This is a rough translation from Google Translate. Also, Allm is still in the midst of fixing and taking suggestions, so a lot of things may change.
Tia
2 In addition to skills in the car the dark fog no changes will be announced by incorporating simplicity.
Revisions
1. Forest (physics)
- Beodeulip next: Damage increased by 30%, auto parts husokta manually edit out,
Striking Dash to cancel further modified to more quickly yeongyeolhalsu,
Add 2 defeat the ruling enforced the strike does not fit well fix the problem
- Canine Emergency: Damage increased by 30%, automatically, manually edit parts out husokta
- Roots entwined: Damage increased by 30%, mana cost reduced,
At the head of two cross-finished three Tarot A key modification to the new connection can be attacked
- Public imprison: Determines the scope clearly marked
- Faerie Fire: Cast time reduced 50%
- Blindness: A key to attack, possibly a new connection, modify, cancel Dash possibly modify
Be slightly wider attack range fix
2. Wind (Physical)
- Capped woodnymphs wings: All linked the attack to be associated with only modify A (AAAAA)
- Jean wind cheating: Dash can be modified to cancel
3. Dark (Germany)
- E-shuriken:: range from 75 to 97.5, approximately 30% increase
- Scatter shuriken: Damage reduced by 30%, range 180-144, approximately 20% reduction, mana cost decreased
- Jinshan one shuriken: Damage reduced by 30%, range 180-144, approximately 20% reduction, mana cost decreased
- Dark Fog: Damage reduced by 40%, 100% success rate fixed to the attack,
Tia attack range is based on the current position fix,
Neomeulsu modified to run when you cast a monster, mana cost decreased
4. Blessing
- Time Returning: Mana cost increased by 300%
- Stealth: Playing Time 0.6 seconds and 0.3 seconds shorter, more ppareugehal sijeonhu modified to cancel Dash
5. Basic
AA: When you attack the enemy of the public enemy float rises slightly modify the height
AAA: Range increased by 2
AAA: the height of the air and attack the enemy when the enemy float rises slightly modified
AS: The fastest timing possible to modify cancellation Dash
AAS: Dash Cancel to further modify ppareugehal
AAS: the height of the air and attack the enemy when the enemy float rises slightly modified
Dash A: Dash Cancel to further modify ppareugehal
Dash AA: A new link to the attack, adding the command
Dash A SP: yeopgureugireul little easier to adjust the timing so that
Krieg
1) baptism - makta range 1.5-fold increase in
- Skill level 5 after 3 hits from the added stiffness effect of ignoring
2) cheongeunchu - makta range 1.5-fold increase in
- Skill level 5 after 3 hits from the added stiffness effect of ignoring
"FOR>
1) bolt from the blue - modified physical attacks
- 15% reduction in the range
- Damage reduced by 50%
- A range of characters, you draw a circle around the original axis by moving more toward the front, ahead of changes to be hitting more monsters
2) The dark blue one thousand thunder - modified physical attacks
- Damage reduced by 50%
- A range of characters, you draw a circle around the original axis by moving more toward the front, ahead of changes to be hitting more monsters
3) tussangcheolchu - Damage increased by 30%
- A hammer from side to side as fuzzy monsters scattered but plan to attack the middle section modification
4) River brain - stun time reduced to 3.5 seconds to 2 seconds
"Fighting spirit>
1) gwangnogyeokbun - Damage reduced to 40%
- 10% increase in movement speed
- Modify the default looks a little better with look
- Base a, a, a, a command to invoke the default combo fix ipryeokseo (a battered ten thousand of the existing a, a, s, s, s, s going to have a combo edit)
2) jinhwicheolchu - Damage increased by 15%
3) the incredible - after hitting a dash cancellation can be modified to
3) jingwangnogyeokbun - Damage reduced to 50%
- Base a, a, a, a command to invoke the default combo fix ipryeokseo (a battered ten thousand of the existing a, a, s, s, s, s going to have a combo edit)
4) Ultimate. Pacheonhwang - to move forward, removing the damage in place a modified form - that were played at the cancellation troubleshooting
"Additional information>
Turn down the damage quite a lot of stories about the hearing, turns a little more specific about the damage down I'm gonna say I would like to additionally want.
