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06-17-2014   #1 (permalink)
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Guild: Prisma
Default Patch 4.10 Notes

Surrender at 20: Patch 4.10 Notes

Quote:

Patch 4.10 is on it's way and the official patch notes have been posted!
Continue reading for the full set of notes, including changes for offensive physical and support itemization, Nidalee's gameplay update, significant changes to Skarner's kit, minor nerfs to Teleport and Heal, ranked duo queue restrictions, and upcoming skins!

Here's Pwyff with the notes:
"Summoners,
It's patch day! There are a lot of things to be covered, but our two major themes are: gameplay updates and help for the marksmen. Focusing on the gameplay updates first, we're finally ready to roll out Nidalee and Skarner, two of the highest priority projects for the champion update team. For Nidalee, she's always been one of the best at forcing low counterplay games through her long-range spears and high evasiveness. You'll be hearing more of the same in her individual context, but Nidalee's been a big challenge for us as we try to maintain her satisfying gameplay without coming at the cost of 9 other players forced to play her way as well. Skarner's a bit of a different story, as our last gameplay update for him in 4.2 might have made him a more balanced champion but didn't leave enough to be an exciting pick for you scorpion fans out there. These changes make Skarner a stickier, more disruptive arachnid, so we hope this'll give you a good reason to pick him back up.
As for the help for the marksmen, we've got a whole pile of attack damage, lifesteal, and attack speed itemization changes that should open up early to mid game item builds as well as bridging the gap between burst-focused AD marksmen (looking at you, Lucian) and the more traditional auto-attack focused marksmen (Vayne / Tristana / etc). You can get the full rundown of the changes below, but the overarching goal is to give more strength back to the marksman role while also leveling the playing field in terms of champion viability. There are a lot of changes to digest here (we've removed the passive movement speed debuff on Randuin's Omen!), so make sure you get informed before hopping into your next ranked game.
Oh, and did I mention Bloodthirster got a different passive and we're adding two new items? Well, I just did! Read on for the 4.10 patch notes!"
Chris "Pwyff" Tom


Champions




Nidalee
With her oppressively high spear damage and catlike (maybe just cat-ish) elusiveness, Nidalee's been a contentious low-risk, low-interaction champion for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?" to which the answer was typically "never."

To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration points while also giving her more options other than chucking projectiles. We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear.
Visuals

PRETTY New icons have been added for all abilities
CLARITY Added a new particle to distinguish "Hunted" opponents
CLARITY Javelin Toss visuals adjusted for better readability
CLARITY Bushwack ground visual indicator improved to be more noticeable
General

KITTY All of Nidalee's cougar form abilities scale with ranks in R - Aspect of the Cougar
Passive - Prowl

MOVEMENT Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
HUNTED Damaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.
Q - Javelin Toss

Nidalee tosses her javelin, dealing magic damage. If it exceeds her basic attack range it gains damage based on distance flown, up to a cap at 80% of its additional range.
HUNTED Applies the 'Hunted' debuff to champions for 4 seconds
RANGE 1500 units (damage caps out at 1300)
MINIMUM MAGIC DAMAGE 50/75/100/125/150 (+0.4 ability power)
MAXIMUM MAGIC DAMAGE 150/225/300/375/450 (+1.2 ability power)
COST 50/60/70/80/90 mana
COOLDOWN 6 seconds
WIDTHMissile width 60 30
W - Bushwhack

Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.
HUNTED Applies the 'Hunted' debuff to champions for 4 seconds
MAGIC DAMAGE 20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) over the duration of 4 seconds
DURATION 2 minutes
COST 40/45/50/55/60 mana
COOLDOWN 17/15/13/11/9 seconds
CLARITY Only affects one target per trap
E - Primal Surge

Nidalee heals a target ally champion and grants them bonus attack speed for 6 seconds.
HEAL 45/85/125/165/205 (+0.5 ability power)
ATTACK SPEED BONUS 20/30/40/50/60% attack speed
COST 60/80/100/120/140 mana
COOLDOWN 12 seconds
R - Aspect Of The Cougar

Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Rawr.
RANKS Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
COST No cost
COOLDOWN 3 seconds
Q - Takedown

