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01-15-2013   #1 (permalink)
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Default Preseason Balance Update 2 Patch Preview



Quote:
Thresh, the Chain Warden
  • Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!

Alistar
  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600

Amumu
  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35

Annie
  • Disintegrate
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
  • Incinerate
    • Targeting cone is now attached to Annie
  • Molten Shield
    • Cooldown reduced to 10 seconds from 16
    • Duration reduced to 5 seconds from 8

Blitzcrank
  • Mana Barrier
    • Cooldown increased to 90 seconds from 60
  • Rocket Grab
    • Will now give vision when it hits a target

Cho'Gath
  • Feral Scream
    • Targeting cone is now attached to Cho'Gath

Corki
  • Gatling Gun
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

Diana
  • Pale Cascade
    • Orb detonation has been adjusted to better match Diana’s basic attack range
    • Shield duration increased to 5 seconds from 4
  • Lunar Rush
    • Cast range increased to 825 from 750

Evelynn
  • Hate Spike
    • Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony's Embrace
    • Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
    • Cooldown increased to 150/120/90 seconds from 120/90/60
    • Cast range reduced to 650 from 800

Ezreal
  • Base attack speed reduced to 0.625 from 0.665

Kassadin
  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

Katarina
  • Base movement speed reduced to 345 from 350
  • Sinister Steel
    • Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%

Kennen
  • Basic attack has been retuned so it’s more responsive

Kha'Zix
  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4

Lee Sin
  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
    • Range reduced to 600 from 800

Mordekaiser
  • Siphon of Destruction
    • Targeting cone is now attached to Mordekaiser

Nami
  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
  • Tidal Wave
    • Missile speed increased to 850 from 750

Rengar
  • Bonetooth Necklace
    • Now grants +5 Attack Damage
  • Unseen Predator
    • Fixed a bug where Rengar could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5

Riven
  • Base health regen reduced to 6 from 10.4
  • Health regen per level reduced to 0.5 from 0.9
  • Valor
    • Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
  • Blade of the Exile
    • Cooldown increased to 110/80/50 seconds from 75/60/45
    • Targeting cone is now attached to Riven

Shaco
  • Hallucinate
    • Controlling the clone no longer reveals Shaco in brush
    • Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

Syndra
  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

Talon
  • Noxian Diplomacy
    • Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
    • Bleed bonus attack damage ratio reduced to 1 from 1.2
  • Cutthroat
    • Fixed a bug where the damage amplification did not actually apply
    • Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
  • Shadow Assault
    • Damage reduced at later ranks to 120/170/220 from 120/190/260
    • Bonus attack damage ratio reduced to 0.75 from 0.9

Udyr
  • Monkey's Agility
    • Now additionally increases Udyr's armor and magic resist by 4% per stack

Vi
  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
    • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
    • Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of Vi's attacks after using Excessive Force
  • Assault and Battery
    • Fixed a bug where targets could cast spells after being knocked into the air
    • Fixed a bug where characters with stealth could cause Assault and Battery to miss
    • Fixed a bug where damage was not applied to targets immune to disable effects

Ziggs
  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.

Summoner's Rift
  • Jungle
    • Wraith
      • Base gold increased to 30 from 25
      • Base health increased to 1000 from 750
    • Lesser Wraith
      • Base health reduced to 150 from 250
    • Giant Wolf
      • Base gold increased to 55 from 40
      • Base health increased to 1100 from 900
    • Wolf
      • Base health reduced to 200 from 300
    • Golem
      • Base gold increased to 55 from 45
      • Base health increased to 1200 from 1000
    • Small Golem
      • Base health reduced to 300 from 500

Items
  • Item tooltips have been revised to improve consistency
  • Manamune
    • Attack damage increased to 20 from 10
  • Archangel's Staff
    • Ability power increased to 60 from 50
    • Mana charge amount increased to 6 from 5
  • Crystalline Flask
    • Cost increased to 345 from 225
    • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
  • Mikael's Crucible
    • Can no longer target allied minions
  • Last Whisper
    • Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
  • Hextech Gunblade
    • Spell vamp is now UNIQUE
  • Iceborne Gauntlet
    • Duration of slow field reduced to 2 seconds from 3
    • Slow percentage reduced to 30% from 35%
    • Slowing field now displays team color rings
  • Philosopher's Stone
    • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
  • Enchantment: Homeguard
    • Homeguard now works immediately after purchasing the enchant
  • Spirit of the Elder Lizard
    • Now grants +10% cooldown reduction
  • Spirit of the Spectral Wraith
    • Ability power increased to 50 from 40
    • Cooldown reduction is no longer UNIQUE
  • Sanguine Blade
    • Combine cost reduced to 500 gold from 800
    • Attack damage increased to 65 from 60
    • Attack damage per stack increased to 6 from 5
    • Max stacks reduced to 5 from 7
  • Blackfire Torch
    • New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
    • Total gold cost: 3950 (combine cost: 700)
    • Ability power increased to 80 from 70
    • Cooldown reduction increased to 20% from 10%
    • Now grants 10 mana regeneration per 5 seconds
  • Will of the Ancients
    • New recipe: Kage's Pick + Hextech Revolver
    • Total gold cost is now 2550 (combine cost: 585)
  • Twin Shadows
    • Ability power reduced to 40 from 50
    • Magic resist increased to 40 from 30
    • Movement speed increased to 6% from 5%
  • Banner of Command
    • Ability power reduced to 40 from 50
    • Now grants 10% cooldown reduction
  • Banshee's Veil
    • Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
    • Health increased to 400 from 300
  • Ninja Tabi
    • Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
  • Liandry's Torment
    • Health increased to 300 from 200
    • Ability power reduced to 60 from 70
  • Wooglet's Witchcap
    • New recipe: Blasting Wand + Blasting Wand + Chain Vest
    • Total gold cost: 3500 (combine cost: 1060)
    • Armor reduced to 40 from 50
  • Hextech Sweeper
    • New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
  • Grez's Spectral Lantern
    • Attack damage reduced to 20 from 25
  • Lightbringer - Remade!
    • New recipe: Grez's Spectral Lantern + Pickaxe
    • Total gold cost: 2425 (combine cost: 300)
    • +50 attack damage
    • +20 armor
    • +12% life steal
    • UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
    • UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
    • UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

