We have a low population, at least compared to other versions of Lunia. TFT representatives already stated this themselves in these forums. This is fact. We don't need to see the number of players playing because we already KNOW thanks to TFT ITSELF that the population is low (or lower than the other versions of Lunia)
...not that it matters to the argument at hand, in retrospect. If we have a high population, that's more hardcore spenders AND more casual spenders. If we have a low population, that's less hardcore spenders AND less casual spenders. Ergo, the population doesn't have an effect on whether the mountain box quest screwed with TFT's revenues or not.
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Currently I'm main-ing two full-time fisher-girls. They fish. A lot.
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