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01-11-2013   #41 (permalink)
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Every wall after the first does half damage anyways. It would only serve as a reward/skill ceiling for people that can do it without being a skill floor for people that are trying him. Which is a good thing.
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01-11-2013   #42 (permalink)
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Small update from the patch yesterday.

Bots are going to start talking to us! O_O

Quote:
Bot's are going to talk!
According to the files, bots will soon ( tm ) be gaining the ability to send simple in game messages. While this isn't "hooked up yet", the files have text entires for starting a "greeting", "defeated", "victorious", and some have a "special". Here is an example of what Alistar bot will say:
  • "game_bot_Alistar_defeated" = "You are strong!"
  • "game_bot_Alistar_greeting" = "Who's ready to lock horns with me?!"
  • "game_bot_Alistar_victorious" = "GG!"
Cassiopeia bot, howerver, has a special message for Katarina, as they are sisters in the lore.

  • "game_bot_Cassiopeia_defeated" = "I'll keep an eye out for you next time."
  • "game_bot_Cassiopeia_greeting" = "I just can't wait to face you."
  • "game_bot_Cassiopeia_special" = "Show me your skills, Katarina!"
  • "game_bot_Cassiopeia_victorious" = "GG!"

Additionally, the files reference several bots we haven't actually seen on live yet including : Darius Bot , Jarvan IV Bot, Maokai Bot, Nocturne Bot, Poppy Bot, Talon Bot, Tryndamere Bot, Urgot Bot, Xerath Bot, and Yorick Bot.

