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01-05-2013   #1 (permalink)
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Default Future Feature Discussion: Loss of Control Indicators

Surrender at 20: Future Feature Discussion: Loss of Control Indicators

Quote:
Xelnath, one of Riot's Game Systems Designers, is currently hosting a featured discussion about Loss of Control indicators and looking for feedback ways to improve the way the UI informs players they have been crowd controlled.
Continue reading for a sample from the discussion, some user ideas that have merited a response, and a nice list clearing up the terminology associated with crowd control effects.

Here is Xelnath's initial forum post on the subject:
"Hello Summoners,

I'm Xelnath, game systems designer for Riot Games. In a nutshell, I focus on improving systems with a broad impact across all of league of legends, rather than champion or item specific issues. My team improved skill-shot rendering from fog-of-war, added recall and ward icons to the minimap and allowed you to silence players who spam emotes.

Now we're looking further into HUD and UI improvements to better indicate that you are stunned, silenced, feared, rooted, etc.

I'd love to hear your opinions and ideas to improve this feature.

Questions:
  • What information would you like about control impairing effects in League?
  • What information do you feel is the most important to convey?
  • The least?
  • How would you like this information conveyed?
  • Where would you like it to be conveyed?"
Xelnath also mentioned Riot's initiative to clean up the wording associated with various crowd control effects, proving a succinct list of each major crowd control effect and what it means:
" Now that we've decided to clean up terminology, here's what we're considering moving towards:

Rooted - cannot move.
Stunned - cannot act.
Silenced - cannot use abilities.
Disarmed - cannot use auto-attacks.
Suppressed - cannot act + cannot use summoner skills.

Slow - movement speed reductions.
Fear - cannot act, movement uncontrollable.
Taunts - cannot act, forced to attack the taunter.
Charm - cannot act, movement towards the charmer.
Blind - auto attacks always miss.

That said, the Disables we would likely show via UI are:

Hard CC: Suppression, Stun, Fear, Taunt, Charm
Can't Cast: Silence
Can't Move: Rooted
Can't Attack: Disarmed

Meaning that "soft" CC, such as movement and attack speed slows, are excluded."
While nothing concrete has came out of the discussion yet, there has been some interesting points brought up. Xelnath has already responded to summoners that have suggested things like making your screen flash when stunned, sounds for each major type of cc,different text colors ( similar to the purple for magic, red for phyiscal, and white for true damage ) for each major kind of CC, using icons and text to differentiate between the longest type of cc,and more.

Have something you would like to share or have a way to further prove the UI? Jump on over to the official forum thread and toss out your own ideas!
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01-05-2013   #2 (permalink)
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Because there was something fantastically bad about our current system that we needed a new cc UI over things that are more important?

gg roit
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01-05-2013   #3 (permalink)
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I'd love it if we had a timer in the corner for hard cc.
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01-05-2013   #4 (permalink)
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Needs shit like Dota2.
There's giant prison bars on your skills when you're silenced/stunned, and the game yells at you trying to do something that you can't.
It could also mean more voice acting, which is yaaaaay.
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01-05-2013   #5 (permalink)
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Quote:
Originally Posted by Nihil679
Needs shit like Dota2.
There's giant prison bars on your skills when you're silenced/stunned, and the game yells at you trying to do something that you can't.
It could also mean more voice acting, which is yaaaaay.
I could live with that.
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