Quote:
Originally Posted by Xpecial
A) Flash is extremely broken or B) Flash sucks, neither of which is true, anymore.
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Blitzcrank: Let me just take a few seconds to mindgame this person, wait for the exact, opportune time to use my Rocket Grab, and then we can kill him.
-20 seconds later-
Blitzcrank lands Rocket Grab.
Blitzcrank's mind: YEAH! I am a really good asset to my team!!
Ryze: *Uses Flash as soon as he's grabbed* LOL U SO BAD SCRUB LRN2PLAY
Yeah, Flash is a perfectly fair spell in every sense of the word. There's
ABSOLUTELY nothing wrong with Flash. Nope.
/obviousfreakingsarcasm.
Quote:
Originally Posted by Kenzor
That's why you stun/snare?
Even Kassadin/Gragas with flash/ghost can be caught and killed if you just snare/stun and focus them :/
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Oh, you're funny. Reeeeeal funny.
Okay, any smart Kassadin, provided they're actually trying, is going to run Flash/Cleanse. You're going to have trouble CCing Kassadin if he can Cleanse out of your stuns. If your team has more than one or two stuns, then said smart Kassadin will invest into a Banshee's Veil after Boots/Core Item. Good luck doing pretty much anything to him.
Flash isn't that bad on people that will pretty much escape anyways, like Kassadin and Katarina and whatnot. It's the champions that have no escape without Flash that USE Flash that makes it a real kick in the nuts.
I mean, look at Heimerdinger. He's got no actual escape. He's a walking gold pot, if the Heimer player isn't all that good. But, with Flash, he's allowed to escape any bad situation he gets himself in.
As said many times before: until Flash is made so you can't use it while in combat and 3 seconds afterwards (give or take a second), it won't be a balanced spell. They can increase the cooldown to 9 minutes, like Revive's cooldown. It won't freaking matter. People will still carry this spell because the advantages you get from having this spell is far greater than any other spell there is.