Here is a complete list of the assorted things bots will yammer on about.
"tr "game_bot_Alistar" = "Alistar Bot"
tr "game_bot_Alistar_defeated" = "You are strong!"
tr "game_bot_Alistar_greeting" = "Who's ready to lock horns with me?!"
tr "game_bot_Alistar_victorious" = "GG!"
tr "game_bot_Amumu" = "Amumu Bot"
tr "game_bot_Amumu_defeated" = "Let's play again some time!"
tr "game_bot_Amumu_greeting" = "Would you like to be friends?"
tr "game_bot_Amumu_victorious" = "GG!"
tr "game_bot_Annie" = "Annie Bot"
tr "game_bot_Annie_defeated" = "C'mon Tibbers, let's play one more."
tr "game_bot_Annie_greeting" = "Hi! My friend Tibbers wants to meet you..."
tr "game_bot_Annie_victorious" = "GG!"
tr "game_bot_Ashe" = "Ashe Bot"
tr "game_bot_Ashe_defeated" = "A battle worthy of Frejlord."
tr "game_bot_Ashe_greeting" = "Do your ancestors proud."
tr "game_bot_Ashe_special" = "I will face you, sister!"
tr "game_bot_Ashe_victorious" = "GG!"
tr "game_bot_Blitzcrank" = "Blitzcrank Bot"
tr "game_bot_Blitzcrank_defeated" = "My face is leaking."
tr "game_bot_Blitzcrank_greeting" = "Loading. Recommend program: Enjoy Selves."
tr "game_bot_Blitzcrank_victorious" = "GG!"
tr "game_bot_Brand" = "Brand Bot"
tr "game_bot_Brand_defeated" = "This is not the end..."
tr "game_bot_Brand_greeting" = "This world will be consumed in flames!"
tr "game_bot_Brand_victorious" = "GG!"
tr "game_bot_Caitlyn" = "Caitlyn Bot"
tr "game_bot_Caitlyn_defeated" = "Sharp shooting, everyone."
tr "game_bot_Caitlyn_greeting" = "The Sheriff's in town."
tr "game_bot_Caitlyn_special" = "I've got a cupcake for you, little Yordle."
tr "game_bot_Caitlyn_victorious" = "GG!"
tr "game_bot_Cassiopeia" = "Cassiopeia Bot"
tr "game_bot_Cassiopeia_defeated" = "I'll keep an eye out for you next time."
tr "game_bot_Cassiopeia_greeting" = "I just can't wait to face you."
tr "game_bot_Cassiopeia_special" = "Show me your skills, Katarina!"
tr "game_bot_Cassiopeia_victorious" = "GG!"
tr "game_bot_Chogath" = "Cho'Gath Bot"
tr "game_bot_Chogath_defeated" = "Guess you had the last bite."
tr "game_bot_Chogath_greeting" = "I will devour all disgusting humans!"
tr "game_bot_Chogath_special" = "Thank you for this auspicious game!"
tr "game_bot_Chogath_victorious" = "GG!"
tr "game_bot_Darius" = "Darius Bot"
tr "game_bot_Darius_defeated" = "You have proven your strength."
tr "game_bot_Darius_greeting" = "Strength will prevail!"
tr "game_bot_Darius_victorious" = "GG!"
tr "game_bot_DrMundo" = "Dr. Mundo Bot"
tr "game_bot_DrMundo_defeated" = "Mundo win?"
tr "game_bot_DrMundo_greeting" = "Mundo happy to meet you!"
tr "game_bot_DrMundo_special" = "May the best Mundo...Mundo."
tr "game_bot_DrMundo_victorious" = "GG!"
tr "game_bot_Ezreal" = "Ezreal Bot"
tr "game_bot_Ezreal_defeated" = "I let you guys off easy!"
tr "game_bot_Ezreal_greeting" = "Ready for the best?"
tr "game_bot_Ezreal_victorious" = "GG!"
tr "game_bot_FiddleSticks" = "Fiddlesticks Bot"
tr "game_bot_Fiddlesticks_defeated" = "Why aren't you afraid?!"
tr "game_bot_Fiddlesticks_greeting" = "The crows are circling..."
tr "game_bot_Fiddlesticks_victorious" = "GG!"
tr "game_bot_Galio" = "Galio Bot"
tr "game_bot_Galio_defeated" = "Your success is well deserved."
tr "game_bot_Galio_greeting" = "An honor to face you!"
tr "game_bot_Galio_victorious" = "GG!"
tr "game_bot_Garen" = "Garen Bot"
tr "game_bot_Garen_defeated" = "Well fought!"
tr "game_bot_Garen_greeting" = "Prepare to face Demacian Justice!"
tr "game_bot_Garen_victorious" = "GG!"
tr "game_bot_generic_defeated" = "Good game."
tr "game_bot_generic_greeting" = "Good luck, have fun!"
tr "game_bot_generic_victorious" = "Good game."
tr "game_bot_Graves" = "Graves Bot"
tr "game_bot_Graves_defeated" = "End of the line."
tr "game_bot_Graves_greeting" = "This calls for the ol' double-barreled "hello.""
tr "game_bot_Graves_special" = "Well, well, it's time I straightened you out, Fate..."
tr "game_bot_Graves_victorious" = "GG!"
tr "game_bot_Irelia" = "Irelia Bot"
tr "game_bot_Irelia_defeated" = "We defended to the last!"
tr "game_bot_Irelia_greeting" = "I fight for Ionia!"
tr "game_bot_Irelia_victorious" = "GG!"
tr "game_bot_JarvanIV" = "Jarvan IV Bot"
tr "game_bot_JarvanIV_defeated" = "You have won this day."
tr "game_bot_JarvanIV_greeting" = "Meet me in battle... and hold nothing back."
tr "game_bot_JarvanIV_special" = "Your schemes end here, Swain."
tr "game_bot_JarvanIV_victorious" = "GG!"
tr "game_bot_Jax" = "Jax Bot"
