Video Tutorial Part of the Lunia Archives
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Direct Video Link
I. Intro
For many beginners and intermediate players, Legendary Episode II can be hell... especially if you find yourself with other players who still game with the old "History" mindset.
But... let's define the History mindset that the majority of players fall victim to being in. Here are a few general points that define the "history mindset" and how to avoid it:
A. A Player with History Mindset:
- Does not understand the importance of a team effort.
- Spams skills and believes that he/she is capable of defeating anything with these naive and useless tactics.
- If healer, does not know that he/she can heal downed teammates at 0 hp, provided they don't move, and or is too busy attempting to melee a monster with the dying player directly in front of him/her. >.>
- If Mage, does not know the amazing effectiveness of the ice wall, and or how to deploy it effectively.
- If Knight, does not know the importance of keeping the aggro on him/her while lesser-hp characters keep distance, and or decides to hide behind healers and mages so that he/she can "ley down like ub3r damage k lawl cuz im like pr0 and ur nawt"
B. Point and Purpose:
Okay these are just a few of them that really weed out a seasoned veteran from a newbie (high level and or low level). Trust me, there are plenty more, but understand that if you are going to have any hopes of beating legendary and progressing with your character, you need to begin taking the initiative to better yourself.
II. Load Out
Time to lock and load. If you haven't done this already, you are going to want to invest in some potions, of the highest quality you can get. I don't are how many silver it costs you to load up on... get 20 no matter what.
A. Here's a simple market list that might prove helpful:
-20x Heal/Mana Potions of the highest quality for your level.
-Speed Potions. Trust me, these come in handy especially when you're in a pinch. Speed Potions 1 are easier to farm for and will provide you enough time to make your escape and or catch up with other party members. (Imagine a healer with sprinters shoes on lol... no dying person with 0 hp will ever be missed!)
-Buff Potions: Be they Skin Fortification, HP variety, etc... all come in handy when dealing with bosses. A total of three individual potions can be active at once, giving you a slight edge and augmentation to your stats. (Thank you Fusion Guild for this info).
-Recovery Potions: Okay, so lets say that you don't have a healer with you, which is perfectly normal under some circumstances. Recovery potions are special drops from chests which even come in a variety which restore traces of your mp (not just for health). These are great, especially if you're in a heated battle with a boss and can't find a safe spot to regain your hp / mana. (Mages and Healers, I'm talking about you guys!)
III. The Tactics:
A. The First Portion:
Upon the initial killing of wolves at the start point and breaking of the rocks, the clock begins ticking.
The mission is for you to neutralize all of the hostiles in each area before the timer counts down to 0. You will have a total of four total areas which you will have to clear out the entire room.
Worst case scenario, when the timer reaches "0," a band of dark elven flankers will attempt to sneak up from you at your six o'clock and ambush you. It isn't a pleasant reality, because the ambush party consists of Advanced Elven Assassins, Archers, and other hostiles.
I. Area Schematic Guide
After breaking the rocks, you'll end up going through a total of FOUR rooms that have the timer set to 3:00 a piece. Use your time wisely, make sure to GROUP as much as possible, and be prepared to dodge any monster counterattacks!
Area One:
- 2 waves of Pang pangs (Small Version)
- 1 wave of large pang pangs (Large Version)
Area Two:
- 1 Wave of Tiny Snowmen (The Snowball-chucking variety)
- 1 Wave of Small Pangpangs (They spawn in directly after neutralizing the tiny ones)
Area Three:
- 1 Wave of Large Snowmen (Beware their broom attack which casts a linear AOE with fearsome range)
- 1 Wave of Tiny Snowmen
- 1 Wave of Small Pangpangs
Area Four:
- 1 Enormous Mammoth (Corrected: Keep distance at all costs. If too close, Mammoth will likely use headbutt. Its always safe to have distance to avoid his charging attack, which if hitting, will multi-shot you!) Thanks GodBot!
- 1 Wave of Snow Wolves
B. The Second Portion:
Making it thus far has proven difficult, and your party members might be hurting badly. Provided you have a healer, now is a good time to patch yourself up. By ALL means, let the most damaged player (critical even) grab the meat in the chest where you killed the mammoth.
A. Area Schematic Guide
i. Avalanche Slope:
Eminent Hazards:
Medium Snowmen (They intend to block and kill you, so dodge them).
Conveniently Placed Stones To Block Your Way: You can break them, but weave through them.
Walk-Through:
Right after beating the mammoth, you'll reach a clearing to the north where you'll see a downwards slope. Wait until the avalanche begins falling, and then chase directly behind it.
Multiple avalanches will occur in this area, so make sure that you take cover behind the walls if you get overwhelmed.
ii. Beyond the Avalanche
Eminent Hazards:
Large Snowmen
Medium Snowmen
Tiny Snowmen
Tiny Pang Pangs
Large Pang Pangs
Walk-Through:
One final area remains after passing the Avalanche valley, and instantly you will see a bunch of snowmen. Once you kill the snowmen, pangpangs will appear (both large and small), so you have to be prepared to take cover and retreat a bit to assess the situation, and also plan your attack.
Upon clearing all of the enemies in the area, you will be able to proceed north to face the Snowman Boss.
iii. Snowman Boss
Eminent Hazards:
The Fricken Snowman Boss
Boulder-Tossing Trees (Three total, each one located at the West, North, and East areas)
Walk-Through:
If your party has reached it this far, congratulations. But it isn't over quite yet.
Be very mindful of the trees located at the west, north, and east ends of the fighting area. These guys toss boulders, so stay focused and move out of the way in time to dodge.
Keep your distance to this snowman boss. If you're a mage or have one in your party, instruct them to ice wall directly near them. This will set up a window of time.
If you do not have this luxury, you will have to keep enough distance to draw out his attack safely.
His most vulnerable attack points are the following:
1) Directly after he does that spin move. He'll temporarily have an opening (and I MEAN TEMPORARY! Hit him quickly and bounce)
2) When he arches all the way back to spew out three gigantic boulders
His most dangerous attack is the following:
By far the #1 thing that'll get you killed is him meleeing you with his broom. This will freeze you in place for about 3 seconds, allowing the chance that one of those trees will sock you with one of their boulders. This can be avoided by keeping ample distance between you and the snow boss!
As you can see, not a lot of openings, and quite a lot of hazards.
Some Tips:
1) If you're with a party and they're alive, designate who will attack trees and keep them off the main damage dealer / aggro holder. This will help them own the boss easier than if these trees were shooting everywhere.
2) Most definitely, HEALERS, focus on healing your time, not shooting off your flower petals of the moon or whatever the heck they are, Lol.
3) If you find yourself getting hit by his spin attack, DASH as fast as you can away from it. I have saved myself countless times from this attack. It hurts like crazy.
Happy gaming, and best of luck out there.
IV. Special Thanks:
Kreig for helping me with this video :P
TryTry for laying down some bitching ice walls to make the video even better :P
And everyone whose helped me reach where I am right now! You guys f-ing pwn.