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05-07-2013   #1 (permalink)
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Default PBE Shyvana changes not making it into 3.7

Surrender at 20: PBE Shyvana changes not making it into 3.7

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It looks like Shyvana players will have to wait just a tad longer for the PBE changes previewed last week. Here is Xypherous with the news that he has pulled them from the upcoming patch 3.7.
"I just pulled this from the 3.7 patch.

While we want to do things to Shyvana - she just isn't testing well enough for us to be confident in shipping her in 3.7. We know that 'E' feels lackluster and that her 'R' could be cooler, we're just playing around with what specifically."
For reference, here are the most current PBE Shyvana changes that, as mentioned above, will not be making it into the next live patch.

Shyvana
  • Flame Breath ( E ) damage lowered to 80/110/140/170/200 + .6 AP down from 80/125/170/215/260 +.6 AP.
  • Flame Breath ( E ) tool tip now claims to apply cinders for 5 seconds instead of the 15% armor reduction. Shyvana's auto attacks against targets with Cinders deal an extra 2.5% of their max health as magic damage.
  • Flame Breath ( E ) now passes through all enemies in its path.
  • Dragon's Descent ( R ) now lists that she brings the first enemy champion she contacts to her landing destination.
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05-07-2013   #2 (permalink)
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"Flame Breath ( E ) tool tip now claims to apply cinders for 5 seconds instead of the 15% armor reduction. Shyvana's auto attacks against targets with Cinders deal an extra 2.5% of their max health as magic damage."

I'm sorry Shyvana. If this goes through, you don't exist to me anymore.
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05-07-2013   #3 (permalink)
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Not like these changes would've made her into a viable champ anyways.
 
05-07-2013   #4 (permalink)
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It's a cool change that will make you want to interact with her E for sure, but I just don't understand why it has to be max health % damage lol.
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05-07-2013   #5 (permalink)
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Because it's meta. Any "tank" champion is just going to be changed to have % health-based damage now because that's the only way Riot can think of allowing tanks be as tanky as they are and still do damage throughout the game. If this continues, you want to see how any melee champion's skill set will look in the future? Throw a % health somewhere in there.

I'd rather get the 15% armor shred for your team's physical damage than % health damage for you only. The no-collision skillshot change would have been great, but changing the on-hit to % health for Shyvana only is ****ing stupid.
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