Oh, right, the lime and dacy nerfs. ...you know, I almost never see those characters around these days compared to all others. *thinks* ...well, besides Tia. Still see them more than Tia. Not including me, of course, since I play a Tia. ...aw fudge.
Hmm... new Myth raids (or Myth versions of old raids). Well, I guess that makes the 2 player limit in bonus 3 make slightly more sense, since they already are releasing some 8 player raids with that same update. Still, 2 players is a STRANGE limit (Also good to see all those durable keys I'm getting from Lord of the Seas chests will be put to use finally. The current raids just aren't worth doing these days)
So we have Yeti, Cobolt, and Black Forest so far? I wonder if there are any big changes besides the obvious increases to mob HP and damage. I personally enjoyed how different the legend stages were compared to their history versions in many cases (who from the old days didn't boggle when THREE giant blue slimes came charging at them in 1-10L, or when Daru had two orc cavalier bodyguards in 3-10L? Or that time when that chicken doctor boss comes charging out of no where while fighting the orc cavaliere boss in 3-8, or the orc dollmaster's giant puppet doll that he didn't have before? And 2-5L, etc etc)
It'd be interesting if they went to extremes like they did for some of the Legend stages (like two wind bishops at the same time. Not that I can think of much more they can add to Cobolt, since that raid already spams uses every non-orc ep3 boss imaginable as it is besides the harpy. They'll prolly toss in some of the resized bonus 3 mobs into there, I suppose)
Currently I'm main-ing two full-time fisher-girls. They fish. A lot.