tr "game_bot_Jax_defeated" = "Imagine if I had a real weapon!"
tr "game_bot_Jax_greeting" = "Who wants a piece of the champ?"
tr "game_bot_Jax_victorious" = "GG!"
tr "game_bot_Karthus" = "Karthus Bot"
tr "game_bot_Karthus_defeated" = "You have earned a page in my book."
tr "game_bot_Karthus_greeting" = "Let me show you an alternative to life."
tr "game_bot_Karthus_special" = "My song is death."
tr "game_bot_Karthus_victorious" = "GG!"
tr "game_bot_Kayle" = "Kayle Bot"
tr "game_bot_Kayle_defeated" = "Stay true in victory and defeat."
tr "game_bot_Kayle_greeting" = "You shall be judged."
tr "game_bot_Kayle_special" = "I will bring you to Justice, Morgana!"
tr "game_bot_Kayle_victorious" = "GG!"
tr "game_bot_KogMaw" = "Kog'Maw Bot"
tr "game_bot_KogMaw_defeated" = "Still hungry..."
tr "game_bot_KogMaw_greeting" = "Oooh, tasties!"
tr "game_bot_KogMaw_victorious" = "GG!"
tr "game_bot_Leona" = "Leona Bot"
tr "game_bot_Leona_defeated" = "Alas, the sun sets once again."
tr "game_bot_Leona_greeting" = "Day breaks upon the battlefield!"
tr "game_bot_Leona_special" = "You'll pay for your heresy, Diana!"
tr "game_bot_Leona_victorious" = "GG!"
tr "game_bot_Lux" = "Lux Bot"
tr "game_bot_Lux_defeated" = "There is always light in the darkness."
tr "game_bot_Lux_greeting" = "Let's have a brilliant battle!"
tr "game_bot_Lux_victorious" = "GG!"
tr "game_bot_Malphite" = "Malphite Bot"
tr "game_bot_Malphite_defeated" = "Well pebbles."
tr "game_bot_Malphite_greeting" = "Let's rock."
tr "game_bot_Malphite_victorious" = "GG!"
tr "game_bot_Malzahar" = "Malzahar Bot"
tr "game_bot_Malzahar_defeated" = "The Void will never accept defeat."
tr "game_bot_Malzahar_greeting" = "Your fate cannot be avoided!"
tr "game_bot_Malzahar_special" = "You shall never stop us, Kassadin."
tr "game_bot_Malzahar_victorious" = "GG!"
tr "game_bot_Maokai" = "Maokai Bot"
tr "game_bot_Maokai_defeated" = "So this is what they call getting stumped."
tr "game_bot_Maokai_greeting" = "Do not defy nature!"
tr "game_bot_Maokai_victorious" = "GG!"
tr "game_bot_MasterYi" = "Master Yi Bot"
tr "game_bot_MasterYi_defeated" = "Your skills were superior!"
tr "game_bot_MasterYi_greeting" = "We shall see which way our paths lead."
tr "game_bot_MasterYi_special" = "Let us test our skills, Wukong."
tr "game_bot_MasterYi_victorious" = "GG!"
tr "game_bot_MissFortune" = "Miss Fortune Bot"
tr "game_bot_MissFortune_defeated" = "Don't get cocky. I'll be back!"
tr "game_bot_MissFortune_greeting" = "Who will fortune favor today?"
tr "game_bot_MissFortune_special" = "Get those oranges ready, Gangplank!"
tr "game_bot_MissFortune_victorious" = "GG!"
tr "game_bot_MonkeyKing" = "Wukong Bot"
tr "game_bot_MonkeyKing_defeated" = "Every mistake is a lesson."
tr "game_bot_MonkeyKing_greeting" = "Give it your all!"
tr "game_bot_MonkeyKing_special" = "I'm ready to face you, Yi."
tr "game_bot_MonkeyKing_victorious" = "GG!"
tr "game_bot_Morgana" = "Morgana Bot"
tr "game_bot_Morgana_defeated" = "I will never give up..."
tr "game_bot_Morgana_greeting" = "I will bring you all pain!"
tr "game_bot_Morgana_special" = "Let's settle this, Kayle!"
tr "game_bot_Morgana_victorious" = "GG!"
tr "game_bot_Nasus" = "Nasus Bot"
tr "game_bot_Nasus_defeated" = "The wheel never stops turning."
tr "game_bot_Nasus_greeting" = "We begin a new cycle!"
tr "game_bot_Nasus_special" = "I will not hesitate to stop you, Renekton."
tr "game_bot_Nasus_victorious" = "GG!"
tr "game_bot_Nidalee" = "Nidalee Bot"
tr "game_bot_Nidalee_defeated" = "I see you're no stranger to the wild."
tr "game_bot_Nidalee_greeting" = "I love playing cat and mouse."
tr "game_bot_Nidalee_victorious" = "GG!"
tr "game_bot_Nocturne" = "Nocturne Bot"
tr "game_bot_Nunu" = "Nunu Bot"
tr "game_bot_Nunu_defeated" = "This was a lot of fun."
tr "game_bot_Nunu_greeting" = "Here we go!"
tr "game_bot_Nunu_victorious" = "GG!"
tr "game_bot_Poppy" = "Poppy Bot"
tr "game_bot_Rammus" = "Rammus Bot"
tr "game_bot_Rammus_defeated" = "Ok!"
tr "game_bot_Rammus_greeting" = "Ok."
tr "game_bot_Rammus_victorious" = "GG!"
tr "game_bot_Renekton" = "Renekton Bot"
tr "game_bot_Renekton_defeated" = "One day, you will suffer!"
tr "game_bot_Renekton_greeting" = "I'll leave you all in pieces!"
tr "game_bot_Renekton_special" = "You will not escape me, Nasus!"
tr "game_bot_Renekton_victorious" = "GG!"
tr "game_bot_Ryze" = "Ryze Bot"
tr "game_bot_Ryze_defeated" = "You show promise!"
tr "game_bot_Ryze_greeting" = "I will show you arcane magic."
tr "game_bot_Ryze_victorious" = "GG!"
