As I’ve been hinting at for a little while now, the next champion is our new support character. While we’ll get to the details on her in the next few days, I wanted to pull back the curtain on what “support champion” means when we set out to create one.
First up, let’s discuss the differences between support characters, and the lane assignment of support – they overlap a lot, but they’re not the same:
Support characters are defined by being assisters and enablers for their allies – this is the core “support psychology” we want to achieve. Good examples of these characters are Janna, Lulu or Sona.
Support as a lane role is any character that can thrive on less gold, and has a strong lane presence – either offensively or defensively. Characters from the previous definition often fit here, but other characters go here a lot. For example: Leona is a tank, but plays the support role in a team. Alistar is a little of both because he’s a great linebacker.
So, with that out of the way: when we talk about a support character (like Nami – the new one!) we mean the first definition. Zyra, while able to play the support role, is not a support champion by these definitions – she’s more like a mage with an off-spec.
So, why should you care about Nami? Let me tell you!
She brings a combination of defensive utility (including a way to heal in combat situations!) and offensive “set-up”
She’s the water caster that you’ve anticipated for a long time – with a support leaning
She’s a regal mermaid – an archetype I think we can agree is a needed addition to the League lineup
Her offensive setup features a skillshot-style paradigm, something supports have only really had with Lulu; we wanted to expand a bit
While this is the concept art and the final has changed (as all concepts do through development), she’s drawn by the ridiculously talented Gem Lim
We’ve learned a lot of lessons from our supports, and think Nami shows how we can make a character who satisfies the core support psychology, and is healthy for the game. And with our commitment to developing a variety of champions, you’ll be seeing more supports coming next year – so this is far from the last example of that.
Look for more exact details, including skills and more art, in the upcoming days – and you will be able to check out Nami on the Public Beta Realm soon, too.
Doesn't quite look like a busty pillar.
11-15-2012 12:33 PM
YAY! Has a heal?! Morello actually allowed that? It must be the end of the world.
11-15-2012 12:37 PM
We need more water-based casters in League anyways.
11-15-2012 03:46 PM
Pretty; I might actually enjoy supporting again.
11-15-2012 07:14 PM
11-15-2012 10:26 PM
Looking forward to the new jungle in action and masteries more though.
11-16-2012 12:08 PM
Judging by her ratios, looks like she'll be an even better AP mid than Janna and Lulu.
High CDs you say? np, she has insane utility on all her spells (+ her passive applying on all of them), and all 4 of them deal damage. Ultimate and Q also have decent ratios.
Her supportive side looks pretty broken, and they give her damage and decent ratios on all her skills ugh.
11-18-2012 02:57 AM
Oh god the parrot already making jokes on the forums~
50 pages.. no way I can read every one of these posts. To sum up though, despite what you may think, I am not the single point of failure in a scenario where a busty lady makes it through our pipeline. I'm here to be one of many voices that chimes in when appropriate. Can I flip a table or two? Absolutely, if I deem it unnecessary. I really wasn't too terribly concerned about Nami because, well, I think she's a cool design.
Did I notice the ruffles revealing some fish flesh? Yeah, I saw it months ago. Did I think it was particularly a good idea to poo-poo the design when it was on its way, when it was gathering momentum, and when it was being passionately worked on by the artist? Hell no. This will be this particular artist's first champion ever in the game. It's her show in that regard. I didn't find the cleavage to be a monumental red flag.
When I saw the concept I was like.. look at this stuff, isn't it neat? Wouldn't you think this concept's complete? Wouldn't you think she's the girl, the girl that has, everything? Look at those frills, how they unfold. How many wonders can one mermaid hold? Looking around here you think, sure, she's got everything. She's got flippers and scepters a plenty. She's got dashes and splashes galore. You want complementary curves? She's got twenty. But who cares, no big deal, she wants more.
She wants to be where the players are, she wants to see, wants to see them fighting, thinking inside of those, what do you call them? Oh, brains! Flipping to mid you don't get to far. Supports are required for healing, casting, strolling along on that.. what's that word again? Lane! Up where they toss, up where they stun, up where they lane all day in the sun, wandering free, wished she could be, part of that role.
