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06-17-2011   3 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default Champion Mini-Guides

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This is a collection of mini-guides for all 76 champions in LoL. The guides are aimed towards 5v5 Summoners Rift, but may apply to other game modes. Items listed in parentheses ( ) are considered optional, but may be used in situations that call for it. Items in blue are intended for early game/laning phase. Red items are considered core on the champion and should be gotten by mid game/ganking phase at the latest. Green items are luxury items for end game or when you are extremely fed.

Akali akali the fist of shadow

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Alistar alistar the minotaur

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Amumu amumu the sad mummy

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Anivia anivia the cryophoenix

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Annie annie the dark child

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Ashe ashe the frost archer

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Blitzcrank blitzcrank the steam golem

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Brand brand the burning vengeance

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Caitlyn caitlyn the sheriff of piltover

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Cassiopeia cassiopeia the serpent's embrace

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Cho' Gath cho'gath the terror of the void

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Corki corki the daring bombardier

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Dr. Mundo dr mundo the madman of zaun

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Evelynn evelynn the widowmaker

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Ezreal ezreal the prodigal explorer

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Fiddlesticks fiddlesticks the harbringer of doom

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Galio galio the sentinel's sorrow

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Gangplank gangplank the saltwater scourge

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06-17-2011   #2 (permalink)
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Garen garen the might of demacia

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Gragas gragas the rabble rouser

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Heimerdinger heimerdinger the revered inventor

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Irelia irelia the will of the blades

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Janna janna the storm's fury

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Jarvan IV jarvan the exemplar of demacia

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Jax jax the grandmaster at arms

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Karma karma the enlightened one

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Karthus karthus the deathsinger

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Kassadin kassadin the void walker

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Katarina katarina the sinister blade

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Kayle kayle the judicator

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Kennen kennen the heart of the tempest

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Kog' Maw kog' maw the mouth of the abyss

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LeBlanc leblanc the deciever

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Lee Sin lee sin the blind monk

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Lux lux the lady of luminosity

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06-17-2011   #3 (permalink)
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Malphite malphite the shard of the monolith

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Malzahar malzahar the prophet of the void

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Maokai maokai the twisted treant

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Master Yi master yi the wuji bladesman

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Miss Fortune miss fortune the bounty hunter

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Mordekaiser mordekaiser the master of metal

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Morgana morgana the fallen angel

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Nasus nasus the curator of the sands

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Nidalee nidalee the bestial huntress

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Nocturne nocturne the eternal nightmare

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Nunu nunu the yeti rider

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Olaf olaf the berserker

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Orianna orianna the lady of clockwork

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Pantheon pantheon the artisan of war

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Poppy poppy the iron ambassador

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Rammus rammus the armordillo

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06-17-2011   #4 (permalink)
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Renekton renekton the butcher of the sands

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Rumble rumble the mechanized menace

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Ryze ryze the rogue mage

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Shaco shaco the demon jester

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Shen shen the eye of twilight

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Singed singed the mad chemist

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Sion sion the undead champion

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Sivir sivir the battle mistress

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Sona sona the maven of the strings

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Soraka soraka the starchild

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Swain swain the master tactician

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Taric taric the gem knight

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Teemo teemo the swift scout

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Tristana tristana the megling gunner

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Trundle trundle the cursed troll

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Tryndamere tryndamere the barbarian king

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Twisted Fate twisted fate the cardmaster

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Twitch twitch the plague rat

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06-17-2011   #5 (permalink)
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Udyr udyr the animal spirit

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Urgot urgot the headsman's pride

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Vayne vayne the night hunter

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Veigar veigar the tiny master of evil

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Vladimir vladimir the crimson reaper

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Warwick warwick the blood hunter

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Wukong wukong the monkey king
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Xin Zhao xin zhao the seneschal of Demacia

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Yorick
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Zilean zilean the chronokeeper

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06-17-2011   #6 (permalink)
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Probably not given that they'll just continue to add champs. :P

You can ask a mod to add in posts, though so it's cool.

Very nice guides. If you wanna make it more compact, you can use QWER instead of skill names, but that's just a suggestion.
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06-17-2011   #7 (permalink)
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I'm here, ask and you'll receive. Nice work btw. Now if mew started to play again, I wouldn't have to tell her what to build in the beginning.
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06-18-2011   #8 (permalink)
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tbh, some of these short guides have really...disagreeable info ._.
like... REALLY disagreeable.

eg.
On Cho
why...vorpal > rupture? You can argue maxing feral scream over rupture but u can definitely not argue vorpal over rupture.
Item build wise, rabadon's cap should be either a core or a luxury depending on what your role in a team is. Also, Cho should not be listed as a tanky initiator since his rupture is not very reliable and there should be someone on the team to either complement it or initiate first.