tr "game_bot_Shen" = "Shen Bot"
tr "game_bot_Shen_defeated" = "Balance favors you... this time."
tr "game_bot_Shen_greeting" = "The ever-watchful Eye is upon you."
tr "game_bot_Shen_victorious" = "GG!"
tr "game_bot_Shyvana" = "Shyvana Bot"
tr "game_bot_Shyvana_defeated" = "Dragons have no remorse."
tr "game_bot_Shyvana_greeting" = "I love the quiet before battle."
tr "game_bot_Shyvana_victorious" = "GG!"
tr "game_bot_Sion" = "Sion Bot"
tr "game_bot_Sion_defeated" = "We'll be back."
tr "game_bot_Sion_greeting" = "Come beat me if you want to win."
tr "game_bot_Sion_victorious" = "GG!"
tr "game_bot_Sivir" = "Sivir Bot"
tr "game_bot_Sivir_defeated" = "A great battle!"
tr "game_bot_Sivir_greeting" = "Think you can dodge my blade?"
tr "game_bot_Sivir_victorious" = "GG!"
tr "game_bot_Sona" = "Sona Bot"
tr "game_bot_Sona_defeated" = "... "
tr "game_bot_Sona_greeting" = "... "
tr "game_bot_Sona_victorious" = "GG!"
tr "game_bot_Soraka" = "Soraka Bot"
tr "game_bot_Soraka_defeated" = "May the stars remember this day!"
tr "game_bot_Soraka_greeting" = "Fight without hatred in your hearts!"
tr "game_bot_Soraka_special" = "Your crimes will catch up with you, Warwick."
tr "game_bot_Soraka_victorious" = "GG!"
tr "game_bot_Swain" = "Swain Bot"
tr "game_bot_Swain_defeated" = "Your tactics were cunning!"
tr "game_bot_Swain_greeting" = "Bear witness to the strength of Noxus!"
tr "game_bot_Swain_special" = "Pitiful prince!"
tr "game_bot_Swain_victorious" = "GG!"
tr "game_bot_Talon" = "Talon Bot"
tr "game_bot_Taric" = "Taric Bot"
tr "game_bot_Taric_defeated" = "Outrageous."
tr "game_bot_Taric_greeting" = "I've got just the gem for this occasion."
tr "game_bot_Taric_special" = "Malphite, never bring a rock to a gem fight."
tr "game_bot_Taric_victorious" = "GG!"
tr "game_bot_Tristana" = "Tristana Bot"
tr "game_bot_Tristana_defeated" = "Well, I had a blast!"
tr "game_bot_Tristana_greeting" = "Ready for some fireworks?"
tr "game_bot_Tristana_victorious" = "GG!"
tr "game_bot_Trundle" = "Trundle Bot"
tr "game_bot_Trundle_defeated" = "Don't start trollin me, please."
tr "game_bot_Trundle_greeting" = "I got all prettied up for this fight!"
tr "game_bot_Trundle_victorious" = "GG!"
tr "game_bot_Tryndamere" = "Tryndamere Bot"
tr "game_bot_Udyr" = "Udyr Bot"
tr "game_bot_Udyr_defeated" = "Your form is excellent!"
tr "game_bot_Udyr_greeting" = "What technique do you use?"
tr "game_bot_Udyr_victorious" = "GG!"
tr "game_bot_Urgot" = "Urgot Bot"
tr "game_bot_Veigar" = "Veigar Bot"
tr "game_bot_Veigar_defeated" = "No! No! No! This isn't over!"
tr "game_bot_Veigar_greeting" = "This will be a short game! Wait..."
tr "game_bot_Veigar_victorious" = "GG!"
tr "game_bot_Vladimir" = "Vladimir Bot"
tr "game_bot_Vladimir_defeated" = "You are truly the vessels of my destruction!"
tr "game_bot_Vladimir_greeting" = "I sincerely hope you're pumped for this."
tr "game_bot_Vladimir_victorious" = "GG!"
tr "game_bot_Warwick" = "Warwick Bot"
tr "game_bot_Warwick_defeated" = "Time to run!"
tr "game_bot_Warwick_greeting" = "I can smell your fear!"
tr "game_bot_Warwick_special" = "I'll eat your heart, Starchild."
tr "game_bot_Warwick_victorious" = "GG!"
tr "game_bot_Xerath" = "Xerath Bot"
tr "game_bot_Xerath_defeated" = "Your power is...formidable..."
tr "game_bot_Xerath_greeting" = "Observe power in its purest form!"
tr "game_bot_Xerath_victorious" = "GG!"
tr "game_bot_XinZhao" = "Xin Zhao Bot"
tr "game_bot_XinZhao_defeated" = "My spirit remains unbroken!"
tr "game_bot_XinZhao_greeting" = "True warriors are born on the battlefield!"
tr "game_bot_XinZhao_victorious" = "GG!"
tr "game_bot_Yorick" = "Yorick Bot"
tr "game_bot_Yorick_defeated" = "Victory... slips away."
tr "game_bot_Yorick_greeting" = "We shall rise to this challenge."
tr "game_bot_Yorick_victorious" = "GG!"
tr "game_bot_Ziggs" = "Ziggs Bot"
tr "game_bot_Ziggs_defeated" = "No no no no, I got my fuses crossed."
tr "game_bot_Ziggs_greeting" = "Gotta go yeah go now start yeah boom!"
tr "game_bot_Ziggs_victorious" = "GG!"
tr "game_bot_Zilean" = "Zilean Bot"
tr "game_bot_Zilean_defeated" = "Hmmm, if I remember correctly, we'll win the next one."
tr "game_bot_Zilean_greeting" = "I feel like I've done this before."
tr "game_bot_Zilean_victorious" = "GG!" "
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01-12-2013   #43 (permalink)
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IGN: MegaBoy740
Class: Support lt_mage
Level: 30
Guild: Prisma
Default