What would she pay, if she could play, out of those waters? What sort of gift, would let her lift, up to the game? Betcha in the rift, they get the drift, that they appreciate their healers. Crowd controllers, supporting rollers, ready to sustain, and ready to help with Carry's job. Lock up the gankers and get some assists. What's a Baron, and how does it, what's the word? Buff! When's it enough? Wouldn't they love, love to play some support up above?
Out of the sea.
Wished she could be.
Part of that roll.
..tune in next time when I explain our champion creation process akin to how the mice put together Cinderella's dress.
Several items have been changed in the files and in practice, but that have NOT had their tooltips updated in game. For example, Madred's Razors now deal 10 bonus true damage to neutral monsters and you can see that when you attack a monster, but you wouldn't know that by looking at the tooltip.
chance to deal bonus damage increased to 25% from 20.
Now deals 10 true damage to monsters
Attack damage lowered to 60 from 65
Bonus movement speed on active reduced to 50% from 100%
Now deals 10 true damage to monsters
Sword of the Divine
Attack Speed increased to 45% from 40%
Active cooldown increased to 60 seconds from 25 seconds.
Continue reading for all the latest PBE goodies, including Arclight Varus being enabled for testing, new particles for Bewitching Nidalee, a sparkly new scoreboard, updated Red/Blue/Baron particles, a new "HUD animations" option, and a slew of champion/item changes.
( REMEMBER: Everything on the PBE is tentative and subject to change )
The new Varus skin is now available for purchase and testing on the PBE. He still doesn't have any splash art but, on the champion info page, you can click to the right of Blight Crystal Varus and unlock him.
The newest support champion to join the League is Nami, the Tidecaller. A water caster who channels the primal energies of the ocean, Nami harnesses water’s restorative properties and commands the raw power of the tides themselves.
Surging Tides (Passive): Allied champions affected by Nami’s abilities have their movement speeds increased for a short duration.
Aqua Prison: Nami sends a bubble of water into the air to a targeted location that deals magic damage and displaces enemies hit by the bubble.
Ebb and Flow: Unleashes a surge of water that can target an enemy or allied champion. The water can bounce from champion to champion and deals magic damage to enemy champions and heals allied champions.
Tidecaller’s Blessing: Nami buffs an allied champion, adding extra magic damage and a slow to their attacks.
Tidal Wave: Nami summons a massive Tidal Wave from her position. The wave deals magic damage and slows all enemy units it passes through. Enemies closest to the initial spawn point are slowed for a shorter duration than those farther away, but all are slowed for a significant length of time and Tidal Wave has a large range.
As a support with powerful crowd control abilities, Nami’s kit gives her the potential to impact every phase of your games. In lane, Nami excels at applying constant pressure to the enemy. The buffs provided by Tidecaller’s Blessing allow her lane partner to come out ahead in exchanges, and the long-distance stun from Aqua Prison can keep low health enemies from engaging safely. Moreover, because her healing skill also bounces to damage nearby enemies, Nami’s core support abilities work best when her partner is on the attack.
In the mid game, when teamfights become more frequent, the utility of Ebb and Flow increases. The more champions the wave can bounce to, the more efficient it becomes. You can use Aqua Prison and Tidal Wave to disrupt opponents’ positioning with stuns and slows, and take advantage of her passive combined with Tidecaller’s Blessing to help chase down a fleeing enemy champion.
With her potent combination of crowd control and buffs, Nami continues to have a substantial presence in team fights once the transition is made to the late game. Even though she’s not on the front lines dishing out damage, Nami becomes a fantastic initiator through the range of her ultimate. The enormous distance covered by the rushing Tidal Wave can easily force a teamfight, or allow her team to disengage while their opponents are slowed under the weight of the tide.
Continue reading to preview the latest PBE content, including the new legendary Eternum Nocturne skin, the splash art for Arclight Varus, and more!
( REMINDER: Everything on the PBE is tentative and subject to change )
Riot sure didn't waste any time getting the recently announced legendary Nocturne skin on to the PBE. Eternum Nocturne is now available for testing and comes complete with everything you would expect a legendary skin to have: all new particles, animations, sounds, and a new voice over..
