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03-17-2008   #21 (permalink)
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Mmm, I only close threads if they contain too many spammed posts or are just completely irrelavant to the subforum. However, I will admit I do make mistakes here and there, and for that, I ask for forgiveness if it was my bad.

On topic: Skills?

Eir:
Hi-Ougi Extension: for Judgment of God
Description: Rain rays of light on your foes.
Damage: Maximum damage*12 x8
Range: All enemies in sight
MP: 1000
LVL: 64
Cooldown: Never (Usuable once in a stage only)

Execution - During Judgment of God's attack, execute the Extension.
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03-17-2008   #22 (permalink)
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uh...
dainn
lvl 30
Mana Shield-bless
consumes mana to protect dainn from damage, if dainn is hit for more damage than his shield protects, then the extra damage is negated
1-lvl 30, 100 mana, blocks 100hp
2-lvl 38, 100 mana, blocks 150hp
3-lvl 46, 100 mana, blocks 200hp
4-lvl 50, 150 mana, blocks 250hp
5-lvl 55, 150 mana, blocks 350hp
reuse: 30 seconds
this would probably be very useful at lvl 1, use it and be protected from any 1-hit skill

another one: mana lock
dainn traps the enemy with the highest hp in a certain radius and drains its hp, if dainn is attacked, the spell is interrupted (unusable in pvp)
required lvl 35
lvl 1: lasts 10 seconds, does 3% max hp damage (of enemy's max hp) to enemy every second
lvl 2: lasts 15 seconds, does 4% damage
lvl 3: lasts 20 seconds, does 5% damage
is dash-cancellable, probably would be useful to stop a strong enemy long enough for everyone else to kill it

edit: obviously unusable against bosses/mini-bosses
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03-17-2008   #23 (permalink)
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~~~~~Sieg~~~~~
Sacrifice:Step in front of an enemy attack to save a party member.You will take the damage as double but the player you have protected will gain the amount of HP as you haver taken damage.

Range:200
Hp:500
Mp:300
Duration:10 seconds
Cool down:1 minute
Level req.: 56
Max Level:5
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03-18-2008   #24 (permalink)
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good ideas XD
 
03-19-2008   #25 (permalink)
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dainn:
ice nova
description : chance of freezing everything within a radius of you
range : 50m
level req: 17, 25, 37, 49, 56, 65
dmg : 1 ~ 1 , 3 ~ 3, 6~6, 15~15, 28~28, 42~42
chance of freeze: 10% , 20%, 30%, 40%, 55%, 75%
duration: 30 seconds

sieg:
assault
description: increase damage speed hp mp and overall performance for a limited about of time
lv req: 30 45 55 65
duration: 30secs 40secs 50 secs 1min
stat increases:
lv1
+4~4 dmg
+10vit
+10int
+5% attkspeed

lv2
+8~8 dmg
+15vit
+15int
+10%attkspeed

lv3
+13~13 dmg
+25vit
+25int
+20%attkspeed

lv4
+17~17 dmg
+35vit
+35int
+30% attkspeed

tia
bomb rush
description: as you run bombs drop behind you
duration: 3sec, 6secs, 10secs, 15secs, 20 secs
dmg: 50 each bomb
lv req: 45, 50, 55, 60, 65
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03-19-2008   #26 (permalink)
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Quote:
Originally Posted by panda4life
outta ever single mmo skill suggestion thread...
ive never seen a skill thats actually ... good...
great idea man...
Wee, thanks! xD
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03-19-2008   #27 (permalink)
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Dainn

Skill Name:Icicle Net
DescriptionMakes a Icicle Net in the air and traps enemy doing 100 damage and freezes it...Does Not Work on Bosses...does 100 more damage each level...press a to drop.
Max Level:7
Level Requirement:20,25,30,36,42,47,56
How Long Will Stay Up:20 Seconds per level
Casting Time:Half a second
Chance of Freezing:80% and stays till maxed,max
Reuse:20 Seconds
Cannot be interupted
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03-19-2008   #28 (permalink)
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I don't want any new skills for Dainn. He's already pressed for skill points, and most of his skills are already too good. With my alternative build which maxes Fire Dragon's Heart, I can't even afford to get a SINGLE point into MP recovery..

