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04-09-2013   #1 (permalink)
Mega
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Default Server Maintenance scheduled for 4/10

Surrender at 20: Server Maintenance scheduled for 4/10

It better not be all the champion updates and stuff! I still haven't got enough to buy Sejuani yet ;_;

Quote:
Server maintenance has for "a 3.5 balance update" has been scheduled for April 10th at 2:00 AM PST for NA and at 4:00 GMT for EUW ( EUNE doesn't have a thread yet, will update when posted ).

Here is the Riot NOC announcement for NA:
"Summoners,
Riot NOC
On 04/10/13, starting at 00:30 PST, ranked queues will be disabled in preparation for a 3.5
balance update. At 2:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours."
For the moment, It's unclear what exactly this patch will contain. As noted a few days ago, the PBE was "rolled back" to what is currently on live plus Karma balance changes and the replay system. Based on this, my assumption is this will not be the Freljord update with all the relaunches, Howling Abyss, and Lissandra.
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04-09-2013   #2 (permalink)
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Akali
As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential.
  • Mark of the Assassin
    • Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145
    • Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
  • Shadow Dance
    • Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15

Corki
  • Missile Barrage
    • Now fires a Big One every 3rd missile instead of every 4th
    • Missile charge rate reduced to 12/10/8 seconds from 12

Karma
These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights.
  • Gathering Fire
    • Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2
  • Inner Flame
    • The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit
  • Focused Resolve
    • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
    • Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6
  • Inspire
    • Movement Speed duration increased to 1.5 seconds from 1.25
    • Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240
    • Mantra Bonus - Defiance
      • Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank)
      • Ally shield / haste range increased to 700 from 600

Kayle
Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights.
  • Divine Blessing
    • Cast range reduced to 900 from 1000
  • Intervention
    • Cast range reduced to 900 from 1200

Lux
On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.
  • Base Movement Speed reduced to 330 from 340
  • Final Spark
    • Cooldown increased to 80/65/50 seconds from 80/60/40

Morgana
  • Dark Binding
    • Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
  • Soul Shackles
    • Mana cost reduced to 100 at all ranks from 100/150/200

Nami
  • Tidal Wave
    • Range increased to 2750 from 2500
    • Cooldown reduced to 120/110/100 seconds from 140/120/100
    • Mana cost reduced to 100 at all ranks from 100/150/200

Nautilus
  • Base Armor increased to 19 from 15
  • Titan's Wrath
    • Cooldown reduced to 22/21/20/19/18 seconds from 26/24/22/20/18

Nunu
  • Absolute Zero
    • Cooldown reduced to 110/100/90 seconds from 150/120/90
    • Mana cost reduced to 100 from 150

Quinn
  • Harrier
    • Valor now marks targets slightly more frequently
    • Targets are now marked more immediately when Valor lands on the target
  • Vault
    • Quinn now lands closer to her target when using Vault from far away

Urgot
  • Acid Hunter / Noxian Corrosive Charge
    • Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge

Volibear
Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.
  • Rolling Thunder
    • Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks

Items
  • Spirit of the Ancient Golem
    • New Recipe: Spirit Stone + Kindlegem + 450 gold = 2000 gold (total cost reduced from 2300 gold)
    • No longer grants +30 Armor
    • Now grants +10% Cooldown Reduction
  • Spirit of the Elder Lizard
    • New Recipe: Spirit Stone + Long Sword + Long Sword + 500 gold = 2000 gold (total cost reduced from 2300 gold)
    • Attack Damage reduced to 45 from 50
  • Seraph's Embrace
    • Active Mana cost reduced to 20% current Mana from 25%
    • Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana
  • Muramana
    • Toggle damage changed to physical from magic
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04-09-2013   #3 (permalink)
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Can't believe they actually nerfed Lux, she's been untouched and at the same time slightly underwhelming for a very long time and this is what they do just because a few pros had a good game with her?

Do Riot not know that League of Gap Closers shits on her really hard already?

Well at least it's a minor nerf, but still this is stupid.
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Last edited by Kenzor; 04-09-2013 at 05:16 PM.
 
04-09-2013   #4 (permalink)
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Dunno about you, but I don't like having lasers shot at me every 24 seconds.
She honestly needed these nerfs. Makes her a tiny bit less annoying to fight late game.
 
