MMORPG Gamer Community

Go Back   ggFTW Forum > MMO Games > League of Legends (LoL)

Looking for a new MMO?





LinkBack Thread Tools Display Modes
06-06-2013   #1 (permalink)
♪ ♫ ♪ ♫ ♪
Mega's Avatar
LuniaVindictusS4 LeagueDragon Nest
Awards Retired Content StaffEvent WinnerMoM AwardImage SleuthFacebook FanTwitter FanPervert Award
Join Date: Dec 2007
Location: East Coast, US
Posts: 7,808
Blog Entries: 6
iTrader: (0)
Mega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond repute
IGN: MegaBoy740
Class: Support lt_mage
Level: 30
Guild: Prisma
Default Damiya comments on Client and the future.

Surrender at 20: Damiya comments on Client and the future.

While we get a lot of red posts about game design, balance changes, and lore, it's rare we actually hear much about the technical side of things ( aside from server problems that is! ). As such, I'm delighted to share this bundle of red posts regarding the infamous client.
Continue reading for several blurbs about the state of the client and what the future holds.

Initially responding to a thread begging for revisions and remakes to the client, Damiya made a few comments of interest regarding the client and Adobe Air, the system used to run the client.
"Please feel free to share more things you'd like to see in the client; while I'm one of the more active PVP.Net Developers who posts, everyone on the team keeps an eye on the forums
A couple of these sound like bugs, so I'll follow up with a QA resource to make sure they're properly investigated and triaged.

I can't comment on any plans regarding sweeping updates, but I will say that improving the quality and responsiveness of the client is something that everyone on the team remains committed to. Expect some more on that front in the near future "
She also commented that moving away from Adobe Air is not currently on the table.
"There are no current plans to move away from Air."
Fielding a request that more easy accessible lore be worked into the client, Damiya commented:
"We're aggressively exploring options to improve the presentation of lore in PVP.Net. I feel like Freljord was just the tip, as they say. Of the iceberg, that is
I'm a huge fan of the stuff Kitae's team is doing "

To wrap things up, Damiya stood in defense of Adobe Air, addressed what the actual problems with are, and revealed an change coming in a future patch.
"I'll be the first to admit there are some problems with the client as it exists right now, but Air (and more specifically the Flash ecosphere) is not the culprit. PVP.Net is a complex piece of software that has to be shipped out to over 30 million people twice a month (more or less); improving legacy code designed for a more humble 10 thousand players is somewhat akin to replacing parts of an airplane engine... While midflight, over the Atlantic, at about 35 thousand feet. It's a delicate process, and the number one priority is ensuring the continued stability of the player experience.
That said, the process of improving parts is ongoing; the Login screen was reworked a few months back, and with the 3.9 PBE patch, we'll be rolling out a rewrite of the view code for the Runes screen; it should be more responsive and less buggy.

Keep an eye on the PBE forums for more info on that in the near future "
Get rid of this ad by registering for our community.


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Need a new browser game?




Hide this banner by registering for our community.