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10-19-2012   #1 (permalink)
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Default Price reductions, DFG nerfs, and more on Icons & Ward Skins

Surrender at 20: Price reductions, DFG nerfs, and more on Icons & Ward Skins,

Lady luck is smilin'! You came here just in time to check out day's batch of red posts!
Continue reading to catch up on what Hippalus had to say about the upcoming Sinister Summoner Icons, Ward Skins, and champion price reductions, as well as read up on Morello's opinion of the DFG nerfs.
Upcoming Summoner Icons
Hippalustook to the forums to address some issues and complaints regarding the upcoming Sinister Summoner icons, awarded to players who have purchased a certain amount of RP between October 1st and November 13th. He mentions both an alternative way for summoners to earn these icons, by spending RP instead of just buying RP, and that they plan to award icons for things like lifetime RP purchases in the near future.
"Hi all – I’ve heard your concerns with the summoner icon rewards and wanted to communicate more on the background of why these icons were created.

We have plans to provide players with permanent summoner icon rewards for many different things over the next several months, including lifetime RP purchases as well as good behavior in game. The Shadow Isles summoner icons were specifically designed to reward players for participating in the Shadow Isles and the Harrowing offerings, with some of the icons being extremely rare for those who provide the greatest amount of support. However, I understand the frustration of those who feel they haven’t been rewarded for past RP purchases, or for other contributions such as being a great player in-game, but I can assure you, it is coming.

Also, players have raised the fair point that under the current plan they will not even be rewarded for buying Shadow Isles or Harrowing content with RP that they had purchased prior to October, and I agree that doesn’t really capture the spirit of the promotion. Therefore, a few days after the end of the promotion, we will retroactively grant Shadow Isles icons to players if the RP spent from October 1 – November 13 is greater than the RP purchased during that time and qualfies them for an additional tier of rewards."
In case that end part was a little confusing, he clarified by saying:
"Yeah I know it's somewhat confusing - I'll try again.There are two ways to earn these icons.

#1) By buying RP between October 1 - November 13. It doesn't matter when you spend it. The total amount of RP bought determines which tier you earn. Icons earned this way will be distributed DURING the Shadow Isles promotion.

#2) By spending RP between October 1 - November 13. It doesn't matter when you bought it. The total amount of RP spent determines which tier you earn. Icons earned this way will be distributed AFTER the Shadow Isles promotion (and only if you haven't already been given the icon)."
However if you earn your icons by this new option of spending RP ( regardless if it was bought online or redeemed through a card ) , you'll have to wait until after November 13th to get them.
"Exactly. Icons earned this way will be distributed after the promotion is over. Icons earned by purchasing RP will be distributed on an ongoing basis throughout the promotion beginning within the first 24 hours after the Shadow Isles patch."
Hippalus also remarked about the future plans for holiday icons, saying:
"No plans yet for future holidays, but it is more likely we will focus on rewarding other things besides RP buying/spending during the winter holidays."
Ward Skins
Similar to the above, players greeted the newly announced ward skins with a hearty dose of criticism, particularly critical of the fact they are temporary unlocks. Hippalus also made a post addressing these concerns and explained what they hoped to achieve with what he refered to as the "Ward Skin Experiment".
"Hi, Hippalus here. For those looking to rage about ward skins being available for rental only, let's do it on this thread.

The long term plan if the experiment is successful is to have ward skins available for permanent purchase at a reasonable price (similar to regular skins). But, the problem with selling a new type of permanent content without testing it first is that it doesn't work for some reason (lack of interest, interferes with gameplay), there is no good way to remove it because it has been permanently sold to players.

My idea was to test ward skins as part of an event, in a way that would make it easier to end the experiment if it doesn't work, hence ward skins at a reasonable price for a week or two during the Harrowing/Shadow Isles. Is it a perfect experiment? No. Does it hurt players? I don't think so. Players who are against the concept of rentals should feel free not to participate, but I hope to still gather enough data and feedback to help us decide if ward skins should become a permanent or temporary part of the game going forward."
He also elaborated on this a bit more, saying
"We all play LoL and want it to be around for many, many years, and we try to make decisions with that in mind. If ward skins prove to not be viable for some reason, it does not make sense to maintain a tab in the store or to have our in-game design team account for them indefinitely into the future. That tab in the store would someday need to be replaced by a tab for something that players want and that makes the game better.

Therefore, we had a couple choices. We could have done months of research to develop and justify a launch plan for making ward skins a permanent part of the game. Instead, we came up with a plan that could be implemented in weeks and that would give us much more relevant information (although admittedly not perfect). This experimentation process may be somewhat more painful in the short term, but a few years from now I have no doubt that our game will be better because of these types of tests, not in spite of them."
Upcoming Price Reductions
Hippalus also mentioned that we will be seeing some price reductions on Cassiopeia, Kog'Maw, Corki, and Anivia soon, saying:
"There will be another round of price reductions at the end of the month. Cassiopeia and Kog'Maw will be lowered to 4800 IP and 880 RP, while Corki and Anivia's RP cost will be reduced to 790 RP.

We are also still working on a long term champion pricing plan that will add more certainty to price reductions going forward. I will present the proposed plan as soon as I have a little more data from the recent price reductions and I have gotten more feedback internally."
Deathfires Grasp Nerfs
Morello shared his thoughts about the recent PBE nerfs that removed the CDR and vastly reduced the damage on Deathfires Grasp.
"Well, to be unpopular, they dialed down my suggestion. I wanted to remove it from the game.

I think that item's existence destroys diversity and interest - you should just use DFG on all burst casters, and all balance needs to factor in an extra nuke. There's no case where DFG is good and DFG isn't abusive - that basically is the definition of toxic."
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10-19-2012   #2 (permalink)
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I don't like how Morello just wanted to remove the item altogether but he does have a good point, that item is just too good. I've seen champs take it even when their main burst already does more than secure kills. It's just that the HP% damage just makes the game easy mode.

Even before the hardcore buff, I found myself always using the active on Veigar even when my Q+R is more than enough to kill someone just because it's too good.
 
10-19-2012   #3 (permalink)
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It's a hazard item, giving AP champions - who are notoriously high damage to begin with - an added high damage nuke that also feeds more to their already established ability... I don't know how it passed playtest.
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