On annie
Annie lvl 6 is freaking boss. Annie is a strong laner if you play her right and has one of the most reliable and best ganking skill set lvl 6. Saying that she can only beat someone by taking advantage of mistakes is seriously degrading and false to such a cute loli. You don't always need to last hit only with Q. You can charge your stun while harassing and annie's spell range is pretty decent as well.
The most disgusting thing that I see most annie players do is rush RoA. YOU DO NOT NEED RoA MOST OF THE TIME. Not only is RoA excessive for hp and mana, it is also very bad cost wise for the bonuses it gives.
Catalyst is enough for hp and mana. Your priority as annie is usually to rush that Rabadon's cap to ensure decent dmg late game.

On Garen
you do not only put one point in decisive strike. You want MORE speed bonus and you usually want spin first in more cases since it is more efficient in zoning from lvl 1.
Also, this may be the reason why you think garen is easy to kite. He is kitable but not "easy" to kite.
Garen should NEVER take dorans blade first. If any doran's item, it should be doran's shield.
Garen's role in a team fight should be a soak and to force one of the team's squishies out of the fight. You may want to consider spirit visage as it goes well with his passive + cooldown + mr.

On Amumu
Amumu usually jungles and he should not be maxing tantrum to do it. Maybe in lane but not jungle. You should really clarify your skill order for that. Even then, sometimes you may want to max bandage and tantrum when laning for burst depending on how you want to gank/gain lane dominance
Amumu should be starting at blue unless harassed out of it. Wolves and twin golems will only slow him down since he needs that despair on for every camp.
Amumu SHOULD NOT blindly rush aegis. Amumu has much lower hp than many other tanks and requires a solid core item to deal with the other team (usually sunfires/banshee/2 HoGs) rather than aegis.
Amumu is NOT a weak jungler at all. Sure he needs that blue but he jungles pretty fast, effectively, and does not stay low hp all the time. He is also a great ganker if you actually hold ur bandage to when ur target is out of ur range. Only lead with your bandage if it's a team fight or a gank where you can stun or cc lock.

I'm not trying to bash or discredit you or anything but I think you either need to research or play some of the heroes some more to actually give this kind of advice. I've played around 2.3k games probably and I still don't have the confidence to give advice for alot of the heroes since I don't play them hardcore.
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Last edited by Seim; 06-18-2011 at 07:31 AM.
 
06-18-2011   #9 (permalink)
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Quote:
Originally Posted by Seim
eg.
On Cho
why...vorpal > rupture? You can argue maxing feral scream over rupture but u can definitely not argue vorpal over rupture.
Item build wise, rabadon's cap should be either a core or a luxury depending on what your role in a team is. Also, Cho should not be listed as a tanky initiator since his rupture is not very reliable and there should be someone on the team to either complement it or initiate first.
Because rupture is not reliable like you said, and is only good for knockups. Scream is more reliable damage and Vorpal gives more auto attack power which helps in his last hitting which heals him. Rupture, otherwise, is also a waste of mana if you use it to farm.

And I'm pretty sure the assumption is that, if he lands his rupture, he'll be the initiator, especially with his silence to shut down carries. Rupture didn't land? Don't initiate unless someone else does.

Quote:
On annie
Annie lvl 6 is freaking boss. Annie is a strong laner if you play her right and has one of the most reliable and best ganking skill set lvl 6. Saying that she can only beat someone by taking advantage of mistakes is seriously degrading and false to such a cute loli. You don't always need to last hit only with Q. You can charge your stun while harassing and annie's spell range is pretty decent as well.
The most disgusting thing that I see most annie players do is rush RoA. YOU DO NOT NEED RoA MOST OF THE TIME. Not only is RoA excessive for hp and mana, it is also very bad cost wise for the bonuses it gives.
Catalyst is enough for hp and mana. Your priority as annie is usually to rush that Rabadon's cap to ensure decent dmg late game.
Rod of Ages is, quote "second most efficient non-snowball item". See: https://spreadsheets.google.com/ccc?...=CLm220c#gid=0

And I don't play Garen or Amumu.



