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04-19-2009   #21 (permalink)
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u didn't read it huh?
Spell DPS = Chance to Hit * ( Average base damage + Spell Power * Spell power coefficient ) * ( 1 + Critical Damage Bonus * Crit Chance ) / Casting Time(post-talents) / (1 + Spell Haste)

u can change that to
Spell DPS = (average damage of spell) * (1+(.33 * crit %))/Cast time
and we have DPS numbers =O
anyways calculating DPS is useless in lunia
N> dps is just (N> attacker) even the website mentions that.. "a damage dealer" and omg from an mmorpg community
N> high dps means.. high damager meaning yuki, extremely high lvl chars... etc


AND... WHO CARES ABOUT DPS IN ANY SITUATION
u can calculate it whoopdeedo.. doesn't matter!
i'm saying it isn't used in pvp and never will be
 
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04-19-2009   #22 (permalink)
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Quote:
Originally Posted by Lunar
u didn't read it huh?
Spell DPS = Chance to Hit * ( Average base damage + Spell Power * Spell power coefficient ) * ( 1 + Critical Damage Bonus * Crit Chance ) / Casting Time(post-talents) / (1 + Spell Haste)

u can change that to
Spell DPS = (average damage of spell) * (1+(.33 * crit %))/Cast time
and we have DPS numbers =O
anyways calculating DPS is useless in lunia
N> dps is just (N> attacker) even the website mentions that.. "a damage dealer" and omg from an mmorpg community
N> high dps means.. high damager meaning yuki, extremely high lvl chars... etc


AND... WHO CARES ABOUT DPS IN ANY SITUATION
u can calculate it whoopdeedo.. doesn't matter!
i'm saying it isn't used in pvp and never will be
i dont need to read a guide on dps
dps is simple calculation, nothing special

and no, dps calculation is actually very useful in planning skill builds, equipment, etc.
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04-19-2009   #23 (permalink)
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Quote:
Originally Posted by Lunar
N> dps is just (N> attacker) even the website mentions that.. "a damage dealer" and omg from an mmorpg community
N> high dps means.. high damager meaning yuki, extremely high lvl chars... etc
Quote:
N> DPS Class!
xAznMariah "I'm a dps!" (can in fact, outdamage most yukis with her amazing comboing skillz)
Gtfo you're an Eir! Eirs aren't dps! Go away!
ColdShine "I'll go!" (for sake of arguement, plays worse than mariah and does less damage than mariah would have)
^Thats what I'm afraid of.
People using false DPS measures to compare characters.
(Actually, you can see that happening even today, as people put "N>Yuki" in their title, believing that a Yuki will outdamage any other class no matter how good they are because "Yuki's DPS is higher")
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04-19-2009   #24 (permalink)
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Quote:
Originally Posted by Jumper
^Thats what I'm afraid of.
People using false DPS measures to compare characters.
(Actually, you can see that happening even today, as people put "N>Yuki" in their title, believing that a Yuki will outdamage any other class no matter how good they are because "Yuki's DPS is higher")
that is unfortunately true... she has slightly higher DPS as compared to arien and this can be calculated in bonus 2 by killing devices
but it also depends on person using it since some ppl also think AWD is a better set
 
04-19-2009   #25 (permalink)
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Quote:
Originally Posted by Jumper
^Thats what I'm afraid of.
People using false DPS measures to compare characters.
(Actually, you can see that happening even today, as people put "N>Yuki" in their title, believing that a Yuki will outdamage any other class no matter how good they are because "Yuki's DPS is higher")
exactly
most lunia players do not know how to calculate dps

Quote:
Originally Posted by Lunar
that is unfortunately true... she has slightly higher DPS as compared to arien and this can be calculated in bonus 2 by killing devices
dps is calculated based on situation, not by character
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Last edited by Chesters; 04-20-2009 at 06:10 PM.
 
04-20-2009   #26 (permalink)
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Quote:
Originally Posted by Lunar
u didn't read it huh?
Spell DPS = Chance to Hit * ( Average base damage + Spell Power * Spell power coefficient ) * ( 1 + Critical Damage Bonus * Crit Chance ) / Casting Time(post-talents) / (1 + Spell Haste)

u can change that to
Spell DPS = (average damage of spell) * (1+(.33 * crit %))/Cast time
and we have DPS numbers =O
anyways calculating DPS is useless in lunia
N> dps is just (N> attacker) even the website mentions that.. "a damage dealer" and omg from an mmorpg community
N> high dps means.. high damager meaning yuki, extremely high lvl chars... etc


AND... WHO CARES ABOUT DPS IN ANY SITUATION
u can calculate it whoopdeedo.. doesn't matter!
i'm saying it isn't used in pvp and never will be

Guess why I have been flaming in both of those threads already....
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04-20-2009   #27 (permalink)
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Ok! We get it! You can calculate Damage Per Second! In a given situation!

