Well, it seems like you want to set your skill point to prepare for myth. First of all, almost all creatures in forest of moon(FoM) are hostile to melee class including lime(stunning and knockback).If you don't xform at all, you will eventually hurt ur team cuz of low dps. RB kungi kungi (maxed) deals about 4xx dmg to myth mobs. And look, 499dmg is like nothing in myth, cuz each normal foe has like 500k-700k hp(my educated guess). Now look at the xform based on my str 1.5k+ equip. All my xform is maxed atm. So yea, you can know its potential.
Shuk: Not effective on mobs, but is still good at lunia for constant damage output( about 4xx dmg each hit to Lunia and u can dodge all her skills with its speed xD). I rarely use it tho.
Biki: Great dmg, I hit about 4k in crit(2.2k regular hit) Not good in myth, because foes are huge and biki can't cover them all in once usually.
Bumba: Decent dmg, should use as a backup if all ur higher xform is in cd. Please dun use it on mobs, use it on 1-2 targets. Around 4k in crit, 2.3k regular hit.
Pang Pang: Best xform in FoM in my opinion. It hits amazingly high(suspecting poison dmg getting doubled in FoM). Each projectile's regular hit is 2.6k(on average), crit is also around 4k. Although the dmg output is similar to biki and bumba, pang pang has higher dps cuz it sends out 4 projectiles each 2 secs. So you can figure, its maxed dps with crit is 8k small area aoe dmg. Major advantage is you can deal dmg with a further range than those melee xform(avoiding the annoying stun spammer Talman).
Wabang: This one is heavy melee. Normally I use it whenever cd is done. But its dmg is not as high in myth. Regular hit is 850 and crit is around 1.1k. And, most of the time you can't stay in the mobs for like 30 secs to bring out its full dmg output. So use this xform wisely, a good time for its use is when no talman and bone tiger are around.
Cool Pang Pang: This one is 2nd best xform in myth. If you have flawless pot 5 on u, go do this xform when foes(the whole group) is well packed and use flaw 5 as you are approaching or tanking them. The idea is to bring as much melee aoe dmg as possible. If you dun have flawless 5 pot, I would advice you to do A wave attack on well packed mobs. Wave dmg(assuming you switch 2 set elf hero equip back and forth) is around 3k each regular hit and there are two hits during wave. So the aoe dmg is 6k. Dps is about 1.5k(the whole procedure is 4 secs, i know it is slow ) The pros of wave attack is you dun need to take any risk to melee mobs and still do decent dmg from a safe distance. An icewall blocking mobs and u hit some distance behind icewall will be a plus. S attack isn't good at myth, cuz the projectiles scatter around.
For attack skill, I would recommend the RB trap but not kungi kungi. And a point in rrt would be nice too. Read Fatten's thread about those trap things xD.
When you start myth, 1k+ str is like a pre-requisite for lime.
Level 80 lime(atm)
Last edited by JellyRollMorton; 03-08-2009 at 03:32 AM.