Originally Posted by Fiona
...that's what happens when I try to use any close range skill against most bosses in Lunia. A "counter" is still a "miss" when it makes your skill do no damage (except with the added bonus of the monster always cancelling any current attack animation he might be under and instead unleashing a super fast attack afterwards that you have no chance to avoid because you're still stuck in your skill animation of the skill that should have gotten a clean hit on the boss's BACK)
Yes I know how frustrating it is to having a hard-to-aim skill countered ok. '-' The point is, Lunia does not have a system that makes high levels almost impossible to get hit by lower levels.
...take MS for example, all a level 1 can do is hit misses on a level 60 monster, while in Lunia you can still deal damage to it and even kill it by combo-ing.