Transforming power 7-8000 extent of the damage will have little downward.
And since then with increasing strength in the range a little bit of a downward turn been damage
Fresh light to enter the forest keurigeu (10000/6000), the current transformation of the level of 20-30% more damage to be done downstream.
From 15,000 to 16,000 levels of force transformation is down 50% damage.
"Blessing>
1) gihyeolgong - needs to revive the three preceding
2) The party magic defense - needs to precede gihyeolgong 3
Yuki
ice giant fist:
- Skill Damage * 1.5 rise
- The myth of the monster from the intermediate to the mill during the experiment.
(However, intermediate and pushed to make more changes may be hitting style)
I've change a binary jumeokman ice giants. Determined based on the information is subject to change.
Jean-ice giant fist:
- Skill Damage * 1.2 rise
- The myth of the monster from the intermediate to the modified wheat.
However, if pushed into the existing state of the enemy floated, I slide back under the enemy standing.
Intermediate to push the monster is the inevitable changes,
Comes from two experiences in play after testimony teseop Kindly leave you in the forums.
If you do not play unpopular back home, should consider having the existing.
Frostbolt: Damage Skill Damage * 1.5 rise rise has been excluded. Bonseop the same.
Frost pureunyong: Skill Damage * 1.5 rise
Jean Frost pureunyong: Skill Damage * 2 rise
ice pillars:
- Skill casting a pillar of ice at the same time, come in 6 fixed.
- Skill Damage * Damage 1.5 rise rise has been excluded. Bonseop the same.
ice shower:
- Ignore the effect of skill level, from 5 additional stiffness
- Increase the skill level increases by +1 by the number of showers fired last 16 modified to be fired.
- By default, all skill levels will remain the same at 12 balyigo, seven-level increments, since +1
(16 feet completed dyes do not apply)
Jean-ice summon:
- Skill Damage * 2 rise
- Skill cooldown reduced by 50% (conventional 60 seconds -> 30 seconds to change)
- Cast time reduction (similar to that of regular ice summon cast time)
cold glow:
- Skill Damage * 6 rise
- Skill ignores the effect of five additional stiffness from the cast at
The Queen recalled:
- [Ice avalanche] as a skill person, reorganized.
- Avalanche concept, advancing jeonjinhyeong gives enemies attack damage by pushing skill.
- Monsters of the myths of intermediate jungle.
- Special Appearance War Skill can look at how powerful that is being worried, also gominjung jinseukilhwa.
Ultimate. Frost Queen's blizzard:
- Changes to the ultimate consumption of the nucleus.
- The ultimate consumption of the nucleus to complement the skill ratings significantly increased the damage.
- Increase the range skill attacks.
2. Characteristics of ice strengthening Wizard
extreme breath:
- Added effects for when you cast invincible.
- Unbeaten With the addition of the effects of the cold Dain Cooldown Cooldown increased to the level of skill.
border of months:
- Skills for the enemy within range, movement speed increasing effects that the deletion geoldeon.
- Skills for the enemy within range, Entangle (not move) the effect adding to hang.
(Dine as you hit the ice arrows, the enemy's feet to stop the effects of ice frozen in place)
Frost nuclear:
- The ultimate level of skill in mastering state dye +1, +2 dye freezing hours per level rise when you upload.
- Ultimate + dye +1 Skill: freezing hour 2.7 seconds (2.2 seconds old)
- Skill Ultimate + dye +2: freezing hour 3.2 seconds (2.2 seconds old)
3. Other
Frost Nova:
- Frost Nova effects occur simultaneously and changes from the dash to be canceled
cold ground:
- Increase the damage done by all magical spells new addition to the polishing skills.
- Skill ultimate polished performance of +30% at the master.
- Add +2 when dye polishing performance of +36%.
Arien
1. [Default movement speed increase] at the same rate of Ralph change the default movement speed (not skill)
> Current bonseop movement speed for fast order said the Dark> Ralph> Tia> Other Characters are in order. ^ ^ *
Therefore, the Dark said teseop> Ralph / ahrien> Tia> is followed by other characters.
