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-   -   Red Post Collection : SGU Promo Vids Changes, Updates on Lifetime RP Icons, & More! (http://ggftw.com/forum/league-legends-lol/122593-red-post-collection-sgu-promo-vids-changes-updates-lifetime-rp-icons-more.html)

Mega 06-29-2013 02:06 PM

Red Post Collection : SGU Promo Vids Changes, Updates on Lifetime RP Icons, & More!
 
Surrender at 20: Red Post Collection : SGU Promo Vids Changes, Updates on Lifetime RP Icons, Xelnath on Yorick, and more!

Quote:

Need something to fill that gap between the NA and EU LCS? How about some RED POSTS!

Continue reading for red posts regarding the changes to Spirit Guard Udyr's promo videos, Hippalus commenting on the promised lifetime RP purchase Summoner icons, Xelnath discussing Yorick, Riot interested in what you want from LCS stats, and a time frame for Oceania transfers to get their skins!

SGU Promo Site Videos Changed
If you noticed, the stance videos on Spirit Guard Udyr's promo page were tweaked and reuploaded day.

Here is TonsofSpinach with the details:
"We changed the videos because a few of Spirit Guard Udyr's lines didn’t make it into the release build because they required additional QA. We’ll be adding them in by the following patch, but didn’t want to misrepresent what you get if you unlock the skin on day one."
The lines in question are the character specific taunts while SGU is in certain stances - Nidalee while in Tiger, Rammus while in Turtle, Voli while in bear, and Anivia while in bird . As noted above, they will be back.

Lifetime RP Purchase Summoner Icons
It's been a while since we've heard about them but Hippalus posted a few things about the promised lifetime RP purchased summoner icons - that is, icon's given to players who have bought huge amounts of RP in their career as a summoner - today.
"The icon rewards for lifetime RP spending are still a high priority, but to make them as cool as we'd like (automatically upgrading as you reach new tiers), they need some new tech that is part of a larger initiative. It now looks like that tech might not be ready until next year so we either have to wait on lifetime RP icons or come up with an interim solution that is less awesome. In general, Riot is more focused on the long term and would rather wait to do it right."
He continued, elaborating on the problem:
"In this case it's that the tech and design for the larger initiative are complex and interrelated so I can't just ask the tech guys to ignore every other aspect of the project and give me the tech for the Lifetime RP icons. Sorry that's not much of an answer but it's all I can share at this stage."
He continued, explaining his rationale for not releasing the icons individually:
"Two reasons. 1) We want to have a lot of tiers so players don't have to wait as long between upgrades. If players have qualified for the 12th tier, it's a little strange to fill their icon library with 12 relatively similar icons. 2) The current limitations of our icon design space make it hard to make a progressive series of icons like this awesome, so the end result should be much better if we wait for the new tech."
He also responded to a summoner upset that Riot is taking so long to create something for summoners who spend a lot of money on the game, even going so far as to call them greedy:
"I don't mind being called out when we don't live up to our commitments, but what is disappointing (to me anyway) is when players automatically jump to greed as the reason for anything related to money that they don't like. Sure we are a business that needs to make money to invest in the game, but if greed was our primary motivation I would have my team working overtime to make sure that big spenders like you were constantly rewarded and given incentives to spend more money. Instead we treat all players the same and my department focuses most of our efforts on projects that give all players more value for their RP (flexible bundle tech, new kinds of sales, gifting, etc)."
Let's Talk about Yorick
Just as he did with Xerath, Xelnath has taken to the forums to brainstorm ideas for fixing up Yorick.

His initial post:
"I recently polled players on the most frustrating Top Laner to face. 4 champions floated to the top. Singed, Yorick, Teemo and Jayce. I then read the comments about those four champions to determine what the issues where.
Jayce: "He can poke me, escape and he's hard to face." --> Tuning Amplifying Mechanics
Singed: "He can farm all day and killing him means nothing." --> Bounty Mechanics
Teemo: "He can poke me, escape and when I reach him I'm blinded." --> Champion Mechanics
Yorick: "He is a brick wall in lane, with no counterplay, who often loses the game when he can't turn that power into a victory later on." --> Champion Mechanics deny satisfaction from both Yorick's opponent and Yorick's team in the late game.

