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06-07-2009   #1 (permalink)
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Level: 7x
Default Ifs & Whats...

If you're able to change some things in the game that you think will make it better, what would it be and what other classes would you want to see?

My list:
  • Lir be playable
  • Episodes 1-10
  • Bonus would be called Myth and after Myth there would be Ancient
  • Level would be up to 100 not 99

Classes:
  • Witch
  • Priest (kind of like Rigel)

I don't really know if it will make the game better, but these are just things I want.
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06-09-2009   #2 (permalink)
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Take off rebirth skills, and everything is better
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06-09-2009   #3 (permalink)
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a ridiculously hard myth boss
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06-14-2009   #4 (permalink)
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Quote:
Originally Posted by WhatThePhuc
a ridiculously hard difficulty
fixed for ya. =P
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06-14-2009   #5 (permalink)
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less broken RB
mobs with huge hp, so much hp that you'll actually need to combo them to kill >.>
better balance mode that needs you to do 5+ combos to kill one life, lol
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06-14-2009   #6 (permalink)
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I would like for the arcade element of Lunia to come back. With RB lessening the difficulty (So much so I boycotted them) to the extent of making the action of thinking before acting very little, the game has taken a drastic spiral downwards.

The arcade element is no longer here. Battles can be won so easily now that you don't even really get to experience the moment before it's gone. You can speed through the original stages so fast now that the text doesn't even have time to finish the story before the stage is completed.

Myth is a horrible leap in unoriginality as it is just a hallway with a pathetically easy boss at the end of it. There is no arcade action in Myth, none.

I would like for increased difficulty and for Allm to start using their Arcade engine once again and make some more Gauntlet legend kind of stages. The stages since the original release have progressed downwards. (I do like the Ep.6 stages)
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06-14-2009   #7 (permalink)
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more interesting curses
No RB skill curse.
No Skill curse.
No magic curse.
No physical curse.
No one of the skill tab curse.
Trip curse. (makes you fall down every 5s)
Skill canceling curse. (like a 1 damage jab or 1s stun or 1s freeze after every 5s)
More elemental/physical sensitive mobs (not just omg the whole stage is weak to fire)
More kinds of events
More bosses with morphs (bosses which morph are always fun cause you get to fight "2" bosses)
A crazy all episode raid with all the mobs you hate (eg. ep1 spinning bears spiders assassins, ep2 red devils soul hunters, ep3 cannon and templars witch doctors, ep4 ghost pirates pokus tiny turtles, ep5 cini pike, ep6 blue clams [no longer annoying] nor)
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Last edited by kag; 06-14-2009 at 12:13 PM.
 
06-14-2009   #8 (permalink)
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Server Upgrade, Nerf a lot of things.
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06-14-2009   #9 (permalink)
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A reason to combo out of pvp
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06-14-2009   #10 (permalink)
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-More PvP servers along with the ones we have(like one that disregards equips, one that has reduced damage-for longer matches-, ones for idk.. teaching newbs? etc.)
-Like above mentioned, Lowered lag (server upgrade)
-Something new asides from the boring and orthodox staging/pvping.. some kind of new idk.. event or game or something.

Classes to be seen..
Eh. I just want to see balanced classes..
Playing as an agile ninja monkey with a choice of weapon as a stick that it can jump on you know, like the
types of ninja monkeys we see on TV that we used to watch in cartoons. THAT would be crazy fun for me.

^That's just what I want :P If only my opinion counted.
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I love Kstyle. I love PvP. I like Lunia. I dislike haters. I hate spammers. I hate bad attitude. I hate haters /irony.

Lunia IGN(s):
KStyled- lv 6X Ryan
ABC4President- lv 58 PvP Dainn
Weaselmaster- lv 64 RB Hybrid Dainn
Weaseimaster- lv 60 Arien Eh..
Rodent- lv 50(?) Hybrid Eir

Dragonica IGN(s):
Kstyle- 13 Magician..

Note to self: DGN pvp is nothing like lunia. The higher levels dominate.
 
06-14-2009   #11 (permalink)
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Default

Mmmm... I'd like to see a lot of skills that are considered absolutely inferior to receive some skill buffs to atleast put them on par with other useful skills (Full Moon Bullet for example). Also, I think many of Lime's attack tab skills need small MP reductions, cause they burn a bit too much MP for their cooldowns and such low damage.

