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11-15-2008   #1 (permalink)
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Lunia Skill Simulator
(probably my third character if I have that much time to work on it...)

Just any suggestion would do. I'm not too fond of this character atm. cuz, she is so weak at like level 14.
 
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11-15-2008   #2 (permalink)
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Get rid of mp increase. There's no reason whatsoever for a lime to have it unless it's for pvp, and we know you </3 pvp.
 
11-15-2008   #3 (permalink)
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Quote:
Originally Posted by Godbot3000
Get rid of mp increase. There's no reason whatsoever for a lime to have it unless it's for pvp, and we know you </3 pvp.
Yeah but how to distribute all level 75 skill points T___T!!

should I get rid of that and go: http://lunian.genin.jp/en/calc/skill...88890000013_92
lolwut xD
 
11-15-2008   #4 (permalink)
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Need 1 in Bumba for Wabang. And maybe more points in Biki for stages.
 
11-15-2008   #5 (permalink)
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You forgot one thing: you need 1 point in Bumba Lime, because it's a prerequisite for Cool Wabang Lime.

And 3 points in Rolling Rolling Thud? You do know that it's main source of damage is from your own melee damage, not the skill damage itself, right? So why put lv 3? It works just fine with lv 1.

And why max Sticky Jelly? You only use it for brief freeze on things, and lv 1 is just fine for it. AFAIK, more skill level doesn't raise the freeze duration so anyting above lv 1 is moot point, unless you love to waste your mana.

And I'd get rid of Mana Potion, if I were you. At lv 1, it gives so little MP that it ain't worth anyone's trouble to even pick the thing up. Anything above lv 1, it costs reagents. Useless.
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