Nidalee's next attack deals magic damage. Takedown deals additional damage to targets at lower health, up to 250% total damage.
HUNTED BONUS The first Takedown targeting a 'Hunted' champion deals +33% increased damage
UTILITY Nidalee gains +75 attack range for the Takedown attack
MINIMUM MAGIC DAMAGE 4/20/50/90 (+0.24 ability power)
MAXIMUM MAGIC DAMAGE 10/50/125/225 (+0.6 ability power)
COST No cost
COOLDOWN 5 seconds
W - Pounce

Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.
HUNTED BONUS The first Pounce directly towards a 'Hunted' champions will have up to 700 range
UTILITY Killing a unit in cougar form reduces the cooldown of Pounce to 1 second
UTILITY Nidalee now pounces in the direction of the player's cursor
MAGIC DAMAGE 50/100/150/200 (+0.3 ability power)
COST No cost
COOLDOWN 5 seconds
E - Swipe

Nidalee claws at enemies, dealing magic damage in an area in front of her.
HUNTED BONUS The first Swipe that damages a 'Hunted' champion reduces the cooldown of Pounce to 1 second
UTILITY Nidalee now swipes in the direction of the player's cursor
MAGIC DAMAGE 70/130/190/250 (+0.45 ability power)
COST No cost
COOLDOWN 5 seconds
R - Aspect Of The Cougar

Nidalee transforms back into a human. Meow.
RANKSAspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
COSTNo cost

COOLDOWN3 seconds




Skarner

Crystal Slash now gives Skarner Movement Speed per stack of Crystal Energy. Skarner's passive has been replaced with one that allows him to stun targets when he builds up spell hits on them.
And we're back with our second Skarner update! We've spoken at length about getting Skarner to a more exciting place since our initial changes in 4.2, but we needed to make sure we were giving him a stronger identity without bringing back his old gameplay issues (particularly his 'feast or famine' problem where he'd either succeedreally hard or he'd get squished without contributing much to a fight).

In approaching these changes, we heard a lot of your feedback about getting Skarner closer to his old role as a sticky crowd-control focused tank-bug (arachnid, whatever) and less of a damage-dealing scorpion duelist. Ultimately these changes should give Skarner a stronger identity as a disruptive tank while also giving him more opportunities to peel in a team fight, even if he's behind. We've obviously had to tune back some of Skarner's offensive powers to give him that extra annoyance, but this time around he should feel closer to his old lonesome self.
Visuals

SHINY SKARNERUpdated textures for base and all skins. Skarner also now has specular maps, making him all shiny-like
MORE SHINYAdded new particles for Skarner's W and his new passive
EVEN MORE SHINYNew icons have been added for all abilities
NEWPassive - Crystallizing Sting

CRYSTAL VENOMSkarner's damaging spells apply a 'Crystal Venom' debuff to enemy Champions and large monsters for 5 seconds
UTILITYIf Skarner lands a basic attack on a target with 3 stacks of 'Crystal Venom', he will deal an additional 20-105 magic damage and stun the target for 0.5/0.75/1 second
CRYSTAL VENOMAfter being stunned, targets cannot be debuffed by Crystal Venom for 6 seconds
Q - Crystal Slash

NEWUTILITYBasic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against Champions)
NEWCRYSTAL ENERGYCrystal Energy now additionally grants +3/4/5/6/7% movement speed per stack (up to 3 stacks)
BASE PHYSICAL DAMAGE25/40/55/70/85 (+0.8 attack damage) 20/32/44/56/68 (+0.4 attack damage)
BONUS MAGIC DAMAGE24/36/48/60/72 (+0.4 ability power) 20/32/44/56/68 (+0.2 ability power)
W - Crystalline Exoskeleton

COOLDOWN16 seconds at all ranks 13/12.5/12/11.5/11 seconds
E - Fracture

MAGIC DAMAGE80/120/160/200/240 (+0.7 ability power) 40/60/80/100/120 (+0.4 ability power)
COOLDOWN14 seconds at all ranks 12 seconds at all ranks
R - Impale

NEWIMPALEMENTImpale consumes all stacks of Crystal Venom and deals 50/75/100 magic damage per stack consumed
COOLDOWN130/120/110 seconds 110/100/90 seconds