Quote:
Originally Posted by panda4life
dainn:
ice nova
description : chance of freezing everything within a radius of you
range : 50m
level req: 17, 25, 37, 49, 56, 65
dmg : 1 ~ 1 , 3 ~ 3, 6~6, 15~15, 28~28, 42~42
chance of freeze: 10% , 20%, 30%, 40%, 55%, 75%
duration: 30 seconds

sieg:
assault
description: increase damage speed hp mp and overall performance for a limited about of time
lv req: 30 45 55 65
duration: 30secs 40secs 50 secs 1min
stat increases:
lv1
+4~4 dmg
+10vit
+10int
+5% attkspeed
That "new" dainn skill already sounds like Bitter Cold Breath.

Seig's Assault, FlyFF much? "attk speed"...
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03-19-2008   #29 (permalink)
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Thing is Dainn shouldn't have any points in MP Recovery anyway.
 
03-19-2008   #30 (permalink)
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I dont have an eir, but heres an attempt at an eir skill...
Healing Ward
Required lvl 35
Eir summons a healing ward that heals nearby teammates.
lvl 1 (35): 5 casts, 5 seconds b/w casts, heals 130 hp, range of 45, costs 260 mp
2 (45): 5 casts, heals 145 hp, costs 310 mp
3 (55): 5 casts, heals 180 hp, costs 364 mp
4 (60): 5 casts, heals 219 hp, costs 440 mp
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03-19-2008   #31 (permalink)
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--Dainn--
Fire Sword
Req Lvl 55
Summon two fire swords or 1 fire sword to wield as a sword. (Tia/Sieg copycat)
Mp cost-15mp per slash
Dmg-base+skill
skill dmg-20-35 at lvl 1
lvl 5 is 40-55
I'm really bad at lvls/mp cost etc xD
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03-19-2008   #32 (permalink)
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Class : Krieg, The Monk
Skill Name : Flash
Description : Krieg takes off... his clothes?!
Range : Over 9000!
Level Req : 1
Damage : 0 ~ 0
Chance of Attraction : 999999%
Duration: 10000000 second
Cooldown: -1 seconds plz

I wishhh DDDD:

Ok bieng serious....

Class : Eir, The Healer
Skill Name : Regeneration
Description : Casts a buff that restores hp and mp over time.
Range : 50
Level Req : 50, 52, 54, 58, 60, 61, 62, 63, 64, 65
Restoration Rate/Speed of Restoration : 12% hp/mp (levels 1-5), 18% hp/mp (levels 6-9), 25% hp/mp (level 10)
Duration: 10 sec, 15 sec, 20 sec, 25 sec, 30 sec, 35 sec, 40 sec, 50 sec, 60 sec, 75 sec
Regents: Moutain Ginsing (5), Black Pearl (5)
Cooldown: 300 sec
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03-19-2008   #33 (permalink)
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Uhm........

Class: Dainn
Skill Name:Icicle Prism
Range: 90
LVL req:30, 33, 35, 36
Description: Spears of ice rain down upon the enemy, trapping it within a wide area and constantly damaging the enemy with bitter frosty winds. Ends with a large chunk of ice appearing above the enemy and shattering into hundreds of pieces, raining crystal shards of ice upon the enemy.
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03-19-2008   #34 (permalink)
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Class : Dainn
Skill Name : Haste
Range : 80, 100, 120
Attack Time (Time it takes to start the skill): 0.80sec
Cooldown : 120sec
Cancellable using other skills : No
Type : Party Buff
Max Level : 3
Duration of Attack/Skill/Buff : 100sec
Duration of Graphics : 0.95sec, (+101sec)
Must Be In Place while using Skill : No
Level Requirement : 35, 42, 50
Description : Increases the moving speed of party members for a fixed duration of time.
Damage/Heal/Buff : X2 Speed in dashing, running, walking, sidestep, autostep.
HP : -0
MP : -140, -160, -180
Shots if Multiple : -
Status Effects : -