I will want to say that more armor/MR teams will make flat armor/magic pen fall off in usefulness. Endgame, when most people tend to build defensive items, % armor/magic penetration is a lot more effective. Just FYI.
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06-18-2011   #10 (permalink)
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Quote:
Originally Posted by buta
Because rupture is not reliable like you said, and is only good for knockups. Scream is more reliable damage and Vorpal gives more auto attack power which helps in his last hitting which heals him. Rupture, otherwise, is also a waste of mana if you use it to farm.

And I'm pretty sure the assumption is that, if he lands his rupture, he'll be the initiator, especially with his silence to shut down carries. Rupture didn't land? Don't initiate unless someone else does.


Rod of Ages is, quote "second most efficient non-snowball item". See: https://spreadsheets.google.com/ccc?...=CLm220c#gid=0

And I don't play Garen or Amumu.



I will want to say that more armor/MR teams will make flat armor/magic pen fall off in usefulness. Endgame, when most people tend to build defensive items, % armor/magic penetration is a lot more effective. Just FYI.
If you dont land the rupture, what are the chances of u even hitting with vorpal spikes. I cannot think of many instances of a cho getting a successful kill/gank without landing that rupture. For a team fight, rupture is most definitely more useful than vorpal anyway. If you cant land it in a team fight.... it's probably time to choose another hero.
The thing is that he is not reliable enough to be listed as an initiator.

RoA is cost efficient...... if you need tons of mana like ryze or singed. Annie does not. If you play well, you will find catalyst all you need. AP and health wise, RoA is not that great.
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06-18-2011   #11 (permalink)
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I have to agree with Seim, I really dislike RoA on Annie or most casters in general. I prefer to rush Rabadon's as it makes the rest of your game just as strong as your early. Also, I've never had trouble farming with her past the 30+ minute mark and her ratios got updated so she no longer flops off past 30 minutes, you might want that updated.

Molten shield at level 5 is debtable. If I'm in a solo lane I'll skip it till 1x, in a duo I'll get it at four/five.

You can also put DFG in there for luxury, it can be quite amusing melting tanks along with squishies.


I'm not sure about your choice of maxing Cassiopeia's Noxious Blast first, I might do so if I was in a solo lane, but the potential dps from maxed Twing Fangs outways the increased damage and farmability of Noxious Blast. I also want to try an item build that is something along the lines of:

Regrowth/Faerie Charm > Philosopher Stone > Boots > Catalyst > Rylai's > Rabadon's > RoA/Banshee > Hextech > Moonflair or some such.

Boots of swiftness are also very potent on her as the increased movement speed from them and her Q procs and eventually Rylai's allow for amazing mobility.

I wish you the best of luck in your endeavour; it's an impressive and great idea.
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06-18-2011   #12 (permalink)
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Actually many of these champions I do not play personally and the guides are results of research done through several of the guides from Solomid.net and Leaguecraft.com.

For example the option of maxing Judgement first on Garen and getting the Rod of Ages on Annie are examples of research from the many guides on both characters.

For amumu the aegis is put in (brackets) because it is an item for the situation. Aegis is good when it is rushed for an early fight or push, otherwise you can leave it out.

Most of the champions from the A - C section are rather old because they were drafted out a few patches ago.

Cho'gath can farm waves with Vorpal + Scream, but he uses less mana this way so he is more sustainable. If he spammed Rupture + Scream on every wave he would be easier to harass and have to go back more too.

On Cassiopeia, I actually play her and it's important to get the levels of Noxious Blast because without the movement speed increase you won't be able to get enough Twin Fangs off to make it worthwhile.
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06-18-2011   #13 (permalink)
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I never actually noticed that her Noxious's blast movement speed buff increased per level. I'm still leaning towards making it interchangeable, but as you play Cassiopeia and I don't, (something I would very much like to change, just that I'll have to fail miserably with her first to be any good.) I can understand that.

You also might want to mention she is excellent at soloing blue buff post-six and benefits from it greatly if you didn't get a Tear, which I never get.
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a lot of people used to go cata --> rabadons --> bv, but I've been seeing a lot more RoA rushes as of late
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I didnt read all yet, ill edit this as i go on, but i have to heavenly disagree to amumu.
I personally skill him W E W Q (lvl 4 after doing all camps, starting at blue, not recalling)
and maxing Q afterwards, just by the reason that the lowered cooldowns helps a lot during gangs and its damage is strong.
I'd consider maxing E over Q when you have 0 bandage toss aim so.
 