2. [[President skill] Lightning Bolt damage back to bonseop damage reduction, down 30% gyeopbeonmaneul.
4. [Edit determination range]
> Storm the border: a character from the right to modify the preceding section
> Storm Reach: Determination of range of
> Thunder Call: Determination of range of
5. [Edit skill type]
> Eye of the Storm: the form of better implementation of wheat. Playing time increase
> Fire Blast: Monsters higher than the long, open, change to hit 3 times
6. [Playing time correction]
> Fire bombing: modifying Playing Time 0.6 seconds
> One thousand: Playing hours immediately triggered + 1 other -> 3 tarot fix
> Jean-one thousand: Playing hours 1.36 -> 1.15 seconds, two seconds fix the damage quickly zoom +
7. [Add skill]
> Refraction of light: Using skill, skill damage increase 30%
8. [NEW! Additional polishing]
> Archery ground: it elevates the physical damage zoom (up to 30%, 6 pts) (+2, including dyes)
> Elemental grinding: Magic Attack by rising zoom (up to 24%, 6 pts) (+2, including dyes)
9. [Blessing skill reagents Change]
> All the blessings skills unified two reagents kkamajong
10. [2 Primary ultimate upward]
> Ultimate. Jeongryeongwang Bow: gunghaek change consumption / Range 50 -> 60 to increase the & launch vehicle drop-overlapping ranges so that a wider range of adjustment! Increased damage! Increase in the number of attacks!
11. [Skill level improve learning]
> Adjust the level of skill acquisition and the subsequent damage and mana cost has been fixed.
- Up next: 2 level -> 1 level
- Lightning Elemental: 24 Level -> 10 levels
- Fire Bombing: Level 40 -> 30 levels
- Raging typhoon: 58 Level -> 45 levels
Ryan
1. All geteulring has raised 1.5 times the damage of the skill.
a. Indiscriminate firing, firing indiscriminately Jean
Shares skills and skill does not stiffen even lower damage was measured portion has been modified accordingly.
A lot of monsters in one direction, pushing up against the utilization fell to the middle portion has been modified.
If the indiscriminate shooting in the middle part of the fix that was not hit and has been modified slightly wider range.
All of indiscriminate shooting attacks in time from 0.43 to 2.13 seconds from 0.23 to 1.0 seconds, the enemy attacked the skill to modify the probability of canceling the effect of upward scored lower overall DPS.
All of indiscriminate shooting attacks in time from 0.43 to 3.13 seconds from 0.23 to 1.5 seconds, the enemy attacked the skill to modify the probability of canceling the effect of upward scored lower overall DPS.
b. Fire ******ation in
0.4 to 2.4 seconds is to launch a portion of 0.25 to 1.25 seconds to launch has been modified to launch driving. Use less time than the entire cast has been a highly skill.
2. 1.7 times the damage of all Grenade skills has raised.
a. Steel bombs, aerial bombs Jean steel has been modified not pop the height of the enemy.
b. Induced death of a bullet and fly has been modified slightly.
c. Cast ratio of sulfur was attacked was also modified to send out any attacks.
3. 1.5 times the damage of all the main rail gun online skill has raised.
a. Les ilgeon amplification, Gene amplification rail guns that were fired earlier that 1.0 has been modified to be launched in early 0.5.
1.066 seconds, 0.6 seconds to dash parts that were kenseulyi fixed.
Gene amplification rail gun attack range, the range is 2.5 times of hits has been reduced by half.
Amplify the attack range rail gun, and hits two fold increase was reduced by half.
b. Ruthless skill of shooting the cast time from 0.5 to 2.866 0.5 to 1.0 seconds by the time the damage has been resolved.
Dash time 1.9 seconds and 1.2 seconds cancellation has been modified.
c. Refrigerated rail gun will be the boss is likely to modify the eoldorok. In this test the server version does not freeze the boss.
4. Blessing.
a. Strengthening health as% survival skills have been modified to be recovered. Top 1% per skill level, the recovery / Lasts 30 seconds. Agility in effect under 60 seconds, cooldown has been fixed.
b. Firearms training has been corrected to two percent mana. 10% of the highest skill level is restored. Cooldown 40 seconds being agile in a fixed effect.
