Ulti's "common sense" stage guide
first off, this is more for the newer players, but i guess it can apply to the higher ups as well as a refresher, and it isnt so much common sense where it should be, but it may be a good idea to adapt to some of these tips, to make staging a bit easier, if helpful.
Hi, i'm Ulti, also known as xVertigo in game. here are some "do's" and "dont's" for specific classes, based off my, and others' personal experiences.
- it's a good idea to learn the in's and out's of provoke, as it's much more than just a skill that does 6 dmg. not only does this skill draw all aggro in range toward you, but it's a good way to get someone out of trouble in a pinch, for example;
we're at episode 2-10, and 3 ice spirits are ganging up on you, ready to attack, if you arent able to get to them fast enough with any other skill, try throwing a provoke at them. (of course, this is a very general way of looking at it, but use your imagination, and make as much use of provoke as you can) for more insight on this, check out my provoke chain guide
- learn2sidestep! sidestepping (dash A+S going left, dash A+space going right) is not only a quick way of moving around, but it can also somewhat negate the slow condition, making things slightly easier, especially in episode 2 and 4. it's also great for dodging attacks.
- efficiency over power. running around and burning all of your mana, killing the first mob in the stage is only going to make you struggle as the stage wears on (especially in raids), while mp pots and rejuvenation pots can supress this slightly, you should still be careful how you use your skills and when, try to save that d-fist for a more difficult part of the stage, or that flash fate for when you cant really get too close to a boss.
- Ice wall (defensively) for a stage wizard, you're going to want this skill. it keep monsters that touch it from approaching you, it draws aggro to it, and it's great for buying time to charge mp if you need it. not to mention protecting your party member(s) for a short time. (ice wall can take approcimately 7-10 hits)
- Ice wall (offensively) it's a good idea to throw out an ice wall so that you and your party member(s) can get behind the monsters affected, and attack for as long as the ice wall is up. (be careful though, because as soon as the ice wall fades, the monsters will aggro right back to you.)
- Bitter cold breath. i cannot stress this enough. i HIGHLY recommend that you do NOT use this skill as an attack. why? because from the moment you cast it, you're invincible until the animation ends... now wouldn't you want to save that invincibility time for when you're in a tight situation?
- You can run, and you can Hide. The skill, Hide, is an extremely useful skill to use in stages, not only will all aggro be set to neutral from you, but you can attack regular monsters and mini bosses freely without worrying about aggro going back to you.
- Slip's wing...what's that command again? the command for slip's wing is: A, S, A, S, A+S, space.
- Light shield, offensively! wizards and puppeteers(need confirmation on puppeteers) (and to a lesser extent, knights) can use most of their attacks under light shield, using it may give them an upper hand on dealing damage to a difficult monster or boss.
- Concentration. this skill, along with mp recovery (and to a lesser extent, mp increase) can really give your mana pool a nice boost in tough situations, having this skill gives you a slight chance of gaining half the mana you spent on your last skill back. mathematically, the more difficult the situation, the higher the chance of this skill coming through, the more mana you have to get through that situation, worth considering if you have the points.
- Life extension as a save. the buff, life extention, can also be used as a save. although the range isnt as great as a sunlight of healing or e-heal, it's great for a "last resort" save, when you have nothing left to use.
- You can deal damage too! A lot of healers that i know are too used to sitting back and healing, not attempting to deal some sort of damage when the oppurtunity arises, you're able to attack too, go for it. (and if someone in your party say's something to you, dont heal them ^^)
Dacy: Coming soon
General tips: Coming soon
Last edited by Ultimaga; 10-10-2008 at 03:18 PM.