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BoomSlime 07-17-2011 06:09 PM

Lime Changes

This is still in ktest and could change

General:cast time seems to have been reduced for most skills

RRT: slight movement foward
RbRRT: Different lime and pushes farther, as well as quicker
Wiggly Jelly: a large poo infront now, no longer like Eir's dodge
Shiny Shung: larger particle, no longer lowers cd with the level.
Rb Shiny Shung: Just pushes, no longer curves, physical skill :py44:

Transformations: Wabang/Cool pangpang duration at 35, they both give hp boost and increases max damage, and some other skill which i would guess would be increasing minimum damage.
Cool pangpang: (as seen on the video)
75: range changes or something

Kowabunga:max 7 caps at 50%
Pots now look different (unless this is old i dont know)
Vit/str is like (set number)+(percent) but i dont know the exact numbers, require reagents from level one.
hp/mp pots still the same
Orange pot is a rage explosion for lime +35% leveling only increases duration max 7sp, 60secs.
hp buff the same

Passive, only thing that has changed is the speed passive 2sp to max and it's 10% per level (or 20 forgot).

Anything else i will try to answer.

PKShota 07-17-2011 06:46 PM

The 75's look changed, seems like it has a slight boost in length range

And Lime...feels more destructive now.

BoomSlime 07-17-2011 06:53 PM

From the korean notes.
⊙ attack range (horizontal) enlarge => 20%
⊙ attack range (vertical), Zoom => 10%

CursedScar 07-18-2011 04:37 AM

Lime was always meant to be THE damage character.

Everyone remembers infamous 5-10L Insa-kill L Lir lol?

killerkeks 07-18-2011 04:03 PM

meh... they should just let the xforms as they were before the balance pach (damn poison on lvl30) ._.
and i hate it how they changed lime into a myth char :py61:

Griever 07-18-2011 05:37 PM

IMO they should make Xforms only last for like 10 seconds, have very long cooldowns, require regents and give a STR Boost instead of damage % boost.

Something like +500 in stages.
+5000 in Myth Stages.

Lime was actually never DPS.


Originally Posted by CursedScar (Post 1571142)
Lime was always meant to be THE damage character.

Everyone remembers infamous 5-10L Insa-kill L Lir lol?

Eh, Lime was NEVER supposed to be DPS. It was supposed to be burst damage (i.e. boss rapist)

Zinc210 07-18-2011 07:06 PM

I think as far as transforms go, they currently act like actual skills, meaning they have a set damage based on skill level, and are multiplied by your strength bonus. Since his most recent balance (OUR recent one), damage does nothing for the transforms (besides the meager skill damage bonus from it). That seemed to be the general direction they were going, but I'm unsure about how more current xforms like Kali and Krieg are calculated.

Seiskyo 07-18-2011 11:23 PM

Am I the only one who thinks that they messed up Wiggly Jelly?

CrunchyRoll 07-21-2011 01:42 PM

More changes soon, there will be another patch in test server later today.

BoomSlime 07-21-2011 04:22 PM

From what i can get from google translate, they only seem to be changing the phy/mag passives. Max they go to 32%(40%+2), and i think they are changing the mp to the 75/ult to balance with the passive nerfs. I could be wrong.

Griever 07-21-2011 05:55 PM

Let's just pretend Dacy doesn't exist.

*Slowly backs out of doorway*

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