"it allows characters of differing levels classes to effectively compare their damage output. "
But it is not effective on Lunia. Not at all. Or any fighter, arcade, or fps.
Yes, you can calculate that a single sniper has 99 dps and a pistol user has 1 dps for that 1 day of playing vs eachother.
So that means you should assume that snipers>pistols? (Tias>Siegs situation?)
So all Siegs must put out less average damage than Tias!

It's absolutely useless information when applied to Lunia or any fighter/arcade/fps/etc...
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04-20-2009   #28 (permalink)
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Quote:
Originally Posted by Jumper
Ok! We get it! You can calculate Damage Per Second! In a given situation!

"it allows characters of differing levels classes to effectively compare their damage output. "
But it is not effective on Lunia. Not at all. Or any fighter, arcade, or fps.
Yes, you can calculate that a single sniper has 99 dps and a pistol user has 1 dps for that 1 day of playing vs eachother.
So that means you should assume that snipers>pistols? (Tias>Siegs situation?)
So all Siegs must put out less average damage than Tias!

It's absolutely useless information when applied to Lunia or any fighter/arcade/fps/etc...
Eh? I find it useful to know in stages with a selected build linked to it.
Faster runs = LESS GRINDER!
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04-20-2009   #29 (permalink)
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Quote:
Originally Posted by Jumper
Ok! We get it! You can calculate Damage Per Second! In a given situation!

"it allows characters of differing levels classes to effectively compare their damage output. "
But it is not effective on Lunia. Not at all. Or any fighter, arcade, or fps.
Yes, you can calculate that a single sniper has 99 dps and a pistol user has 1 dps for that 1 day of playing vs eachother.
So that means you should assume that snipers>pistols? (Tias>Siegs situation?)

It's absolutely useless information when applied to Lunia or any fighter/arcade/fps/etc...
jumper, you're assuming too much
dps is not about winning or losing
no one ever said it is

it is useful for planning out skill builds, and deciding which equipment to wear, etc. etc.
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04-20-2009   #30 (permalink)
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Quote:
Originally Posted by WhatThePhuc
jumper, you're assuming too much
dps is not about winning or losing
no one ever said it is

it is useful for planning out skill builds, and deciding which equipment to wear, etc. etc.
This is probably why Jumper said its useless....
I know that it is good for Stage builds but for PvP??
This game is so PvP oriented and MYTH has ridiculous STR gear to the point to where this DPS calculation isn't necessary anymore.
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04-20-2009   #31 (permalink)
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Quote:
Originally Posted by ZeroKunoichi
This is probably why Jumper said its useless....
I know that it is good for Stage builds but for PvP??
This game is so PvP oriented and MYTH has ridiculous STR gear to the point to where this DPS calculation isn't necessary anymore.
pvp has alot to do with dps
especially if you know your opponent's exact hp lol
using dps calculation, u can plan out combo(s) and use the one(s) with the highest dps obviously
for example, dacy using aa autostep repeatedly for 20 seconds probably does more dps than say, using thunder candy against a tia in a 1v1 match (which in my experience usually does 0 dps)
figuring out what does more dps than what in different timeframes helps u plan your strategies

for myth and str bonuses, that's actually where dps calculation is very important
my dacy with only 1k str does more dps than my wiz, who has 2k str
but because most players don't know how to calculate dps, they think that more str = more dps, which is not always the case
if they actually took the time to figure out their dps, they'd realize that str is not the only thing that determines dps in myth
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04-20-2009   #32 (permalink)
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Quote:
Originally Posted by WhatThePhuc
pvp has alot to do with dps
especially if you know your opponent's exact hp lol
using dps calculation, u can plan out combo(s) and use the one(s) with the highest dps obviously
for example, dacy using aa autostep repeatedly for 20 seconds probably does more dps than say, using thunder candy against a tia in a 1v1 match (which in my experience usually does 0 dps)
figuring out what does more dps than what in different timeframes helps u plan your strategies

for myth and str bonuses, that's actually where dps calculation is very important
my dacy with only 1k str does more dps than my wiz, who has 2k str
but because most players don't know how to calculate dps, they think that more str = more dps, which is not always the case
if they actually took the time to figure out their dps, they'd realize that str is not the only thing that determines dps in myth
Ok, for PvP I can tell you that any infinite > DPS calculation.
The fact that you can chain so long with whatever you have makes DPS calculation really fail.
Sure you can use it for the beginning non-decay combos.
I mean if you really say it makes such a big difference then show them numbers.
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04-20-2009   #33 (permalink)
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Quote:
Originally Posted by ZeroKunoichi
Ok, for PvP I can tell you that any infinite > DPS calculation.
The fact that you can chain so long with whatever you have makes DPS calculation really fail.
Sure you can use it for the beginning non-decay combos.
I mean if you really say it makes such a big difference then show them numbers.
i think you're misunderstanding
you say that infinites > dps calc.
they're not substitutes; you don't use one instead of the other