Small update to PBE, but client is having lots of problems now lol.

Quote:
A small update has been applied to the PBE!
There doesn't seem to be much in this one save for the name of the Thresh release skin, as well as a few WIP particles for that skin.

( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )

Deep Terror Thresh
We finally have a name that Thresh's release skin we've been gawking at for the past few days. The game files reference this underwater themed skin as "Deep Terror Thresh"! Unfortunately we still don't have an in game model. I do, however, have a untextured and WIP version of DT Thresh's Lantern.

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01-15-2013   #44 (permalink)
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Mega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond repute
IGN: MegaBoy740
Class: Support lt_mage
Level: 30
Guild: Prisma
Default

Surrender at 20: 1/14 PBE Update: Deep Terror Thresh Model

Quote:
The PBE has been updated! There aren't too many changes cropping up so hopefully this means Riot is gearing up to push this series of PBE changes to live in the next few days.
Continue reading for a closer look at the Deep Terror Thresh skin!

( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )

Deep Terror Thresh Model
After having the splash available for quite a while, we are finally privy to Deep Terror Thresh's in game model! He is now available for testing on the PBE and comes packed with a new recall as well as a slew of new bubbly, underwater particles.

Video preview:



Balance Changes:

Thresh
  • Flay ( E ) damage increased to 65/105/145/185/225 from 65/100/135/170/205
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01-18-2013   #45 (permalink)
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IGN: MegaBoy740
Class: Support lt_mage
Level: 30
Guild: Prisma
Default

Guess we're not getting him this week?