5. Passive
Physical damage of property rising skill skill has been added to enhance a firearm.
Fire damage to property, to elevate the skills of gunpowder has been added to enhance skills.
6. Ultimate Skill
[Ultimate. Jeungpokyangjapo]
The ultimate use of nuclear weapons and the damage and mana cost has been rising.
Yangjapo to summon three dogs and has been modified to apply quickly to any attack.
7. Gibonta
a. Dash S has been modified to move a little easier.
b. As the base of other bullets and dashes in a bomb attack that has been modified a little more low prices.
c. If you keep pushing the S key to attack a rail gun availability has been modified to send out. Mana cost has been further slowed.
Dacy
Nothing. Hopefully they do something for Dacy. >_>
Quote:
Originally Posted by SpacedUnity
Ralph
1. Changing the properties of some skill (Original: Magic -> Revision: Physics)
- Target Skills: Flurry, or diffuse, blast daejigwon, Ultimate. Pokpungsuragong
2. Efficient operation of some skill
- Target Skills: Blast daejigwon, seonpungyeontoe, seonpunghoejeontan, jilpungseomjeontan, Jean jilpungseomjeontan
1) Blast daejigwon: 5 repbuteo added stiffness effects ignored
2) seonpungyeontoe: fix faster speed a little bit more about the two other entrance
3) seonpunghoejeontan: range a little upward
4) The tender or diffuse: customized to fit the equator aloft
5) jilpungpadonggwon: pushing the changes to skills in the form (in the form will change to push bang effects eopeojim)
6) jilpungseomjeontan: Equatorial be customized to fit down
7) Jean jilpungseomjeontan: down, customized to fit the equator, fits have little floating high upward
8) Resurrection unbeaten buffs and rage explode or modified to protect the river stage nested
3. Improve their batting skills ultimate success
- Target Skills: jilpungmyeolsalgak, Ultimate. Pokpungsuragong
1) 1st Ultimate, jilpungmyeolsalgak
- Invincible reducing the risk of additional hours to cancel
- Range up a bit
- While turning into bats to enter and modify all three cross-
2) 2nd ultimate, ultimate. Pokpungsuragong
- Induction Ratio of projectiles, except the last big whirl a little further
- Finally, a range slightly upstream giant hoeohriui
- Add all the projectile penetrating effect
4. Additional polishing skills
- Additional skills: physical fitness, a flurry Polishing
1) increases the physical properties, the [physical fitness]
Ultimate level (+1, +2 levels did not) damage increased by 20% in the physical skills
Dye parts: the secondary
2) increases the magic property that [a flurry polishing]
Ultimate level (+1, +2 is not level) increased 30% from the Magic Skill Damage
Dye parts: hand
5. Revision of the damage, some skills
- Target Skills: Flurry, or diffuse, jilpungmyeolsalgak, Ultimate. Pokpungsuragong
A) tender or diffuse: as altered by physical damage down 30%
2) jilpungmyeolsalgak: Ultimate Skill Damage 30% because despite the damage were lower upstream
3) Ultimate. Pokpungsuragong: the ultimate damage of the nucleus as changes sseugekkeum haeteoteuna up to 60 times, all the characters of the original ultimate balance of skill, balancing the damage is down again.
Therefore, the final damage is shown below.
Level 1: 2150 (current bonseop 252)
Level 2: 2750 (current bonseop 266)
Level 3: 3820 (current bonseop 281)
(Other factors that affect the damage calculation of the damage is not unique.)
* Ultimate Skill original character of the damage all that I have been down.
6. Add New Skill
- 75 levels to learn from [waterspout] additional skill
- The right side and drag his target.
- Ignore the effect of stiffness that
- Skill to use, the flash will appear.
- Damage / bats / cooldown / mana
Level 1: 2000 / 6 / 300 / 600
Level 2: 2600 / 6 / 300 / 780
Level 3: 3200 / 6 / 300 / 960
Level 4: 3800 / 6 / 300 / 1140
Level 5: 4400 / 6 / 300 / 1320
Level 6: 5200 / 6 / 300 / 1560
Level 7: 6000 / 6 / 300 / 1800
(Kuldaune damage and other factors that affect the calculation of non-specific damage, cooldown is.)
