Release Notes v184.108.40.206 + Lux Champion Spotlight
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Limited edition Holiday Runes
Some sinfully sweet editions of your favorite in-game consumables
Frighteningly festive costumes for your minions
A sinister overhaul of Summoner's Rift featuring a more nocturnal motif
A terrifying new login to get you in the mood
Limited edition champion skins for a few League favorites who're really in the spirit this Harrowing!
New Skins in the Store
Kitty Cat Katarina
The Store and the Journal of Justice will now glow when there is new content available
Fixed a bug where Ranked Games were showing up as Normal Games in the Match History
Fixed a bug with the Ticker where new messages would not show up properly on login
Fixed a bug with the Ticker where it would show up when no message was posted
Fixed a bug where PVP.net would sometimes be delayed in restoring after a game was finished
Fixed a bug where users could not remove a private chat once it had been opened
Fixed a network issue that was causing some performance related issues in PVP.net
Fixed a bug at the End of Game screen that was causing odd player list orders when someone would leave the room
League of Legends v220.127.116.11
Lux, the Lady of Luminosity
Prismatic Wave: Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Lucent Singularity: Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
Light Binding: Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
Finales Funkln (Ultimate): After a short delay, Lux fires a laser pulse in front of her dealing damage to all enemy units in the area, as well as blinding them for up to 3 seconds.
Illumination (Passive): Lux's damaging spells illuminate the target for 6 seconds, granting her vision of the target. Lux's next attack ignites the debuff, dealing magic damage to the target.
Health per level incrased to 70 from 65
Base damage increased to 48 from 45
Bandage Toss cooldown reduced to 16/14/12/10/8 from 18/16/14/12/10
Curse of the Sad Mummy duration reduced to 2 from 2.5
Mana per Level increased to 40 from 36
Static Field cooldown reduced to 30 from 40
Static Field no longer targets stealthed units
Cooldown reduced to 15 from 20
Mana cost reduced to 75 from 90
Now reduces movement speed by 75 instead of 25% , which also fixes an edge case bug
Mana Barrier no longer uses (or refunds) Blitzcrank's mana when it is activated
Rupture cooldown reduced to 9 from 10
Rupture mana cost changed to 90 at all levels from 80/90/100/110/120
Vorpal Spikes is now classified as an area of effect spell for the sake of items like Rylai's Scepter or Hextech Revolver
Gatling Gun mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120
Phosphorous Bomb mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130
Determined Killer (passive) tooltip clarified to explain it does not work on neutral minions.
Fixed a bug with Shadow Walk where you could stun towers
Fixed a bug with Shadow Walk where autoattacking would break stealth even if the attack was canceled
Ravage no longer has back facing requirement in order to gain the extra effect
Malice and Spite lifegain changed to a flat 350/500/650 upon kill or assist
Malice and Spite's active now has a 90 second cooldown and refreshes whenever an enemy champion dies
Base health increased to 500 from 475
Health per level increased from 86 to 76
Mana regen per level increased to 0.4 from 0.25
Base mana regen increased to 5 from 3.85.
Additional note: these changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design.
Essence Flux ability power ratio increased to .7 from .6
Trueshot Barrage abiilty power ratio increased to .8 from .7
Drain cooldown reduced to 10 from 12
Drain mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
Dark Wind cooldown reduced to 14 from 15
Righteous Gust mana cost increased to 80/85/90/95/100 from 70/75/80/85/90
Resolute Smite mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Idol of Durand mana cost increased to 100/150/200 from 100/145/190
Idol of Durand duration reduced to 2 from 2.5
Judgment can no longer damage invisible minions or objects like wards
Barrel Roll cooldown reduced to 11/10/9/8/7 from 12/11/10/9/8
Barrel Roll now slows attack speed by 20/25/30/35/40%
Drunken Rage cooldown reduced to 25 from 30
Body Slam cooldown increased to 7 from 6
Explosive Cask no longer slows attack speeds
Equipment Mastery tooltip updated to show health gained from each source dynamically
Cast time reduced by 20%
Travel speed increased by 20%
Ability power ratio reduced to 0.7 from 0.8
Now only deals damage to a single target rather than to an area of effect
Now resets Jax’s autoattack timer when cast
Damage increased to 75/110/145/180/215 from 40/60/80/100/120
Ability power and damage ratios increased to 0.4 from 0.2
Mana cost reduced to 20 from 35
Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
Tooltip corrected to accurately state it deals magic damage
Fixed bugs where Empower incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike.
Counter Strike damage increased to 80/110/140/170/200 from 80/100/120/140/160
New Active: Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for 5/6.5/8 seconds upon activation. Costs 80 mana. Cooldown of 60/60/60 seconds.
Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefitting from
Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault
Recommended items updated
Lay Waste mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52
Wall of Pain cooldown reduced to 18 from 22
Death Defied now allows all spells to be free to cast while defying death
Fixed several usability bugs with Death Defied
Nether Blade cooldown reduced to 12 from 15
Death Lotus now fires blades at three targets at all levels
Fixed several bugs with Icathian Surprise to be more consistent
Seismic Shard cooldown reduced to 8 from 10
Unstoppable Force cooldown reduced to 130/115/100 from 140/125/110
Fixed a bug with Ground Slam causing it to look like it had shorter range than it actually did
Nether Grasp range reduced to 700 from 750
Call of the Void mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130
Null Zone mana cost changed to 90/100/110/120/130 from 80/95/110/125/140
Bullet Time range reduced to 1400 from 1500
Bullet Time scaling reduced to 40% of damage per shot from 45%
Strut maximum movement speed bonus reduced to 70 from 80
Double Up bounce range reduced to 500 from 575
Dark Binding hitbox size reduced
Black Shield ability power ratio reduced to .8 from 1
Soul Shackles ability power ratio reduced to .9 from 1
Soul Shackles damage reduced to 175/250/325 from 175/250/350
Siphoning Strike now resets autoattacks
Base damage increased to 49 from 46
Devastating Blow now resets autoattacks
Movement speed increased to 310 from 305
Base Mana regen increased to 4.5 from 3.75
Powerball cooldown reduced to 10 from 11
Defensive Ball Curl cooldown reduced to 14 from 15
Defensive Ball Curl now scales on 10% of Rammus's total armor
Puncturing Taunt mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110
Fixed several bugs with Puncturing Taunt to make it more responsive
Jack in the Box cast range reduced to 400 from 500
Jack in the Box can no longer be cast inside walls
Magic resistance reduced to 30 from 35
Base health increased to 448 from 429
Health per level increased to 82 from 78
Mega Adhesive mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Fling cooldown reduced to 10 from 11.5
Insanity Potion cooldown reduced to 100 from 120
Insanity Potion no longer has a cast time or animation
Death's Caress no longer has a cast animation
Death's Caress shield reduced to 110/160/210/260/310 from 120/170/220/270/320
On the Hunt movement speed bonus increased to 30/60/90% from 25/45/65%
On the Hunt now provides 1/3 of the attack speed bonus to allies
Spell Shield mana return increased to 150 from 125
Spell Shield cooldown reduced to 22/19/16/13/10 from 28/24/20/16/12
Ability power ratio increased to 0.9 from 0.75
Fixed a bug where Decrepify would slow through Highlander or Ragnarok
Fixed a bug where the damage portion sometimes would not stop after leaving the area
Nevermore ability power ratio increased to 0.7 from 0.5
Torment damage increased to 75/115/155/195/235 from 72/110/148/186/224
Torment ability power ratio increased to 0.8 from 0.6
Carrion Renewal regen increased to 300% from 250%
Imbue mana cost increased to 80/95/110/125/140 from 70/85/100/115/130
Imbue heal reduced to 60/100/140/180/220 from 70/110/150/190/230
Base movespeed increased to 305 from 300
Base damage reduced to 47.5 from 51.3
Damage per level reduced to 3.0 from 3.3
Fade time reduced to 2.0 seconds from 3.0
Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
Recalling and Teleporting will now prevent Teemo from Camouflaging
Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
Cooldown reduced to 8 seconds from 10
Blinding Dart will now cancel autoattacks in progress when the blind is applied
Move Quick's tooltip will now update to display the effects of cooldown reduction
Toxic Shot per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35
Toxic Shot on-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35
Teemo now gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges
Each cast requires and consumes a charge
Time to gain a charge is reduced by cooldown reduction effects
Time to gain next charge does not progress while you are at maximum charges
Teemo always has two charges stored upon reviving at base
Cooldown on placing a trap reduced to 1 second from 20
Damage changed to 250/475/700 from 350/500/650
Recommended items updated
Bloodlust cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10
Bloodlust damage per stack increased to 5 from 3
Spinning Slash cooldown reduced to 8 from 9
Spinning Slash area of effect increased to 225 from 185
Pick a Card Blue Card damage/mana return increased to 40/60/80/100/120 from 30/45/60/75/90
Debilitating Poison now has a range indicator
Expunge now has a range indicator
Deadly Venom duration reduced to 6 from 8
Removed "Recommended" tag
Heat Seeking Missiles can no longer hit invisible minions or objects like wards
Corrosive Charge no longer will lock onto invisible minions or objects like wards
Chronoshift now removes most positive buffs from your champion when it activates. For example, Soraka's Astral Blessing, Garen's Judgment, and Fiddlesticks' Crowstorm will now be removed.