Quote:
Thresh, the Chain Warden Revealed Posted by NeeksNaman on Fri, 2013-01-18 16:30


The newest support champion to join the League is Thresh, the Chain Warden. This gruesome specter wields wicked, articulated chains, and specializes in harassing and disrupting opposing teams. His collection of crowd control effects thwarts enemy plans, while harvesting souls allows Thresh to grow in power.

Abilities:
  • Damnation (Passive): When Thresh stalks the Fields of Justice, minions, monsters and opposing champions occasionally manifest their essence as souls after they die. Gather the souls of fallen foes to power up Thresh’s Armor and Ability Power. Thresh gains no Armor per level normally.
  • Death Sentence:
    • (Passive): Thresh winds up his attacks, dealing more damage the longer he waits between strikes.
    • (Active): Thresh throws his scythe forward, dragging the first enemy struck a fixed distance toward him. Activate Death Sentence again to hurtle towards the bound unit.
  • Dark Passage: Thresh hurls his lantern towards a target location. Nearby allies gain a shield while inside the lantern’s area of effect. Teammates who click the lantern will be pulled to Thresh.
  • Flay: Thresh sweeps his chain, knocking all enemies in the direction of the blow.
  • The Box: Thresh creates a prison of walls around him that slow and damage enemies that cross through.

In game, Thresh is a support that thrives on communication and cooperation. He controls fights by displacing enemies and repositioning allies.

During the laning phase, Thresh uses the range of his basic attack to terrorize opposing champions with his Death Sentence passive. He shields his lane partner with Dark Passage and – with well-executed positioning – offers them the unique benefit of the lantern’s escape potential. Flay’s versatility lets Thresh push enemies into range for further harassment or swat them away to protect an ally.

In the mid game, the synergy between Thresh’s abilities shines. An opportune lantern can bring a teammate along for the ride when Thresh hooks an enemy with Death Sentence. Flay can chain into a mid-range Death Sentence to knock an opponent up and grab them out of the air. Thresh can put enemies in an even scarier situation by isolating them in The Box or can cast The Box and then drag or knock enemies into it to trigger the damage and massive slow from breaking its spectral walls.

Because Thresh scales through collecting souls for Damnation, an effective soul harvester will become a potent damage-soaking tank during the transition to late game. In team fights, Thresh frustrates enemy positioning with Flay and Death Sentence, while shielding allies with Dark Passage. The Box can inflict heavy burst damage and split enemy teams as they try to disengage.



Optimize Thresh by collecting souls and protecting your allies before wreaking havoc in team fights. Your opponents better listen carefully for the scraping sound of his encroaching chain, or it may be the last sound they hear!

As with any champion, Thresh’s abilities may change before release.

Lore:

Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.

Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.

Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.

Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.

''There are few things as invigorating as taking a mind apart, piece by piece.''
-- Thresh
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01-22-2013   #46 (permalink)
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Surrender at 20: 1/21 PBE Update: Particle Update and small Thresh change.

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A small update has been applied to the PBE.
Continue reading for a closer look at the changes, including a particle tweak for Jade Fang Cass's ultimate and a minor balance change for Thresh.

( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )

New Ult Particle on Jade Fang Cass
Jade Fang Cass's ult now turns enemies into pale jade colored stone instead of normal boring grey stone.


It's a very pale green.

Balance Changes
There was only one balance change in this patch, which is listed below. None of the changes mentioned in the air client of last night's PBE update have been implemented ( Shaco nerfs, new item, new build paths, etc ). My guess would be that was accidently pushed out to the air client earlier than Riot intended and should be disregarded for now.

Thresh
  • Dark Passage ( W ) shield value increased to 60/95/130/165/200 from 60/90/120/150/180.
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01-22-2013   #47 (permalink)
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I think Thresh will be an awesome top champ to play
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01-22-2013   #48 (permalink)
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Doubt it. Because of the way his passive requires him to walk over dead minion bodies, he has to get uncomfortably close to the enemy top laner (note: they're usually hard-hitting bruisers). Combined with his abysmal base defenses (bcuz he is support, lols!), I can only see Thresh dying and feeding the enemy top laner more than anything.

No, I honestly don't think his shield will keep him alive and healthy enough. The base amount on the shield is lower than even Riven's shield (that's saying a lot) and its cooldown way up to 22 at r1.