* 75 levels with new skills were added to the former character, both characters will get its own flash.
Arta
1. Skill of playing time to improve the slow parts.
Arta play as part of the problem, you or me or to feel, too, thought it was time playing skills will be.
If the skill shot, no matter how powerful, would you doing? Played a relatively slow due to other characters'll likely be left behind.
(Of course, playing a solo shot power when the light balhagin but ..) Anyway, so here it is! Playing hours innovative work!
★ [New type of incentive devices] Add a new skill.
- [New type of incentive devices] has added a new skill.
- This skill only works with the incentive role of the device, and does not damage.
- Skill in master kultaimeun 15 seconds and 10 seconds, depending on the character stats, will be less close to 11 seconds.
- Being hauled away the incentive device, the existing [remove target incentive device F-4], rather than long [remove target incentive device FX], rather than close.
★ At the same time, the existing incentives to cast the device was first attracted to remove the device from any skill.
- [Will be the first manned unit F-4], [jinjegeodaesang manned unit F-5]
- [Will be the first manned device FX], [jinjegeodaesang incentive device FX2]
- When you cast the skill unconditional incentive devices that were cast first skill from the above invitation to the device section has been removed.
- This action alone has been reduced 50% or more playing time.
★ playing time has been reduced below their skill.
- [Will be the first manned unit F-4], [jinjegeodaesang manned unit F-5]
- [Will be the first manned device FX], [jinjegeodaesang incentive device FX2]
- Removing the work incentives as well as their own playing time has decreased.
2. Oriental shot down the damage of a very strong skill Arta.
Playing time, not slow, Arta damage of the skill itself is the fact that all the characters together top gwonin.
Improvement, but it is uncomfortable and can reduce this effect is too strong under the [strong skills] are classified as skill has been adjusted.
★ [Jean-invitation device for removal F-5]
- Skill damage has been reduced by 50%.
- Skill in the explosion, two other damage that entered a little more cool, 3 has been modified to fit other gongkomeuro.
- As a result, the numerical increase in the number of strike damage reduction, but the downward adjustment of the experience was not the big.
★ [remove target incentive device, F-4]
- Skill damage has been reduced by 50%.
★ [Jean-missile support request]
- Skill damage has been reduced by 50%.
- But so is skill gongkomeuro damages have not been declining significantly.
★ [Mechanical Engineering], [rage explosion]
- Skill of the maximum effect has been reduced to about 50%.
- [Mechanical engineering] skills to maximum effect of the existing 45% -> 26% has been.
- [Anger explosion] skills to the maximum effect of the existing 30% -> 15% has been.
- [Mechanical engineering] skills to the Masters of the carriage 9 -> 4 has been changed.
3. The other improvements.
★ [Titans are No. 28]
- Titans are physical attacks on property type has changed.
- Unlike the existing damage is greater.
★ [Lab patron device D-1], [Jean-Lab patron device D-2]
- Chapter patron summoned immediately hit by machine gun shooting at the feast of Arta, a machine gun fired the bullet that did not work, but has improved parts.
- After I summoned Arta machine gun bullets fired a shot deserve to be 99.99%.
★ [pore category All Skills]
- Master of all skill levels of the pore category 3 has received a major adjustment.
- +2 Skill goes up to 5 received dye effect.
- The results can be obtained from each skill level of the probability and the number has been adjusted upward.
★ [Ultimate. The final stage V-3]
- Modified so that it applies to magic attacks
- Abandoned no longer a skill has a powerful damage.
Kali
1. Dissonance
- Added stiffness ignored.
- Dash cancellation has been improved to work more quickly.
- Lying to get into enemy crab damage has been improved.
2. Blood Rhapsody
- Added stiffness ignored.
3. Jean piuigwangsigok
- Added stiffness ignored.
- Skill casting buffs and at the same time that the trigger has been improved.
- The duration of buff has been increased from 10 to 15 seconds.
- Power Buff a maximum of 350 (fixed value) + 2% increase has been changed to.
4. Jean sounds of suffering
- Float in the air, invulnerable to time between the moment the outgoing projectile has been added.
