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10-15-2012   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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IGN: Dezel
Class: Support lt_mage
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Default Mastery Changes for Season 3, Champion Scale, and Skin bugs.

Surrender at 20: Mastery Changes for Season 3, Champion Scale, and Skin bugs.

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Are we all rested and recovered from all the exciting S2 World Championship stuff? Shall we usher the first Monday under the reign of our new World Champions ( who I won't disclose in case someone has made it THIS far without it being spoiled for them ) with a handful of red posts?
Continue reading for a trio of red posts - one mentioning we can expect mastery changes for S3, the next talking about the art teams intentions to address champion scale/size, and the last one promising an upcoming fix for some particle bugs on Janna and Championship Riven.

Remember the revamp of the mastery trees from the beginning of season two? Well, Morello mentioned that something similar to that is in store for the upcoming season.
"In Season 3, we'll be doing a series of mastery changes (much like what we saw for Season 2). FeralPony and I will be giving more details once it's a bit more locked down."
Between this, the items overhaul, and all the other big projects we keep hearing about, it looks like were in line for a storm of change coming into Season 3.

Our next red posts comes as a reply to a summoner inquiring about why some champions are so much taller or scaled up than others, citing how absurdly tall new Soraka is and the difference in overall size between Pentakill Sona and other Sonas as specific examples. RiotNarya tossed up a reply, saying:
"Yup, we are aware and are planning to equalize the champs so the lineup makes sense from a scale perspective. Many of the champs are, in fact, off scale. Compare MF to some of the Sona models for example. Those are both female champs of approximately the same height, etc. and they are very different. Don't have an exact timeline but it's on the radar!"
A few of you may have noticed the charge up particle on Janna's Howling Gale has been a bit darker since the 10-11 live patch. Similarly, a few of you may have also noticed that the newly released Championship Riven skin, which feature's a cast of blue colored particles, has the an out of place green particle on her Q. As you probably guessed, these are both mistakes and ricklessabandon commented that they will be remedied shortly, saying:
"excluding frost queen janna, the start up particle on howling gale and the feather particles on zephyr are missing their textures so they appear all black or blue (respectively) right now.

it's a mistake on our part and will be fixed in the next patch along with riven's broken wing particles.
sorry about thatů ; _ ;"
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10-15-2012   #2 (permalink)
Mega
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IGN: Dezel
Class: Support lt_mage
Level: 30
Guild: Prisma
Default

More info!

(Hopefully since Karma is listed first she's the next one being updated!)

Quote:
Hey there, how you doing? Have a rough day at work/school/nothing? I suggest you just sit back, relax, and enjoy a nightcap of red posts.
Continue reading for a grab bag of posts from Morello, detailing a few things they are aiming for with the upcoming item rework and which champions are up next for ability reworks, as well as several posts from rjcombo about features such as the ranked ladder, VOIP, and achievements.



Let's start off by looking at a post, from Morello, about what support players can expect from the upcoming item overhaul.
"We are adding a lot of support-oriented items with this in mind, though, and alternate ways to get gold (cool new mastery for supports inc...). I actually don't mind zero CS - I mind that support don't get gold that they can use to buy cool items. That is what we'll fix here.

Zero CS is needed to keep support viable (it's actually always been the optimal way to play, players just didn't have that down pre S2), but they get to do a lot of other interesting things in lane like harass, peel or set up kills. Making the lane fight for CS is inferior to that."
He also commented about diversifying the starting builds and moving away from the boring standard of Boots + 3 HP bots, saying:
"Definitely looking at this - we'll be getting away from same starts."
Additionally, he remarked they are aiming to make Attack Speed / On-hit builds ( think Malady + Madred's Blood Razors ) viable, saying:
"Actually yes - we're trying to make that a viable build."
Fielding a question about which ability rework we might see next, Morello shared that Karma and Heimerdinger are the current focus, saying:
"Some priorities have changed, as is normal, but right now our rework focus is Karma and Heimerdinger. Might revisit Kayle at another point.

And none of these will make progress till after Season 3 changes go out./"
Continuing on that train of thought, he dropped just a little status update on the Heimer remake, saying:
"Xyph is working on an overhaul, but nothing to say beyond that yet. Will still be a bit."
Furthermore, Morello dropped off a response to someone curious to why it takes so long to complete reworks and why Riot doesn't just divert other designers to help clean up the champions who need it the most.
"This is because resource allocation is very complex. I'll give you a fast answer about it here though

Essentially, the design resources aren't as tough to get, but if it requires art (Katarina, for example) those resources are tighter. Additionally, one designer is all a project needs (and more in many cases is damaging) - IronStylus put it pretty eloquently when he said "no matter how many mothers you throw at it, it takes nine months to make a baby."

Testing is actually the tougher thing, which we have separate environments for. Balancing the game actually isn't more work per champion released, just requires more sophisticated analysis. So things like Season 3 do impact reworks, but new champions really don't effect it - we just hired enough people to do both (since champions are cool and important too). We actually just added more to a "reworks team" also to increase this output.

Could we do anything faster if we literally dropped everything and only did that? Sure, but the cost/benefit of only doing that would be pretty silly. Game development is all about this kind of thing."
rjcombo, Riot's lead features designer, made mention that Riot will be aiming to improve the ladder system, although unclear whether he means something new all together or just an implementation of the ladder into the game client, as it's currently only available by going to the LoL website. He says:
"I did reveal several features we're actively working on in an earlier post in this thread, but one thing I forgot to mention is ranked play. We aren't satisfied with the current state of the ladders, and will be making improvements to that aspect of the game."
Likewise, also shared his thoughts on a built in voice chat feature for League.
"We've done some research on this and are not convinced native VOIP is highly valuable for improving the community experience, especially when the players communicating are strangers. For players who are familiar with each other, there is already a host of great 3rd party solutions for voice.

That's not to say we'll never add VOIP to the game. It's just not a high priority."
He also spoke very briefly about the a possibility of seeing an achievement system in S3, saying:
"It's unlikely we'll have achievements for the start of Season 3, but maybe during the season. I can't make any promises. What I can say is, if we add an achievements system, we'll be very focused on making sure players aren't encouraged to do silly things to earn rewards"
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LinkBack to this Thread: http://ggftw.com/forum/league-legends-lol/118007-mastery-changes-season-3-champion-scale-skin-bugs.html
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PSA: TF's new model is not "unnaturally tall". Riot are re-sizing all the older champs to scale, so he is in fact a normal human being. : leagueoflegends This thread Refback 10-21-2012 01:07 PM

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