Continue reading for the latest batch of PBE content, including new splash arts for Brand and Morde, new particles on Eternum Nocturne, more updates to the scoreboard, and a few balance changes. Strangely, Nidalee's models have also been reverted back to the same models that are on live servers.
( REMEMBER: All of the content on the PBE is tentative and subject to change. )
New Splash Arts
While we still don't have any Nidalee or Nami splash arts, this patch treated us to brand new default splashes for both Brand and Mordekaiser.
There was also a slight change to the new masteries in this patch as Vampirism and and Strength of Spirit have switched places. Not sure if this is intentional as the icons have not changed.
Passive Gold reduced to 2 gold per 10 seconds down from 4 gold.
It's activate now only grants bonus movement speed if the owner is a melee champion.
Nidalee Model's reverted
Tucking this down here because I'm not sure if it was an error, some sort of delay, or a response to community dissatisfaction , but Nidalee's models have been reverted from her visual update models to her normal, triangle feet models. I assume this is only temporary and her new models will make a return shortly.
Liking that Brand one :)
But wtf at Nidalee revert? O_o
11-26-2012 08:52 PM
Morde needed it.
11-27-2012 05:24 PM
Some more Karma tweets!
@RiotGuinsoo: I'm getting excited for Karma. I'm buffing her Mantra Soul Shield today. It's not viable or interesting compared to Q or W #leagueoflegends
@RiotGuinsoo: I'm feeling frisky, so here's what we're trying with Karma's Mantra Soul Shield: "Stuns in an area around the target, damaging targets...
@RiotGuinsoo: ... and shielding the target based upon how many targets were hit." #leagueoflegends
Here is Hippalus sharing the details of the upcoming inactive account purge and name change sale.
"When Patch 1.73 arrives in mid-December (the 11th at the earliest), we’ll be rounding up inactive accounts to make those summoner names available to players. To make it easier for you to pick up a new summoner name, we’re also putting name changes on sale for 50% off.
An inactive account is any account under level 6 that hasn’t played a game since January 1, 2012. To keep those accounts’ names, you’ll have to log on and play at least one game between now and Sunday, December 9, at 11:59 PM PST. If you miss the deadline, don’t worry – your account is still active, but you’ll be prompted to choose a new summoner name when you log in next time. Only inactive accounts are at risk to lose their summoner names.
From the release of Patch 1.73 through December 26, summoner name changes will cost 650 RP, down from their normal 1300 RP price. As part of your Season Three prep, why not upgrade your summoner name to one that foreshadows your impending domination?
We look forward to seeing your creative new aliases on the Fields of Justice soon!"
Perhaps more interesting than the sale is the time frames for the 1.73 patch, which reveal that the current PBE patch (1.72) is planned for release sometime very soon..
"Patch 1.72 should go out within the next week. The Name Change cleanup will be in the one after that, patch 1.73."
NEXT WEEK!!!! ;alkds;lfka Please please please be the items + NAMI.
11-27-2012 08:44 PM
They need to relax with karma, it almost does seem like they're overdoing it here xD
Pantheon Portrait Update Pantheon's champion portrait has been adjusted to a straight clip from his splash art instead of the orange background it had before. Sort of a weird change but it makes sense...
Continue reading for the grab bag of small changes, including a tweak to Master Yi's new summoner portrait, some holiday resources for the shop, two new summoner icons, and a minor change to the utility tree.
( REMEMBER: Everything on the PBE is tentative and subject to change! )
Tweaks to new Master Yi portrait
Master Yi's brand new champion portriat got slightly tweaked in this patch, focusing it in a little bit more and turning up the green.
New Summoner Icons
Two new Summoner Icons popped up in this update, although it is unclear what they are for. It's totally possible they could be exclusive to the SEA/Chinese servers, similar to the Chibi champion portraits present in the files.
Slight Utility Tree Change
If you remember a PBE patch or so ago, Vampirism and Strength of Spirit flipped places in the utility tree. That change is still present but Expanded Mind is NO LONGER connected to Vampirism, as when the two masteries switched places it was still connected.