Galio
Magic resistance per level for Galio has been commonly requested by gargoyle fans around the world and, given our nerf to Athene's Unholy Grail (an item typically considered 'core' on Galio), we figured we could give him a thicker skin.
General

MAGIC RESISTANCE PER LEVEL0 1.25




Gragas
Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl.
W - Drunken Rage

NEWFERMENTEDGragas no longer loses the damage reduction if he is interrupted during his drink
CLARITYUpdated tooltip to specify that the percentage damage against monsters is capped at 250




Karthus
We're following up Karthus' visual update with a couple bug fixes and late additions. We're also continuing to keep an eye the on the readability of Karthus' spells.
BUGFIXFixed a bug where Lay Waste appeared to give more vision than it actually did
BUGFIXWall of Pain's VO will no longer be interrupted by movement commands
SWAGAdded the screech of a certain bird of prey to Statue of Karthus' dance
CLARITYRequiem's visual effects are now more noticeable, so you can properly resign yourself to death




LeBlanc

No more silence. Only tears.
LeBlanc's a champion who has a lot of power associated with her character - omnidirectional movement, high burst damage, precisetarget selection, a cool hat - so it's been difficult to give her meaningful counterplay without directly hurting that identity. We're taking a more deliberate approach here because we want LeBlanc to remain an exciting champion to play and watch, but removing the silence on Q means at least her opponents can fight back when she's QRWEing (or WQREing or WRQEing for those long range fancy plays) around the fight. That said, LeBlanc will definitely stay on our radar as we track how she's performing post-change.
Q - Sigil of Malice

NAME Sigil of Silence Sigil of Malice
REMOVEDSILENCE No longer silences target




Lucian
At higher levels of play, Lucian tends to be a master-of-all-trades marksman with his strong damage in lane, high mobility, decent scaling, and general safety in teamfights. With the new AD itemization changes, however, we don't want to implement bigger modifications with so much in the air. At this point in time we do think Lucian will need some broader changes to give him meaningful weaknesses, but a reduction on W (which was designed for utility as opposed to any form of burst damage) is something we're confident is in line with our potential changes in the future.
W - Ardent Blaze

BONUS ATTACK DAMAGE RATIO0.6 0.3




Pantheon
As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air.
R - Grand Skyfall

BUGFIXFixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.




Sivir
While our previous mana cost nerfs accomplished their goal of reducing Sivir's uninteractive laning, they also made her mana pool too limiting in late game team fights, which we're compensating now.
General

BASE MANA246 250
MANA PER LEVEL43 50
MANA REGEN PER LEVEL0.5 mana per 5 seconds 0.9 mana per 5 seconds




Thresh
Apparently when Thresh's basic attack was charging up from Flay, it used the wrong buff icon. This change adds... CLARITY!
E - Flay

CLARITY!Now displays the correct buff icon




Tristana

Rocket Jump is cheaper and is more forgiving to use when jumping around / over walls. Buster Shot's range scales with character level.
We're giving Trist some modernization buffs to help emphasize her high moments (STOMP THEM ALL TRIST!). For additional context, the Rocket Jump change doesn't mean you'll make every wall-jump, but it should be more forgiving when used around terrain. If you're still failing wall-jumps, get closer before jumping!
W - Rocket Jump

COST80 mana at all ranks 60 mana at all ranks
UTILITYNow more accurately checks for nearby landing spots when jumping close to, or over, walls
R - Buster Shot

UTILITYRange now scales with level (like Draw a Bead/Explosive Shot)




Tryndamere

ICONSNew icons have been added for all abilities




Twitch

Twitch's passive does less damage per second. Twitch can now be delayed from entering stealth (through damage) for much longer than before.
We think Twitch has awesome lategame power, but he's also got a offensively strong early game on top of having a lot of safety throughout. To focus on that safety aspect, Ambush's stealth often let Twitch make an escape even when already caught out by enemies. We do think the new AD itemization changes will benefit the smelly rat, but the focus here is (mostly) to provide some additional counterplay for preventing stealth (hit him in the face!).
General

BASE DAMAGE52 49
Passive - Deadly Venom

TRUE DAMAGE2/4/6/8 (at levels 1/6/11/16) 1/2/3/4/5/6 (at levels 1/4/7/10/13/16)
Q - Ambush

STEALTH TIMINGTime to stealth without taking damage now 1.25 seconds 1.5 seconds
STEALTH TIMING WHILE BEING HIT IN THE FACEMaximum time to stealthwhile taking damage now 3 seconds 6 seconds




Zed

R - Death Mark

BUGFIXZed no longer teleports to a random location if he Death Marks someone who is in the middle of a dash (eg: Xin Zhao's Audacious Charge, etc).