Aka, the most toxic kind of experience a champion can bring to league of legends.

While it is likely a *very* long time before I'll have anything major to show, help me understand how you experience Yorick better.

Yorick Players:
  1. What is the fantasy of playing Yorick?
  1. What are the high moments of Yorick?
  1. What do you dislike most about playing Yorick?

Yorick Opponents:
  1. What is the most frustrating part of facing Yorick?
  1. How do you win a game against Yorick?
  1. What do you enjoy most about facing Yorick?
  1. How does Yorick lose a game?"
A few hours later he threw up some initial musings based on the feedback to his first post:
"This is unprecedentedly good feedback. ZenonTheStoic is helping me gather feedback on the EU German forums as well.
So my general take aways so far:
  • The general fantasy Yorick players have is very consistent and unsatisfied.
  • Yorick is much more offensive to players than I had imagined.
  • Yorick players come in two major categories.
  • - Pick Yorick for his Theme (Necromancer)
  • - Pick Yorick for his Raw Power (Broken sustain/poke)

This guy will probably be a much more severe rework than Xerath. However, it seems clear what direction he must go:

1) Yorick must feel like he controls an "Army of the Damned" - multiple minions, not one powerful one
2) Yorick must feel like he can make skillful plays, using his ghouls.
3) Yorick opponents must feel like they can outplay his moves.

Some Yorick players show that they appreciate how powerful and uncounterable Yorick is. However, this is not healthy for league, as I think most players will agree. The surprise to me is that these Yorick players feel that he prevents other, worse, champion playstyles from becoming dominant in top lane.

If this is true, it means we may need to simultaneously investigate those issues, if Yorick is the last bastion counter champ.... I will confer with higher skilled players to see if this is consistently true.

Either way, his "no-brain" playstyle clearly must go."
Xelnath also commented on Yorick's gameplay vs that of the previously mentioned champions:
"Singed and Jayce are being handled by other people in different ways.
Teemo... *shudder*.

Jayce, Singed and Teemo all bring cool, unique experiences to league in the form of tactical shrooms, gateways with dodgable balls of explosiveness and poison trail.

Yorick brings none of that. Maybe he clones a fed ADC once in 20 games.

Yorick is toxic in lane, detrimental to his team in the midgame and outright useless unless absurdly fed. So yes, its a mix of personal passion along with the confirmation granted by the feedback in these past two threads that has solidified my belief that Yorick needs to be reworked."
Where's my Ziggs and Pool Party Ziggs on Oceanic Server?
As you may have heard, the Oceanic League of Legends servers are up for beta and those who transfer over have been promised Ziggs and Pool Party Ziggs as a transfer incentive. Many summoners have already transferred over and a few have taken to the forums curious where their promised skins are.

Meddler responds:
"Ziggs and his Pool Party skin will be distributed on the Oceanic server sometime after PAX Melbourne (which is the 19th-21st of July)."
Riot wants to know what LCS Stats You're Interested In!
Riot jayway is seeking feedback on what sort of LCS statistics summoners are interested in - both for the website and during the LCS broadcast.
"Hello Summoners,
I am looking at leveling up the statistics that are displayed during the LCS broadcast as well as the esports website. I believe there are plenty of fans who want to know the winning percentages of taking first tower (~50%), which champ has been first picked the most (Jayce with 8), or champion win percentages (Caitlyn ~77%). Stats allow shoutcasters to tell intriguing stories and give writers the opportunity to back up their compelling articles with cold, hard facts.