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for akali:

unless im mistaken, aren't you able to get 4 potions if you wait a couple seconds with boots?

also, about lichbane, i usually end up getting sheen and then leaving it until after i get rylia, boots, and a gunblade. this generally helps me stay alive longer but i wont end up getting it until later on in mid-game
 
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For Irelia, you don't really want to level your Bladesurge until your last few levels. Although it gives reduced cooldowns per level, the burst damage is negligible when compared to her Equilibrium Strike. And if you also use Bladesurge to help you last hit, it's horrible to go on a frenzy doing 150+ damage on creeps everytime you want a last hit. It will just make you push your lane and more susceptible to ganks.

You also want to get Hiten Style by the time you are level three (most of the time at level two) as the healing component will greatly improve your sustainability in lane.

For skill ordering, I find that you can interchange between maxing Hiten Style of Equilibrium Strike first. You would want to level Hiten Style if you are able to constantly auto-attack (about three or four hits) everytime you activate Hiten Style. If you can't then I would level Equilibrium Strike for the great early game burst.
 
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Quote:
Originally Posted by mikecxz
for akali:

unless im mistaken, aren't you able to get 4 potions if you wait a couple seconds with boots?

also, about lichbane, i usually end up getting sheen and then leaving it until after i get rylia, boots, and a gunblade. this generally helps me stay alive longer but i wont end up getting it until later on in mid-game
Ehh,, you can do that, but you don't have to. Most people who go boots + 3 pots Akali go mid. And... 3 pots is all you need really. Which I have to say, I would recommend them doing. Akali mid = gg, as long as you're not against morde, but then again. If you're good at harrassing, mord can't do anything.

A thing I would like to add in Akali though, Hourglass... I find unnecessary. I can see the potential however, but still. I find it unnecessary. If they target you, late game, just go warmog for the gg hp. With the additional hp, and with twilight shroud, I fail to see how you can get owned, especially if you're well farmed.

Why I go Warmog? For the fun of it. When do I go Warmog? When I'm sick of all the stuns which cause my death. I generally get Warmog as my last item (I know, bad habit, to even get Warmog at the end), but it works for me since I usually start owning since I'm lvl 3~6, I'd get all my main items before I hit lvl 11, and I'd have extra gold to fool around with Akali. with Rylai, has around 2.2k+ hp end game. Imagine with a boost of 1350 HP, making your hp well over the 3.5k mark. Not only do you have a... sorta... decent HP Regen, you are able to somewhat tank the hits without being ggwtfpwndz by a nuke, and twilight shroud which makes you invis allows you to have more survivability. Of course, Hourglass can be extremely useful, thanks to its +100 AP, and being invincible, but. Generally having HP is more stressless.

*Note: Going Warmog, is extremely dependant on the situation (Whether you can farm enough gold or not). I note. And I specifically note, only those who love having hp, should go Warmog. If not, then simply don't. It's just my preference, although, I only go Warmog around... 1/5~1/10 games*.

Oh, on a note on the 3/5 Early game ranking you have given Akali. I totally disagree tbh. When I do mid akali (the only akali I play anyways =/), I win*** about 9.5/10 times against other mid heroes. If the opponent at mid is a squishy hero, then its pretty much gg for them. If its a melee, same thing. GG for them, they won't be able to go near creeps. The only one who I find the most annoying while playing mid Akali, would be someone like a full crit Tryndamere (most people think that this is such a stupid decision, but I dare you to try it. It pwns, especially with full crits. Against a squishy character, 1 crit = 1/3 damage done.), apen Jarvan, or Mord. Mord is just annoying whatever build he goes ==" lol. Shroud + Q Skill with combo hit pretty much denies the opposition team from gaining any experience, especially if they are a squishy char. Once Akali turns lvl 6 = GG provided the other guy is squishy and half hp. W -> Q -> R -> Hit -> Q -> Hit -> E -> Ignite = GG.
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06-20-2011   #19 (permalink)
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seeing as how there's many ways to play each char, i don't see the practicality of having a "general" guide for each char
only guides on specific ways to build and play a char
ap eve plays differently than ad eve, etc.
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06-20-2011   #20 (permalink)
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For akali, the reason why she's 3/5 is because she gets massive kited and harassed against some champs 1-5. Sure she's going to get 6, but the opponent wouldnt be that dumb to always let you take the mark and to let you have an easy time getting that lvl 6.
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