Offensive Physical Itemization


We've got some major itemization changes this patch with a specific focus on the marksman role as a whole. As we mentioned in the foreword, our goal is to open up the landscape of attack damage and attack speed item choices. In terms of specific challenges, we saw that in the 2014 season, lifesteal was quickly becoming a 'must have' stat for marksmen with Bloodthirster leading the pack. What ends up happening with BT being a dominant buy is that it both heavily favors burst-AD champions and also snowballs lanes toward who can get their BT first. Bloodthirster being the best first purchase also has a secondary effect of reducing a lot of mid to late game marksman power as they're not going for the multiplicative damage stats (crit and attack speed) to punch through the tanky dudes. We also took the opportunity to make other adjustments to items like Warden's Mail / Randuin's Omen so that they're not so straight up mean to auto-attack reliant champions.

What these changes should do is give all marksmen equal build paths forward without one being much, much better than the other. This also allows us to do two neat things:

1.) With the Doran's Blade change, marksmen can tailor their lifesteal needs by picking up multiple DBlades to sustain through the laning phase without having to always commit to an early BT or Blade of the Ruined King.

2.) We can set all end-game marksmen items to build out of a B.F. Sword with 80 attack damage as the baseline. This means when you pick up a B.F. Sword, youknow it'll build into a strong end-game item - it's just a matter of deciding which sort of defensive or offensive utility you want to get out of it.


Lifesteal Items

NEWEssence Reaver

UNIQUE PASSIVEYou gain 2-8% of the damage dealt by basic attacks as mana. This effect increases based on how much mana you are missing.
ATTACK DAMAGE+50
LIFESTEAL10%
COOLDOWN REDUCTION+10%
RECIPEVampiric Scepter + Pickaxe + 975 gold
TOTAL COST2650 gold
Doran's Blade

REMOVEDLIFE ON HITBasic attacks no longer restore health on hit
NEWLIFESTEAL3%
HEALTH80 70
ATTACK DAMAGE8 7
Vampiric Scepter

LIFESTEAL10% 8%
Bilgewater Cutlass

LIFESTEAL12% 8%
Blade of the Ruined King

ACTIVE ABILITYMaximum health damage now 15% 10%
ACTIVE ABILITYActive ability now steals 30% movement speed 25% movement speed
PASSIVE DAMAGECurrent health damage per hit now 5% 8%
LIFESTEAL15% 10%
The Bloodthirster

REMOVEDBLOODTHIRSTY PASSIVENo longer grants bonus attack damage or lifesteal per unit kill
NEWBLOODTHIRSTIER PASSIVELifesteal can now overheal, granting a bloody shield that absorbs 50-450 damage (based on champion level). This shield decays when out of combat for 15 seconds.
ATTACK DAMAGE70 80
LIFESTEAL12% 15%
TOTAL COST3250 gold 3500 gold



Attack Damage Items

B. F. Sword

ATTACK DAMAGE45 50
Infinity Edge

ATTACK DAMAGE70 80
Mercurial Scimitar

NEWMERCURIAL PARITYActive ability now gives the movement speed bonus to ranged characters as well
ATTACK DAMAGE60 80
TOTAL COST3700 gold 3800 gold



Attack Speed Items

Dagger

ATTACK SPEED12% 15%
COST400 gold 450 gold
Berserker's Greaves

ATTACK SPEED20% 25%
TOTAL COST950 gold 1000 gold
Zeal

ATTACK SPEED18% 20%
TOTAL COST1175 gold 1100 gold
Wit's End

ATTACK SPEED42% 50%
TOTAL COST2400 gold 2500 gold
Youmuu's Ghostblade

NEWYOUMUU'S PARITYActive now lasts for 6 seconds on ranged champions as well (previously lasted only 4 seconds on ranged champions and 6 seconds on melee champions)
Recipe Cleanup