as for making a difference, that's subjective
it depends on what you count as "a difference"
if u don't care whether you win in 5 minutes or 2 minutes, just care that u win, then it might not make much difference
some players care about every little improvement they come up with
so it's up to the player whether something makes a difference or not
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Last edited by WhatThePhuc; 04-20-2009 at 01:53 AM.
 
04-20-2009   #34 (permalink)
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****, he's not saying dps>all. it's just you guys looking at the damage and saying OH DAMAGE MEANS EVERYTHING JUST LIKE YUKI WHEN WE FIRST SAW HER WE NEED TO NERF HER.

just because something has more dps DOESN'T MEAN IT WINS. jesus christ. sure, a sniper/or whatever weapon might have high dps. but what if it never hit at all (or the person using it sucks), then obviously you can't even apply that dps.

let's have a crude example: tia vs krieg. tia can never get in. krieg has okay/awesome dps (if he xformed). krieg keeps tia out forever while krieg is dpsing tia. tia cannot apply dps. tia loses.

or it's the other way around where tia basically OHKOs krieg

yes obviously an infinite is better than dps because the opponent can't do shit.

?????over an extremely long period of time wouldn't infinites have really high dps??????

****ing christ, you people don't need to be all "this isn't a a point and click game jajajaja we don't need those terms"

though I don't see people applying dps to pvp. people usually talk about how to beat other character's gimmicks (no one ever talks about pvp anyways) but I guess you could say something like...

"throughout the match, tia has the highest dps (since even when backstab is on cooldown those other skills hurt a buttload)."

"when the target is frozen, sieg has the highest dps (iron hammer)."

"at long range, krieg/dainn has the highest dps."

in pvp terms, people will say something like, "oh, you can moonbind with eir, and have sieg IH"
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Last edited by Excalibur; 04-20-2009 at 11:50 AM.
 
04-20-2009   #35 (permalink)
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Quote:
Originally Posted by Samal
just because something has more dps DOESN'T MEAN IT WINS. jesus christ. sure, a sniper/or whatever weapon might have high dps. but what if it never hit at all (or the person using it sucks), then obviously you can't even apply that dps.
That's exactly what I've been saying. You can't apply DPS to Lunia. It's absolutely meaningless to calculate it in a given situation because it changes dramatically based on how one plays.
Unlike on point and clicks where dps is used to compare how much better one person is than another.
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04-20-2009   #36 (permalink)
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It's funny how you can't apply it to Lunia but it still exists.
Probably one of those things I like about this game.
It's not so generic where people run the same build over and over again on the same class
just because it does the highest "DPS".

Yeah because in a point and click you already are locked on the target.
All you need to do is press your amazing skillful 0-9 keys and see how much damage you do.
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Last edited by ZeroKunoichi; 04-20-2009 at 11:51 AM.
 
04-20-2009   #37 (permalink)
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!sorry I have a habit of not getting all my ideas down. i edited my post like 2 times!

yet you can still apply it to lunia.

the only reason it isn't applied to pvp is there are like so many situations, but you could lump them into general situations. though pvp isn't always outdamaging the opponent, it's about beating their mind or w/e. I think they call it yomi at sirlin.net

of course dps is used in point and clicks to base their skill on. what are they gonna do, try to dodge something? you can't even do that in most point and clicks.

people just misuse the term dps, they just think it's damage. so when they see yuki pumping out good damage at a constant rate, they go N>Yuki
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04-20-2009   #38 (permalink)
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I wonder if Klunia has anything about this DPS thing or if they ever bothered to talk about it.
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04-20-2009   #39 (permalink)
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oh yeah, I forgot to add dps can show if a character really does more damage/better in situations than another.

sure, sieg's IH looks sexy right? but other characters can pump out damage constantly.

this can show those "noobs" that some characters aren't all that!!!!!
Quote:
I wonder if Klunia has anything about this DPS thing or if they ever bothered to talk about it.
koreans are too pro for WoW and point and clicks, they don't need dps

people need to get out of that mentality that dps is some stager term or something.
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Last edited by Excalibur; 04-20-2009 at 12:09 PM.
 
04-20-2009   #40 (permalink)
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???????????
ok i'm confused
i answered all of your questions already, but people are still saying that dps can't be applied in lunia
i already gave examples of how it can
did you guys just ignore them or something?
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