His Flay will not help him with the lane either because it's a wide-ranged AOE sweep with a 1.5 second slow. The slow amount is almost negligible in the case of top lane (because they all are either mobile enough or too mobile) and its AOE nature will only damage and push your lane.

His ability to harass with his Death Sentence passive might be nice and all, but just the nature of top lane will kill him. The only possible way I can see this working is if he enables some sickass ganks with his jungler using his lantern tosses, but it would essentially require the jungler to sit on a HUGE babysit duty because you're waiting on Thresh's passive to ramp up a respectable number that would enable him to fight the enemy top laner as well as hope that Thresh as a champion himself can do something for your team when the time comes.
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01-23-2013   #49 (permalink)
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Yeah, I can see Dark Passage definitely getting nerfed.
Jumping from inhibitor turret to the next turret.
Jumping from behind first turret, to the middle of bot lane.

Lol.
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01-23-2013   #50 (permalink)
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Lol ya I usually dont care so much when i watch these things to call something "broken." But dark passage just seems ridiculous. Apparently you can have a skarner ulti someone then have thresh pull that ulti'd someone to him along with skarner.
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Quote:
Originally Posted by Destroyer68
Lol ya I usually dont care so much when i watch these things to call something "broken." But dark passage just seems ridiculous. Apparently you can have a skarner ulti someone then have thresh pull that ulti'd someone to him along with skarner.
Pretty sure that got disabled unless they changed it again.

Guys, it's a support with only the capability to play aggressive. It's Blitzcrank v2. He'll probably drop dead in laning unless you **** up really bad. Pretty sure you can see where he drops his lantern. Wow, he dropped it far behind him, must be a gank. Wow, he threw it very far into the river, must be a gank.
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Quote:
Originally Posted by Nihil679
Pretty sure that got disabled unless they changed it again.

Guys, it's a support with only the capability to play aggressive. It's Blitzcrank v2. He'll probably drop dead in laning unless you **** up really bad. Pretty sure you can see where he drops his lantern. Wow, he dropped it far behind him, must be a gank. Wow, he threw it very far into the river, must be a gank.
You can drop it behind you out of enemy vision, and walk for a bit before your ally picks it up, like how it's done with Maokai in the champion spotlight.

and that's not even considering if he uses Q to jump on someone at the same time, if W does work that way that is.
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01-23-2013   #53 (permalink)
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Does the leash on the lantern to Thresh show for the enemy or not? I would imagine it does because there's already a UI for showing the leash range for Thresh's lantern (in which it breaks the leash and he can't pull anyone).
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Ya i just played against one. Not fun btw but you can see his latern. He's seriously on the broken side of things. He's just not fun to play against.
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.. LOL IM HATING IT... THE THRESH FROM MY TEAM CARRIED ME INTO A BUSH WITH 4 PPL INSIDE.. ):<
caps on purpose.
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01-23-2013   #56 (permalink)
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So they're seriously sticking with the 7800 for the first week...

Guess Thresh doesn't come out till next week... *cough*
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01-24-2013   #57 (permalink)
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Awesome log in music~

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01-24-2013   #58 (permalink)
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Has anyone tried out Thresh in the jungle? I was watching TheOddOne's stream and in one game he tried it out. Unfortunately, I fell asleep before anything really went on. I feel like his ganks could actually be pretty good, seeing as he has a grab, and then another skill that can knock you back? Something like that. And if he has his ult (DA BOXXXXXXX), it also slows and such.

But anyway, I don't really know how I feel about Thresh as a whole. Seems like his soul gathering can get you caught out if you're being careless (LET ME CLEAR THIS WAVE AND GET MORE SOULS WHILE I HAVE NO VISION ON ANY ENEMY CHAMPS). It actually happened in one of my games, where the enemy Thresh was farming in a lane by himself, and was about to go back in the brush when he realized he had missed a soul and walked out, then got buttspanked by me and 2 others on my team, lolz.

That one lantern skill does seem like it needs nerfing. Dat range, so long. But the actual idea of Thresh is pretty cool. His log-in theme fits so well, it makes me cry a little.
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Quote:
Originally Posted by nahnicoleee
Thresh in the jungle
Play him support.
 
01-24-2013   #60 (permalink)
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Well the guy who made it did say he can fulfill more than just support, but that means people have to learn how to use him in the non-traditional ways to be any good at them~
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