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06-07-2009   #1 (permalink)
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Default Strength/Reduction formula?

n = (STR-1) / 500, round up
Percent increase in damage = STR*n / 33
I could only test that up to 1500 STR. Need someone with 2001+ str to confirm this.

For reduction, just replace the usual 33 with 30 (DEX / 30)

Now we just need to figure out how defense works >>
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Last edited by sentythee; 06-07-2009 at 12:38 AM.
 
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06-07-2009   #2 (permalink)
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i thought dmg % increase wasn't constant... O_o thre's jumps every 500
 
06-07-2009   #3 (permalink)
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There are jumps every 500 because the formula changes (sort of) every 500. It's using integer division for that (STR-1)/500 part, which explains the jumps.
But the damage % increase is constant within every set of 500. I just tested that up to 1500.
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Last edited by sentythee; 06-07-2009 at 12:14 AM.
 
06-07-2009   #4 (permalink)
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(400-1)/500 round down? = 0? O_o wut am i rounding down to
it should be 12% btw for 400

u mean round up dont u

although formula isn't perfect for the 500 points
gj it fits for everything else up to 3000 anyways and n<6

Last edited by Lunar; 06-07-2009 at 12:26 AM.
 
06-07-2009   #5 (permalink)
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sentythee is just really nicesentythee is just really nicesentythee is just really nicesentythee is just really nice
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O crap. Ye, it's round up.

I'm pretty sure 500 str isn't 30%. Trying to get 500 now....

edit: 500 str gives a 15% bonus, your chart lies!
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Last edited by sentythee; 06-07-2009 at 12:45 AM.
 
06-07-2009   #6 (permalink)
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unless they nerfed it... it was 30% before the patch or it's 501.. O_o
 
06-07-2009   #7 (permalink)
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1000 str is 60%, not 91%. The chart is right if you replace the xx00 with xx01.

My 500n/33 doesn't work for anything after 2500 tho.
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