Masteries
  • Pickpocket
    • Now displays a buff timer after attacking to show the time before gold can be earned again

Twisted Treeline
  • Speed Shrine removed! There’s now a Ghost Relic in its place.
    • The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
    • The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
  • New items now available
    • Lightbringer
    • Runic Bulwark
    • Ohmwrecker

Proving Grounds
  • New items now available
    • Blade of the Ruined King

Co-op vs. AI
  • Bots are now more likely to use activatable items.
  • Added Darius Bot to Co-op vs. AI on all maps.
  • Fixed a bug where Shen Bot wasn't casting Stand United.
  • Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

Spectator
  • Gold totals with more than three digits will now include punctuation for easier readability
  • Directed camera positioning will now take the health bars for Baron and Vilemaw into account
  • Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
  • Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

Ranked
  • Added a new provisional medal for players and teams that are in their placement matches
    • All players and teams have been temporarily set to this medal in preparation for Season 3

UI
  • Improvements to the item shop
    • Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
    • Fixed a bug where the item shop could show you as owning more of an item than you actually have
    • Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
    • Fixed a bug where items that could not be sold were showing a sell value
    • Improved the responsiveness of double clicking to purchase items
    • Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
  • Adjusted the graphics for the borders on vote tallies in the surrender display

General
  • Turrets
    • Now prioritize minions in the following order:
      • Player-owned minions (ex: Tibbers, Zyra Plants)
      • Super Minions, Cannon Minions
      • Melee Minions
      • Caster Minions
  • Added keybindings for Self Casting Items
  • Fixed keybinding for Show/Hide HUD
  • Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
  • Fixed a bug where players couldn’t send chat messages at end of game
  • Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
  • The Minimap has been improved:
    • Wards now show special icons on the minimap
    • Players are outlined in blue while recalling
    • Players are outlined in orange while using teleport
  • Teleport is now colored based on enemy/ally team
  • Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
  • Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
  • Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
  • Hovering over your attack damage stat will display your champion's auto attack range
  • You may now unlock the game camera while holding down your mouse button on the minimap
  • Pinging a tower in the basic tutorial will no longer display an unlocalized string
  • The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
  • You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
  • Muting a player will now mute that player's emote sounds
  • Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
  • Fixed a bug preventing buff durations from drawing on the target frame
Click here to comment
So that's what they're taking the servers down for
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Last edited by Mega; 01-15-2013 at 07:17 PM.
 
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01-15-2013   #2 (permalink)
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Riot
it's still +10 only on Riven's shield
roit
wut r u doin
roit stahp
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01-15-2013   #3 (permalink)
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Pft, Darius bot :L

By the way, what does "Targeting cone is now attached to Riven" under her ultimate mean anyway? Is it like, wen you don't have her ult on smartcast, you can see the little area you can aim at? Or is that different x-x;;;
 
01-15-2013   #4 (permalink)
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I'm guessing it's like Annie's where you can move the attack cone away from the character and use it in that spot so they will walk up and use it in the area you clicked?
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01-15-2013   #5 (permalink)
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There was this really awful "feature" where you can detach the cone AOE targeter from your champion and have your champion walk over to an area to cast it.
Basically it is less shitty now.
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01-15-2013   #6 (permalink)
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Ghost Relic is dumb on Twisted Treeline. But then again, so was speed shrine (decayed too fast for you to make much good out of it).

Not any Teemo changes either, not interested. At least they redid the AoE cone targeting.
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01-15-2013   #7 (permalink)
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great, now ill see darius in ALL my games, even bots. :l
 
01-16-2013   #8 (permalink)
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Thank god they realised how ridiculous Riven's snowballing power was.
Everything is just as they said, if she gets a little ahead she's just going to have her ulti up every time and kill you over and over, seriously no other champ snowballs as hard as her.
 
01-16-2013   #9 (permalink)
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Because Riven is a one-trick pony horse. If she does well in lane, she does something. If she doesn't, lol good luck if the enemy team is competent at all. Especially now in this shitty ass top lane environment of infinite sustain, it's becoming harder and harder for her to even do her job. You expect a champion whose pure purpose in design was damage to do anything but damage? She has a really high ceiling for game-changing, but a really ****ing abysmal floor for being worthless.
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01-18-2013   #10 (permalink)
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Seems they snuck in a little something extra (in case you were wondering about the increased queue times!~)

Quote:
In the latest game update, we rolled out a second beta test of a new matchmaking change that is live in all territories. This change will increase your average queue time by about 30 seconds, but we hope the benefits are worthwhile.

--

The matchmaker will now take into account the Number of Wins a player has in every matchmade queue (Normal SR, Normal TT, Ranked Solo/Duo, etc).

This means that for the first few minutes, the matchmaker will attempt to find teammates and opponents that have a relatively similar Number of Wins as you in addition to trying to find teammates and opponents that also have a similar skill rating. However, this does not mean it's impossible to get matched into a game with a large difference in Number of Wins--it's just more rare.

We need your help! Please give us feedback on the changes.

PS - RiotKiddington was the dev that did most of the work.
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