Guardian Angel now removes most positive buffs from your champion when it activates. For example, Soraka's Astral Blessing, Garen's Judgment, and Fiddlesticks' Crowstorm will now be removed.
Last Whisper unique armor penetration now functions with abilities (but still not against turrets)
Soul Shroud has a new recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold. Stats remain unchanged.
Kindlegem recipe price lowered to 375 from 425
Shurelya's Reverie recipe price increased to 550 from 500, total price unchanged from the previous patch
Recipe changed to: Dagger + Dagger + Amplifying Tome + 550 gold = 1825 total cost
Base stats changed to +50% attack speed, +25 ability power
Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
Magic resistance reduction stacks up to 4 times.
Combine cost reduced to 980 from 1100
Base stats increased to 920 health from 770 health
Bonuses now cap at 450 health and 15 hp/5
Unique Passive changed to: Permanently gain 4.5 health and .15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.
Atma's Impaler unique passive tooltip clarified to state that it adds to your bonus attack damage
Rod of Ages base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power
Rod of Ages bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power
Fixed a bug that allowed Quicksilver Sash to be affected by cooldown reduction
Quicksilver Sash cooldown reduced to 105 seconds from 120 seconds
Lesser Mark, Mark, and Greater Mark of Desolation armor penetration reduced by 15%
Lesser Mark, Mark, and Greater Mark of Strength damage increased by 200%
Lesser Mark, Mark, and Greater Mark of Might damage per level increased by 35%
Lesser Glyph, Glyph, and Greater Glyph of Strength damage increased by 200%
Lesser Glyph, Glyph, and Greater Glyph of Might damage per level increased by 35%
Lesser Seal, Seal, and Greater Seal of Strength damage increased by 200%
Lesser Seal, Seal, and Greater Seal of Might damage increased by 35%
Lesser Quintessence, Quintessence, and Greater Quintessence of Desolation armor penetration reduced by 15%
Zooming in will now match its previous functionality where scrolling results in zooming in instead of zooming out
Summoner Flash no longer breaks stealth
Updated selection radii for a number of champions
Pentakill Mordekaiser's size has been increased
Links : Release Notes v18.104.22.168 - League of Legends Community
Lux, the Lady of Luminosity - Champion Spotlight - League of Legends Community
Loving all of these supports/AP carries. :D
Shh... I'm charging my lazor! ^^
Pretty happy with this batch. Nerfing MF's double up range was nice, new malady is going to be awesome, liking what they did with RoA, decent nerfs, and some alright buffs and glad they acknowledged Eve wasn't done yet. She still needs a bit more work.
Loving the last whisper buff even though my precious armor pen runes got a nerf. I think you lose like 4 armor pen if you had quints+marks which is what I have for my phys ranged carry page. Might even consider getting it on Garen for the sake of his judgement, I know Pantheon is going to be happy. dat spear Still awaiting that HSS buff for pantheon though... :l
Very nice changes across the board. Though some of my mains got hit I don't have much to complain about.
ill so buy lux if i reach 3k ip, just by that laser !
stupid nerf to my armor pen runes :< gonna stick to ad ones now since they are patheticly buffed (they were weak before anyway..)
A nerf on Amumu was to be expected, i hear so many complain about his ult when i play him >.>
I was planning to get Miss Fortune so this all those nerf sucks... lol
I tried our revamped Jax and i have to say, its really nice. When playing Jax before i always prefered to have a strong Empored, Relentless Assault and Leap damage so i usually go AP for him. Now with all those buff he mostly became the terror of Auto attack DPS like Yi or Xin Zhao. The new malady does help Jax too. I always found Rage blade + Ult not to be quick enough to reach max attack speed so having a nice boost of attack speed and AP for that price is nice as well as the unique passive.
Now about the runes, well it isnt such a big lost i think.. overall its 0.33 * 9 = 3 Armor penetration for 9 Greater marks. Its a lost but I think the Last Whisper now will be a much more viable item for many characters PANTHEON TIMEZZZ. For example Miss Fortune she did get the damage decrease but if she get that her skill will still deal fair damage against tank now.
Miss Fortune is still pretty strong IMO. Great carry.
By the way, if you guys don't know yet, the holiday runes (quints) are under tier 2 quints. They're almost the same as t3 quints but half the price! I believe that there's flat hp, movement speed, flat ap, armor pen and dodge.
mf can still farm like crazy
and wtf at teemo and jax x.x
teemo in a teamfight is like.. *mush mush mush*
holiday runes, atleast i can get some tank runes ._. for a low price
I enjoy Lux, she is my first support-like character that I like.
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