Class : Dainn
Skill Name : Oblivion Destruction
Range : Screen (As in the screen, not the entire map but where you are at)
Attack Time (Time it takes to start the attack): 2.80sec
Movement Delay (Cannot move after finish casting) : 1.41sec
Cooldown : 300sec
Cancellable using other skills : No
Type : Screen Attack, AoE
Max Level : 1
Casting Time[Immobile] : 5.49sec (During the attack)
Duration of Graphics : 6.09sec
Must Be In Place while using Skill : Yes
Level Requirement : 64
Description : By using multiple elements, all enemies on screen is attacked consecutively of every elemental spell of regardless of invincibility, invisibility or range.
Damage/Heal/Buff : 120~220(1x) Blizzard (Everyone Freezes, only enemies take damage), 25~40(6x)Raining Meteors(Enemies Bounce Higher), 5~12(4x) Electric Wave of Thunder (Stuns enemy) , 105~140 Inferno(1x) (Stiffens for 1seconds), 0~260 Earthquake(1x)(No one can move, including allies), 10~70(1x) Poison Fog (Enemy receives minor poison damage)
HP : -250
MP : -95% of MP
Shots if Multiple : 14
Status Effects : 3 Poison Damage per second for 10 seconds

Class : Sieg
Skill Name : Warrior's Blood
Range : 0
Attack Time : 1.20sec
Cooldown : 90sec
Cancellable using other skills : No
Type : Self-Buff
Max Level : 3
Duration of Attack : 0sec
Duration of Graphics : 1.20sec (31sec)
Must Be In Place while using Skill : -
Level Requirement : 40, 50, 60
Description : Increases attack damage, skill damage and attack speed by sacrificing HP continously. If HP reaches below the required amount, the skill will be automatically cancelled.
Damage/Heal/Buff : +140ATK Dmg, 170ATK Dmg, 200ATK Dmg, +20%, 40%, 60% Skill, +Attack Speed 5%, 10%, 15%
HP : - 100/sec
MP : - 0
Shots if Multiple : -
Status Effects : - 50% Physical Defense, 50% Range Physical Defense, 40% Magic Resistance
Duration : 30sec


Class : Eir
Skill Name : Forbidden Justice
Range : Screen
Attack Time (Time it takes to start the attack/cast): 2.09sec
Cooldown : 200sec
Cancellable using other skills : Yes
Type : Curse Screen
Max Level : 1
Duration of Curse : 20sec
Duration of Graphics : 3.00sec
Must Be In Place while using Skill : Yes[Unless you get attacked]
Level Requirement : 55
Description : All enemies lose a pourcentage of HP for every attack/skill they use, boss[immune to effect], players in PvP[0hp are immune also].
Damage/Heal/Buff : 1
HP : -0
MP : -300
Shots if Multiple : 0
Status Effects : -5% HP per attack or skill used, if the skill requires HP, HP consumption is doubled if the skill is used.
 
04-05-2008   #35 (permalink)
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Sieg Skill
Muslim Terrorist Bombing (Allah!)
bombs attached to ur ass explodes with circumference of sunlight of healing

damage: 2500-3000

life cost-1

cooldown:none
level: 65
max skill level: 3
range: i dunno
dmg goes up by 200 per lvl up
 
04-06-2008   #36 (permalink)
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Heres mine

Name: Eir's little helper
Description:A small glowing fairy appear's and attacks(much like dacy's puppets)
and you command it. It can heal those u cant get to
Lvl requirement:32
Mp:300
Hp+:200
max skill lvl:4
Duration:4 min.
Cooldown:5min.

Well what do u think?
 
04-06-2008   #37 (permalink)
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Oh boy, time to take a crack at this.

Eir:

Judgmental Beads of healing
Maximum skill level: 10
Required Level: 50(+2 for each skill level increase)
HP cost: 200 (+20 for each skill level increase)
MP cost: 200 (+20 for each skill level increase)
Range: 130
Cast time: 1 second
Cooldown: 75 seconds
Description: At level 1, shoots one bead; shoots two every level afterwards. When a bead hits an ally, an area equal to light of healing (30) is hit with Judgment of god. This skill is 23+(2xSkill level)% as effective as their respective skills at the same level. For all levels beyond 3, the damage of level 3 judgment is used as the factor.

ie: At level one the beads would heal 25% of what a level one bead would heal (42hp -> 10hp), while the judgment would deal 25% of the damage a level one judgment would deal (205 ~ 228 -> 51~57). [I have no idea how much judgment heals]

...This sounds a lot more complicated than it should be.
 

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