  • The following items have had their recipe costs adjusted due to the Dagger and Zeal price changes, but their total price remains unchanged:
    • Stinger
    • Phantom Dancer
    • Sword of the Divine
    • Madred's Razor
    • Wriggle's Lantern
    • Runaan's Hurricane
    • Trinity Force
    • Statikk Shiv
    • Blade of the Ruined King



Warden's Mail & Randuin's Omen

Warden's Mail

PASSIVEPassive Cold Steel's attack speed reduction now 15% 10%
Randuin's Omen

REMOVEDPASSIVEPassive Cold Steel no longer reduces attacker's movement speed
PASSIVEPassive Cold Steel's attack speed reduction now 15% 10%




Support & Ability Power Itemization


Support Items
In high level play, Mikael's Crucible was often being rushed as a primary 'core' item on most supports (beyond Sight Stone and a finished gold per 5 item), which meant long-cooldown, heavy engage teams had a lot of problems properly kicking off a teamfight if the enemy simply Mikael'd the caught target to safety. This ends up putting a lot more emphasis on teams who can 'catch' out targets multiple times (Elise, Morgana, etc) so that Mikael's is only useful for one of those cases. A Mikael's in every game also made things doubly sad for utility-focused marksmen like Ashe or Varus who bring big control abilities to the table. Our changes to Mikael's is to push it more toward a mid to late game luxury buy against heavy engage / pick team compositions but isn't so attractive as a purchase that it's found in every game.

This also lets us introduce a new mid-tier support item in the form of Ardent Censer! We're particularly excited about Censer because of all the possibilities it can bring to the support role, particularly the more defensively focused shield / heal champions like Alistar, Janna, Sona, or Soraka.
NEWArdent Censer

UNIQUE PASSIVEYour heals and shields on another unit grant them +25% Attack Speed for 6 seconds
UNIQUE PASSIVE+8% movement speed
ABILITY POWER+30
MANA REGENERATION10 mana per 5 seconds
COOLDOWN REDUCTION+10%
TOTAL COST2200 gold
RECIPEForbidden Idol + Aether Wisp + 550 gold
Forbidden Idol

TOTAL COST750 gold 700 gold
Mikael's Crucible

TOTAL COST1600 gold 2450 gold
RECIPEChalice of Harmony + 720 gold Chalice of Harmony + Forbidden Idol + 870 gold
MANA REGENERATION12 mana per 5 seconds 20 mana per 5 seconds
COOLDOWN REDUCTION0% 10%
Locket of the Iron Solari

UTILITYActive's shield amount is now calculated using the recipient champion's level if the recipient is a higher level than the item owner



Ability Power Items
With Mikael's going up in cost and offering more mana regeneration / cooldown reduction, we felt we should also take a look at Athene's Unholy Grail, a very cost-efficient item that gives pretty much everything a wave-clearing AP mid laner needs to push all day (looking at you Ziggs). The reason we chose to tune down Athene's defensive stats rather than its offensive power is to make it a little less of a 'perfect' safe pushing item so opponents can potentially find windows of engagement. The buff to Morellonomicon is just to make it feel better as a late-game item.
Athene's Unholy Grail

MAGIC RESIST40 25
MANA REGENERATION15 mana per 5 seconds 10 mana per 5 seconds
PASSIVE MANA RESTORATION ON KILL / ASSIST12% 15%
Morellonomicon

ABILITY POWER75 80
MANA REGENERATION12 mana per 5 seconds 10 mana per 5 seconds




Summoner Spells



Teleport
We're generally happy with what the new Teleport changes are achieving, but it's a little too strong as a lane recovery ability. Particularly in competitive play we were seeing a lot of top laners constantly using Teleport as a way of stagnating the early lane rather than trying to set up for global map pressure.
COOLDOWNCooldown when teleporting to towers now 200 seconds 240 seconds




Heal
With the removal of Randuin's Omen's passive movement speed debuff, we saw that Heal was giving too much additional safety when a marksmen takes on a fighter, so we're tuning Heal down just a bit.
MOVEMENT SPEED BOOSTSpeed boost duration now 2 seconds 1 second




