITH WINNING OR LOSING
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04-20-2009   #56 (permalink)
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But it does deal with who deals more damage.
The one who deals more damage will win, no?
In order to win, you must hurt your opponent, no?
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04-20-2009   #57 (permalink)
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Quote:
Originally Posted by Jumper
But it does deal with who deals more damage.
The one who deals more damage will win, no?
In order to win, you must hurt your opponent, no?
no, the one who deals more damage does not always win
for example:
in ring out pvp, it does matter if boink glove does 0 damage or 9001 damage
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04-20-2009   #58 (permalink)
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Whatever you say, this thread just produces meaningless numbers of "damage" and cannot be used for anything.
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04-20-2009   #59 (permalink)
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Quote:
Originally Posted by Jumper
Whatever you say, this thread just produces meaningless numbers of "damage" and cannot be used for anything.
i already gave examples of how it can be used

all you did in this thread was argue against things that NO ONE EVER SAID
and then you say that it can't be used for anything even after i gave specific examples of how it can be used
learn to read, because it's obvious that you didn't
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Last edited by WhatThePhuc; 04-20-2009 at 03:22 PM.
 
04-20-2009   #60 (permalink)
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Quote:
Originally Posted by Lunar
ppl already ask wut DPS is when it's an established term in other games..
now u wanna use a new word for more ppl asking wut it is... i'd rather not
Since when was DD a new word? It's been used in for example, Rappelz and I think Rohan.
"N> DD for DP (dungeon party)!"
"DD LFDP (looking for dungeon party)"
"N> DD for Ahkma Cave!"

Ok, I'm out of this thread.
PS: I think I understand now. Change your title to <STEP's Guide to Calculating DPS in a Given Situation> because you cannot calculate current or future dps like in Traditional MMORPG's.
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