Lunia Skill Simulator
Let me explain a bit about my build.

First, can someone please explain why you need only 1 skill point for some skills? Especially since I find it quite useless to have 1 skill point, but for some skills I understand, like for Freezing Lime Shung.

For the Attacks, I want atleast 2 maxed attacking skills in case I ever find myself in a situation where all my transforms are under cooldown or something, so I chose WJ and RRT.

For the Transforms, I put 1 into racecar slime just because I might need the extra speed to run away and spit up a pot or something, and because it's hella fast and helps me cover ground, and don't forget it's fun. Rest of the transforms are self-explanatory.

For Eruptions, I read some guides and I believe the first 4 skills suck, so I put 1 into FLS and PLS, FLS cause it's pretty much mandatory, PLS cause apparently it's like my own Moon Barrier.

For Bless, it's self explanatory.

Now for Abilities...many debates I've had with my friends about this. Maxed Deadly Blow for crit, and HP Regen/Increase. With my skill points left I only have 5 and it's pretty perfect because 5 is the peak number where I get the most out of MP recovery, or so I've been told.

I didn't really want MP Increase since 8 points for only 400 mana didn't really seem that worth it...correct me if you think it's really important.

Here is my friends build (who helped me modify mine):

Lunia Skill Simulator
It's similar except he took some points out of RRT and WJ and a point out of the racecar transformation to max out MP Regen/Increase.

With the leftover points, he maxed out PLS, which I find not that useful anyway.

Can you guys compare and give me your opinions on the builds, maybe mix them together somehow or just follow one of them? I totally understand the point of taking out racecar slime...but it's just so fun and one of the first transformations I get so..yeah.

Help is much appreciated, thanks.