Exhaust

BUGFIXFixed a bug where Exhaust did not grant assists when used against slow immune targets (who are still affected by the damage reduction effect)




Masteries



Reinforced Armor

CLARITYTooltip clarified to state that it reduces the total damage from critical strikes




Summoner's Rift


Dragon
By slightly raising the base gold reward of dragon, we're hoping to continue to emphasize its value as an early level objective. This also means teams who consistently kick off lane swaps will need to make greater strategic tradeoffs for a safer lane.
BASE GOLD145 180
GOLD PER LEVEL15 10




Bots


With our bot updates in Patch 4.6, we were able to take bots off their purple leash and introduce a little variety to which side players end up on. This has been a great addition for our Co-op vs AI enthusiasts, but it's a little jarring for new players trying to get a handle on how the game is played. In order to meet each group's needs, bots in Beginner Co-op matches will go back to always being the Purple team while Intermediate matches will continue to sometimes give Blue side to the bots.
  • Bots in Beginner-level Co-op vs AI matches will always play from Purple side




Ranked Duo Queue


We're introducing a new restriction for ranked duo queues so players can only duo queue with teammates ranked within one full tier above or below them. We found that the vast majority of duos are already between players within these thresholds and this change allows us to curb some of the potential abuse cases we saw under the previous matchmaking system.

In the case of unseeded players, the new system will allow for duo queuing with Gold, Silver and Bronze players while their skill level is still being assessed. After they've been placed, the usual restrictions will apply.
  • Players may only queue for ranked duo games with players ranked within one full tier above or below them. For example, a Silver III player may duo with players ranked anywhere from Bronze V to Gold I.
  • Unseeded players who were ranked in solo queue during the previous season will use that rank to determine duo eligibility.
  • Unseeded players who have never been ranked in solo queue are able to duo queue with Gold, Silver or Bronze players.




Team Builder


  • Captains in Team Builder will now be able to see a list of "Suggested Players" that they are able to invite into their games. We'll be experimenting with this feature to include players that we believe you might have fun experiences with.




Bugfixes


  • Players who use their keyboards to purchase from the shop should no longer see the shop close when a purchase fails
  • Fixed a bug where players would occasionally need to unlock the camera twice for the setting to apply




Upcoming Skins


The following skins will be released at various times during Patch 4.10:

Sweeper Alistar

Superfan Gragas

Striker Lucian

Goalkeeper Maokai

Red Card Twisted Fate



Primetime Draven







Additional Points of Interest in 4.10

Here's a brief look at a few of the new things included in patch 4.10 either mentioned above or previewed in the 4.10 PBE cycle.

( Warning: These images are taken off the last PBE build in the cycle but may not reflect exactly what makes it to live. Be aware these are NOT part of the official patch notes. )


New Skins

While likely not right away, the following skins are schedule to be release sometime after patch 4.8 is deployed! As usual, I'll have full previews available once they are released.

Primetime Draven



We also have FIVE new football themed skins to celebrate the World Cup! These skins will be permanent additions to the store ( meaning they are ALWAYS available and NOT legacy skins )

Sweeper Alistar


Goalkeeper Maokai


Striker Lucian


Superfan Gragas


Red Card Twisted Fate




Skarner Texture Updates

To go along with his kit work and new passive, Skarner has also received updates to his textures!

New Summoner Icons

Several new icons are included in 4.10 PBE build. While they all have obvious connections to other content, no official release details have been announced.

Fighter, Mage , Marksman, Support, Assassin, and Tank



A new summoner icon featuring Goalkeeper Maokai's sapling has been added. It rules.



Summoner icons for compLexity and LMQ , two teams to join the NA LCS this split, have been added!







New Ability icons for Nidalee, Skarner, and Tryndamere

Nidalee, Skarner, and Tryndamere all have receieved updated abilitiy icons!
[ Human form: Passive, Q , W ,E ,R ]


[ Cougar form: Passive, Q , W ,E ,R ]

( Passive, Q , W , E , R )



( Passive, Q, W , E ,R )
New Ward Skin - Futbol Ward

In addition to the five champion skins and icon, there is also a new Futbol Ward skin!


[ Click here for PBE Coverage or here for a preview video! ]
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