-----------
What I would like from you guys, is what stats are you interested in? What do you want to be tracked and displayed? I have several ideas in mind and I would love more input. I cannot guarantee anything since a lot of specific stat tracking requires a massive amount of engineering development work but I can at least get the ball rolling on some of stats you guys want to see. Some things I am looking at and possibly tracking already…
• Ban and pick rates per champ and per team. Champion steal rates (stuff like Regi picking Diana away from Scarra)
• Summoner Spell selections per player and per champ
• Win percentages for champions, objectives (taking first tower AND first dragon, taking first two inhibs, taking the first second-tier mid turret, gold lead %, gold lead durations, game length, blue vs purple, etc.)
• Career stats for pentakills, positive KDAs, # of times hitting 80cs by 10mins, etc.
• My personal favorite – imagine seeing a DPS chart immediately after a teamfight. Who did the most damage to champions in that teamfight? Who was CC’d the most?

Again, I cannot write a response to everything in this thread but I will promise to keep this bookmarked and read through it all. Thanks a bunch!"


Kenzor 06-29-2013 03:10 PM

Wish they could've done these Q&A's for Karma like they're doing for Xerath and Yorick, as much as I like both old and new Karma her W is still a ****ing terrible skill (yes the heal is strong now, but it's still horrible to use) that should never have even been considered in the remake.

I'm sure both old Karma lovers and new Karma lovers can at least agree that no one likes/liked her W.

Tardar 06-29-2013 05:57 PM

I like how they mention "unique" aspects of other toxic characters and immediately dismiss them as not a problem whereas Yorick's gimmick is completely a problem. Typical Riot.

Quote:

Originally Posted by riot
Yorick is toxic in lane, detrimental to his team in the midgame and outright useless unless absurdly fed.

I'm pretty sure that's not Yorick but Yorick players.

Veloze 06-29-2013 07:08 PM

Let's talk about Yorick - Page 94 - League of Legends Community

Kit 2 sounds pretty fun.

Tardar 06-29-2013 07:14 PM

Quote:

Originally Posted by Veloze (Post 1824740)

If they have kits like that, those ghosts better have better stamina and not decay with time. I'm not necessarily a huge fan of either, but I think I could live. I feel like either way we're getting that "exhume a ghoul every 30s with AAs reducing by 2s passive," which I'm not a huge fan of, but of course, I'll live.

This better come with another *good* Yorick skin.

Light 06-29-2013 07:31 PM

They may as well remake Irelia so they can quit bitching about her falsely being OP while they're at it.

Tardar 06-29-2013 08:01 PM

Quote:

Originally Posted by Light (Post 1824745)
They may as well remake Irelia so they can quit bitching about her falsely being OP while they're at it.

I want Singed served up on a platter first. Followed immediately by that ****wad Teemo.

Then Irelia. o3o

Light 06-29-2013 08:03 PM

Quote:

Originally Posted by Tardar (Post 1824760)
I want Singed served up on a platter first. Followed immediately by that ****wad Teemo.

Then Irelia. o3o

What's wrong with Singed and Teemo?

Singed is still the same boring character that goes where he pleases and hopes that everyone else is stupid enough to follow... and many people still are.
Teemo will always be an annoying cunt but he's tolerable if you don't let him run all over you.

Tardar 06-29-2013 08:54 PM

Quote:

Originally Posted by Light (Post 1824761)
What's wrong with Singed and Teemo?

Singed is still the same boring character that goes where he pleases and hopes that everyone else is stupid enough to follow... and many people still are.
Teemo will always be an annoying cunt but he's tolerable if you don't let him run all over you.

Singed is unique gameplay style turned dumb. Kind of how Riot described it, he can just farm all day and thus negate the fact that he's died 50 times and now is worth 0 gold. Not to mention proxy Singed is more toxic than anything (at least in my opinion) in the game right now.

Teemo's mushroom mechanics are dumb. 10 minute, unlimited number, and ~30s (w/out cdr) per shroom? All three together is a bad design. Throw on top of the fact that they're completely invisible and not even Oracle's help that much since they explode within a lot of melee champions range if you're not *perfect* with your position. Even more problematic on Dominion and TT because of Blackfire Torch and the fact that they give a lot of map control and vision for maps without wards.

WANT THEIR HEADS ON A PLATTER.