[Category _ Recovery]
1. Recitation of battle
- Added a dash cancel.
- Somewhat of a slow projectile speed has been improved accordingly.
- Attacking the number of projectiles the existing level rise from 5 to 8, the maximum was increased.
- Hill projectile lower the HP of the party to go well is more effective improvement. (Ex. eyireu - Beads of Healing)
2. Song of Restoration
- Reuse time has been reduced from 30 seconds to 25 seconds.
- The range has been increased from 30 to 50.
- Cast and mana at the same time, and cast a total of three hours at a time to divide the mana regeneration has been improved.
3. Hero's Song
- Skill casting buffs and at the same time that the trigger has been improved.
- The duration of buff has been increased from 10 to 30 seconds.
- Reuse time has been changed from 15 seconds to 50 seconds.
4. Phantom Fantasy
- Party members and their variations have been removed. No more party members do not turn into a skeleton.
- 3 swinger way projectiles in range (30) has been improved.
Now, both the caster and party members can be effective.
- Buff due to MP / HP recovery amount up to 20% increased, keeping buffs every second hour will be recovered by dividing.
- Buff duration has been changed from 15 seconds to 10 seconds.
- Reuse time has been changed from 30 seconds to 90 seconds.
* Buff (Invincible + MP / HP recovery), the same as the old when the attack is released. (Ex. A-Le's light shield)
* MP / HP recovery is the same as their conventional MP / HP is 0, does not recover.
5. Hero's Song Jin
- Skill casting buffs and at the same time that the trigger has been improved.
- Buff has been changed. Now, intelligence, health, agility Stat 350 (fixed numbers) has been changed to + 3% increase.
- The duration of buff has been increased from 10 to 30 seconds.
- A slightly reduced movement speed increasing effects.
- Reuse time has been changed from 15 seconds to 50 seconds.
[Category _ darkness]
1. Fiend
- Added stiffness ignored.
- Summoning body, duration of the induction was increased slightly.
- Freeze debuff has been increased to a maximum of 2 to 5 seconds.
2. Devil's Lullaby
- Added stiffness ignored.
- Hit a determination that the time lag based around the same time Were not been modified several times to come.
3. Devil's Music Box
- Were not you a big note that the time difference was corrected in time to come.
4. Piuiyunhoe
- Transformation from the physical properties and pyeongtaui magic (curse the property) has been changed. Teukseongseutaetin is now under the influence of intelligence.
- Skill casting time when Invincible was added before transformation.
- Turn up to 60 seconds to 35 seconds duration was adjusted.
- Transforming the increased movement speed, AAA pyeongtaga has been modified to more accurately input.
- Image transformation is expected to improve in the future.
- Up to 100% effective damage has been deleted.
5. Devil Jin's Music Box
- Big note to give a last burst damage has been corrected. (Range 40)
6. Ultimate. Magyeheukmangseong
- Transformation from the physical properties and pyeongtaui magic (curse the property) has been changed. Teukseongseutaetin is now under the influence of intelligence.
- Party members and their variations have been removed. Party members will no longer be transformed. (Transformation of the caster 20 seconds)
- Maximum damage effects has been deleted.
- Carly hit the turn and at the same time the ruling was modified three times to enter. (2nd eventual full damage 70%)
- To all party members (except the caster) duration of 15 seconds, the power increase of 10% will be given effect.
- Monster penalty to movement speed debuff effects are added.
- The caster Cali and I accept the invincibility effect, of invincible party effects have been removed.
- Transforming the increased movement speed, AAA pyeongtaga has been modified to more accurately input.
- Image transformation is expected to improve in the future.
- Reagent consumption as the ultimate consumption of the core has changed.
[Category _ power]
- Improved Curse of the skill has been added. Curse of the skill the damage of property is increased by up to 36%.
- Improved Curse of the location of the dye is under.
[More]
- S key party at Mana Mana 2% of their recovery has been changed to.
From what I can conclude so far that appeals to my eyes:
Spoiler!
Tia:
-Dark Fog damage reduced with the chance to hit fixed to 100%
-Turn Back Time Mana cost x3
-New Attack chain: Dash AA
-AAS modified to be able to be dash canceled
-Deploy and True Deployment knife skills have range reduced. While FTK(?) gets a range increase.