Summons need to be made more useful end game. Yuki should have options to control Ice queen like Dacy, and Puppets/Ice Queen/Lime's Babies need to benefit from Strength so they wont be doing 200 damage while you're doing thousands... It's utterly ridiculous to have a full tab of skills rendered near-useless.
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06-14-2009   #12 (permalink)
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New, non-rebirth skills OR revamped skills of otherwise crappy old ones. Something like that.
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06-14-2009   #13 (permalink)
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Default

Quote:
Originally Posted by Kstyler
-More PvP servers along with the ones we have(like one that disregards equips, one that has reduced damage-for longer matches-, ones for idk.. teaching newbs? etc.)
-Like above mentioned, Lowered lag (server upgrade)
-Something new asides from the boring and orthodox staging/pvping.. some kind of new idk.. event or game or something.

Classes to be seen..
Eh. I just want to see balanced classes..
Playing as an agile ninja monkey with a choice of weapon as a stick that it can jump on you know, like the
types of ninja monkeys we see on TV that we used to watch in cartoons. THAT would be crazy fun for me.

^That's just what I want :P If only my opinion counted.

i demand a link to the ninja monkeys.
 
06-14-2009   #14 (permalink)
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Default

Quote:
Originally Posted by Gatts
i demand a link to the ninja monkeys.
YouTube - Episode 19 Kim Possible: Time to grow up (1/3) -First 18 seconds.

Your demand is fulfilled.

Although, I was looking more for a monkey ninja with a long stick as it's weapon that can do you know..cool things like Donatello in Teenage Mutant Ninja Turtles.

/awkward
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I love Kstyle. I love PvP. I like Lunia. I dislike haters. I hate spammers. I hate bad attitude. I hate haters /irony.

Lunia IGN(s):
KStyled- lv 6X Ryan
ABC4President- lv 58 PvP Dainn
Weaselmaster- lv 64 RB Hybrid Dainn
Weaseimaster- lv 60 Arien Eh..
Rodent- lv 50(?) Hybrid Eir

Dragonica IGN(s):
Kstyle- 13 Magician..

Note to self: DGN pvp is nothing like lunia. The higher levels dominate.

Last edited by Kstyler; 06-14-2009 at 07:11 PM.
 
06-14-2009   #15 (permalink)
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more stages plox.
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06-14-2009   #16 (permalink)
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Nerf all the characters to be equal to start it off and make everything else harder to end it.

Take out rebirth entirely.
 
06-14-2009   #17 (permalink)
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Quote:
Originally Posted by ZOMFGiTsRoy
Nerf all the characters to be equal to start it off and make everything else harder to end it.

Take out rebirth entirely.
dont point points into rebirth skills
party with randoms since they usually die even with rb
tada!! it is harder

so far i've tried... lvl 11 at H lir... <60 for L tarask and L lir (this ones hard), and no rb skilled ryan (sadly ryan's rb skills aren't that much stronger)
not much more to try, so even if they do make it harder nothing gonna change my boredom

sadly they make it even easier -_-

i do wish they'd make the level difficulty consistent though..
Hsoldin easy, L tarask easy, L lir,, OMGGGG, L soldin easier than lir but omgg
myth.. very easy <--- wtf is this

Last edited by Lunar; 06-14-2009 at 09:43 PM.
 
06-14-2009   #18 (permalink)
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-Have mobs of unflinching L daru in Myth

-In 4-10L, let Tarask move around and fly ;o

-In PvP, have a Map option where you HAVE to input a minimum of 5 melee(a,s, or space) hits in between skills.
(ex. Launcher->skill->[5 melee hits]->skill->[5melee hits]->. . .etc.)

-Keep the Legend/B/Myth difficulty curve at OMGHAX always. History will be the introduction; everything after will be buttrape.

-CM will be in ep6L not H

-Bigger server, less lag, yadda yadda yadda
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06-14-2009   #19 (permalink)
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Implementation of a "Combo Mode". Should be a bit harder than Legend, but flinching monsters only start taking damage, if you reach an air combo counter of at least 5. Death to A-A-A-A-A-Space spammers
 
06-15-2009   #20 (permalink)
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a second practise field with more pvp like conditions (like when space-skill works, and where damage is reduced when combos get longer)
 

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