Kenzor 06-30-2013 03:20 AM

Quote:

Originally Posted by Light (Post 1824761)
What's wrong with Singed and Teemo?

Singed is still the same boring character that goes where he pleases and hopes that everyone else is stupid enough to follow... and many people still are.
Teemo will always be an annoying cunt but he's tolerable if you don't let him run all over you.

Proxy Singed
Teemo post 6 is ungankable unless you literally make the lane 1v2 for him.

Light 06-30-2013 09:49 AM

Quote:

Originally Posted by Kenzor (Post 1824777)
Proxy Singed

This was one of the most worthless tactics I have seen and it only seems to work on idiots.

I get that the idea is to gather attention to the top lane in order to drop the threats in other lanes by setting yourself up as a target, but it simply does not work if the team has an idea of what's going on.

The easiest way to negate the entire strategy is to buy a stacking item or have your team outright ignore singed altogether, the strategy doesn't do jack shit if you do any of these things and I am always amused whenever I see the enemy team doing it.

Quote:

Originally Posted by Kenzor (Post 1824777)
Teemo post 6 is ungankable unless you literally make the lane 1v2 for him.

That is why a strong harass early on can deny him the opportunity to reach the point where he does become a serious threat, the jungler should also be around just in case. He's not that big of a problem if you know what to expect and avoid the brush where there is likely to be a mushroom.

I do agree the unlimited mushrooms for 10 full minutes is bullshit, but the tank can take a beating for the team when it comes to checking the brush.

Kenzor 06-30-2013 03:11 PM

Quote:

Originally Posted by Light (Post 1824799)
This was one of the most worthless tactics I have seen and it only seems to work on idiots.

I get that the idea is to gather attention to the top lane in order to drop the threats in other lanes by setting yourself up as a target, but it simply does not work if the team has an idea of what's going on.

The easiest way to negate the entire strategy is to buy a stacking item or have your team outright ignore singed altogether, the strategy doesn't do jack shit if you do any of these things and I am always amused whenever I see the enemy team doing it.



That is why a strong harass early on can deny him the opportunity to reach the point where he does become a serious threat, the jungler should also be around just in case. He's not that big of a problem if you know what to expect and avoid the brush where there is likely to be a mushroom.

I do agree the unlimited mushrooms for 10 full minutes is bullshit, but the tank can take a beating for the team when it comes to checking the brush.

You make it sound like the proxy Singed player is nothing more but a bot programmed to feed and farm endlessly from beginning to the end of the game, no. These players (no, I'm not talking about some random bronze player and a random bronze team trying to get proxy Singed to work) have brains and can adapt to the situation.

If you buy a stacking item to try to farm off him, he's not just going to sit there and let you do that without punishing you in some way (and I doubt you're going to kill him before he runs unless you have at least 3-4 people on him, which is exactly what he wants). If you ignore him, well say goodbye to your carries mid-late game.

@Teemo
What? Strong harass early? Lol? Teemo does that better than almost anyone else.

Tanks will still take a lot of damage from shrooms if it's an AP Teemo with Liandry's/Void Staff.

Tardar 06-30-2013 06:21 PM

Quote:

Originally Posted by Light (Post 1824799)
This was one of the most worthless tactics I have seen and it only seems to work on idiots.

I get that the idea is to gather attention to the top lane in order to drop the threats in other lanes by setting yourself up as a target, but it simply does not work if the team has an idea of what's going on.

The easiest way to negate the entire strategy is to buy a stacking item or have your team outright ignore singed altogether, the strategy doesn't do jack shit if you do any of these things and I am always amused whenever I see the enemy team doing it.

Proxy Singed is binary in a lot of cases. Either it works, and your team loses because Singed either drew attention to top causing other lanes to win or you ignored Singed and he split pushed all day. Or if it fails, it's a free 4v5 because top lane got fed and bot lane is useless.

Also as Ken said, a real proxy Singed player isn't going to let you get a snowball item to effectiveness without milking you. He'll force you to bring more people to lane and will either take a good amount of time to kill or won't let you kill him anyways.


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