Yuki:
-Some skill damage increases
-Breath Of Severe Cold gains invincibility frames
-Ultimate buff
Arien:
-Physical and Magic specializations
-Change in dashing speed, so as in this order: Dark Eir > Ralph/Arien > Tia. Arien's dashing speed is changed to being the same as Ralph.
-Scattering Wind, True SW and Violent Storm range increased.
-Hide gives 30% increase in damage.
-Ultimate buff
Kali:
- S now heals 2% of mana for party members
-Specialization for Curse damage. Up to 36% at max level (or is this 36% at max+2?)
-Discord, Rhapsody of Blood, True RoB, Seduction of Succubus and Lullaby of Lucifer gain endurance frames.
-Invincibility status for the moment when Kali floats in the air to shoot the large note in True Sound of Agony
-Sanguine Samsara (Lv60) changed. From duration of 60 seconds to 35 seconds, and now damage is based on INT. Trans. gives more speed, and AAA will be changed to be better. It also gains invincibility frames. Maximum damage increase removed.
-Ultimate Dark Star changed. Damage is based on INT. Party members will not be transformed. Or something like that. But in the range, party members will be given a 10% buff of something. Maximum damage increase removed. Increased movement speed.
Kali's Demon transformation may have a change in design.
-All Gattling Skills have 1.5x Damage Increase
a)Impartial and Wildshot have had range changes, and have been modified in such a way that ALL four attacks now can hit one target
-1.7x Increase for all Grenade Skill Damage
a)ron Bomb doesn't cause monsters to jump super high in midair
b)Bullet of Death flight path has been modified
c)Sulfur Rain was changed, the amount of bombs that hit the ground has been modified in some way (the ratio?)
-1.5x damage increase for all Rail Guns (Does not include freeze)
a)Rail gun fires half a second earlier @.@
-It cannot be dashed out of as quickly?
-Its range has been reduced?
b)Merciless Shot has had its damage changed?
c)Freeze rail does not freezes bosses anymore (QQ) at least in Test
-Blessings
a)Prot Fort has had its heal modified, might be like Iris?
b)Fire Arm Training now gives 10% skill boost, fixed CD of 40 seconds
-Passives, no percentages specified, Physical and Only "Firearm" are mentioned
-Ulti Skill boost
-Dash S is now easier to run out of (Not necessarily cancellable)
-Spamming S gives you a rail gun?!
-Bullets and Explosive shots now hit differently in air combos?
Wtff D: Arta really is getting 50% dmg reduction AND her passive only goes up to 26% AND rage only does 15% more dmg?! And new skills....hm? And her 85 is now magic, only good thing I see from that =/
Ice Queen Recalled, did they actually change Yuki's 85? :O
Looks like since they ran out of myth stuff, they did a burst of rebalancing the rest of the characters and fixing the overpowered balanced character (good and bad )
The Queen recalled:
- [Ice avalanche] as a skill person, reorganized.
- Avalanche concept, advancing jeonjinhyeong gives enemies attack damage by pushing skill.
- Monsters of the myths of intermediate jungle.
- Special Appearance War Skill can look at how powerful that is being worried, also gominjung jinseukilhwa.
I think Yuki's lv60 skill changes into that avalanche skill we saw. Maybe it pushes too!
There's korean text so if anyone wants to rough translate then w/e
Shows:
-Some Kali NPC in M2 equips
-Changes to the Song of Hero buffs. They can also stack
-Shows S recovery improved
-Her Lv75 in action, and it improves stats
Impartial Shot now attacks differently, and it seems the speed of his laser-related attacks are decreased, and a change in the number of hits in Iron bomb(?). Lv60 is also more quicker. Shows his Lv75 as well.
His HP regeneration heals more? And reload skill (to get MP) is now one big recovery.
Impartial Shot now attacks differently, and it seems the speed of his laser-related attacks are decreased, and a change in the number of hits in Iron bomb(?). Lv60 is also more quicker. Shows his Lv75 as well.
His HP regeneration heals more? And reload skill (to get MP) is now one big recovery.