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10-15-2008   #1 (permalink)
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Default Comments on my PvP Slime Build

Hello, I was reading the posts in the forum and made a pvp slime build by integrating some of the ideas. Any comments/suggestions/criticisms are welcome. Here is the link:
Lunia Skill Simulator
 
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10-17-2008   #2 (permalink)
fat fat fat fat fat PIG
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Shuk Shuk Lime
Quote:
PVP level level 0, its like playing whack-a-mole for 50 seconds for ur opponent...
Biki Lime
Quote:
PVP level level 0, whack-a-mole for 30 seconds...
Bumba Lime
Quote:
PVP level level 0, whackamole for 30 seconds
Quoted from pookie's guide.

Seriously. Those transforms are so slow, even with speed increase. Shuk Shuk may be fast, but it's just useless. Sure in stages they MIGHT work, but they suck even then. Bumba Lime slowly moves you forward so you can't just keep biting at them. Biki Lime has crazy long cooldown for just about all the moves.

Even the other transforms will require you to trap the opponent somehow before you can use them. Otherwise you're just huge and easy to hit.

You should probably put some points into mana increase if you're going to max wiggling jelly. Sure people say it's useless, but maxed it takes a good chunk of mana. And, unless you get good at AS or A Space, that'll probably be how you're going to launch them a lot.

Lime is more defensive. I really don't see a point for Kungkungi at all. Stage or pvp. You bounce twice... for a potential 26 damage, so probably less than that. You will not win any match just by bouncing around, even though it's got low cooldown. There are just about no situations where it'll be useful. PERHAPS monster control during stages, but if you're going pure PVP, it's pretty much just there as a backup move, but even then I doubt it'll be used. Movement is predictable and slow and damage is low. You're better off spamming A and running away.
 
10-20-2008   #3 (permalink)
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1 in every Eruption skill because of the invincibility frames. Take points out of Biki, Bumba, and Shuk Shuk.

Quote:
Lime is more defensive. I really don't see a point for Kungkungi at all. Stage or pvp. You bounce twice... for a potential 26 damage, so probably less than that. You will not win any match just by bouncing around, even though it's got low cooldown. There are just about no situations where it'll be useful. PERHAPS monster control during stages, but if you're going pure PVP, it's pretty much just there as a backup move, but even then I doubt it'll be used. Movement is predictable and slow and damage is low. You're better off spamming A and running away.
Kung Kungi > Wiggling Jelly > RRT.
 
10-21-2008   #4 (permalink)
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Quote:
Originally Posted by Azuna
1 in every Eruption skill because of the invincibility frames. Take points out of Biki, Bumba, and Shuk Shuk.


Kung Kungi > Wiggling Jelly > RRT.
k.. so 1 point in each to do that combo. Unless you want it to do more damage.
 

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