04-09-2013   #5 (permalink)
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Quote:
Originally Posted by Veloze
Dunno about you, but I don't like having lasers shot at me every 24 seconds.
She honestly needed these nerfs. Makes her a tiny bit less annoying to fight late game.
You mean that ridiculously easy thing to dodge in lane that warns you for a second with a big red line across your screen? The only time that can hit is when she has landed a snare, which is even easier to dodge and is your own fault for getting hit by it otherwise the players who got hit are half asleep.

and if the game has gotten to the point where she's high enough level + has enough CDR that her ulti is on a 24 sec CD, that means it's late game which is where she falls off if people have bothered to build MR and haven't fed her to the point where she already has a 40% CDR, Deathcap and Void Staff.

Also everyone has higher base movement speed as opposed to in S2, already an indirect nerf to her and all skillshot champs in general.
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Last edited by Kenzor; 04-09-2013 at 06:16 PM.
 
04-09-2013   #6 (permalink)
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"Just dodge em its easy xd" isn't exactly a good argument. Perhaps it is in lane.
Though, unfortunately, not everyone has perfect reflexes. You aren't going to be able to dodge Lux's ult or even her full combo 100% of the time, especially you're in the middle of a teamfight, with so much to pay attention to.
Or when you're clearing a wave.
Or when you're killing an opponent you caught out.
Or when you're doing Baron with your team.

Same goes for Nid's ridiculous spears.

And building MR only helps so much. Just about every AP carry does pretty big damage late game if you're not a tank, even with a Bulwark and whatever the hell you built your Negatron Cloak into.

I'll gladly take whatever CD increases she gets to her ult. Now only if Rito were to do something about Nid.

I do agree with you on that movespeed nerf. It was pretty unnecessary.
 
04-10-2013   #7 (permalink)
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Quote:
Originally Posted by Veloze
"Just dodge em its easy xd" isn't exactly a good argument. Perhaps it is in lane.
Though, unfortunately, not everyone has perfect reflexes. You aren't going to be able to dodge Lux's ult or even her full combo 100% of the time, especially you're in the middle of a teamfight, with so much to pay attention to.
Or when you're clearing a wave.
Or when you're killing an opponent you caught out.
Or when you're doing Baron with your team.

Same goes for Nid's ridiculous spears.

And building MR only helps so much. Just about every AP carry does pretty big damage late game if you're not a tank, even with a Bulwark and whatever the hell you built your Negatron Cloak into.

I'll gladly take whatever CD increases she gets to her ult. Now only if Rito were to do something about Nid.

I do agree with you on that movespeed nerf. It was pretty unnecessary.
I didn't say you need to have perfect reflexes, I said you only need to not be half asleep.

Her ult WILL work in team fights because her team will probably have CC'd you beforehand, a bad Lux will ulti without any CC and probably minimize her damage by only hitting 1 target (unless the enemy team is just badly positioned).

How do you get hit by Lux ulti when you're freely clearing a wave? Freely clearing a wave requires less attention than anything so you should be more aware of things like getting ganked or global ultis and teleports in that situation than others.

Again, getting hit my Lux ulti while chasing, and getting baited by an enemy is your own fault for letting them lead you into her range (I don't even see how this argument is even relevant since it has nothing to do with her CD but rather her range). Why is this problem unique to Lux anyway? Enemies can bait you into any skill from the rest of the team.

Baron: You should be ON THE BALL when you're doing baron. Otherwise Lux is going to steal it or get free kills, again your own fault for being half asleep.

Really, the points you've given for when Lux has an easy time hitting you are in situations where YOU yourself are half asleep in situations where you really shouldn't be. Just as stated in my other post. It's a problem with your own play style, not the champ.

I said nothing about Lux' move speed nerf?
+ There's nothing wrong with Nid, it takes her a long time for her to get enough AP to be useful and even then they can easily miss their Qs. The only times they'll hit is when the PLAYER is good at hitting skill shots themselves or the enemy team doesn't bother to right click when they see slow moving projectiles. (There is however the bug with invisible Qs but that's a different problem)
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Last edited by Kenzor; 04-10-2013 at 05:40 AM.
 

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