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Join Date: Dec 2007
Location: East Coast, US
Small talk about Trundle & Karma and some UI Improvement Discussion
Surrender at 20: Small talk about Trundle & Karma and some UI Improvement Discussion
Here is your daily dose of red posts, comments or threads made by the men and women behind League of Legends!
Continue reading for a set of red posts regarding some of the under appreciated champions and even more concerning future improvements to the UI.
In a thread questioning if Rioters are even attempting to balance and improve some of the least played champions, Morello commented briefly about the idea of reworking and updating Trundle, saying:
"Eventually, not yet though. We may have little cleanups in the interim."Morello alsospoke a tad about the Karma rework ( which we heard an update about yesterday ) and why other champions, such as Xin Zhao, has reworks completed before hers.
"It's a work-to-value ratio. Xin was also more overdue than Karma due to time released-vs-rework need. This is the work-in-progress version of a new UI ( meaning incomplete and having some wonky stuff like map/score not working right ) , provided by a Rioter about two months ago on reddit. Since there have been a number of questions about an updates to the UI, I figured I'd share this aptly timed post from rjcombo;
Additionally, Karma is much harder, and work can sometimes take unexpected turns or not work out as planned. Originally, I think we estimated Karma would be sooner, but Guinsoo bit off a lot more than he thought with it, so it's still being worked on.
So buffing a number by 10 is trivial to do, a full rework can take much longer. That can effect the decision a lot."
"We have to be super careful about altering the HUD as players tend to be very sensitive to such changes. That being said, we do want to revisit quality and usability of the UI." No big reveal here right? We've known there has been a new UI in the works but we haven't heard much about it lately. He
He continued on, mentioning his want to revisit the options menu and craft up some custom keybinds for each character.
"We'd like to revisit the options menu in general, so this might be something to include when that happens."He also expressed the goal of better and more comprehensive tracking of end game stats
"Better stat tracking and presentation in general is something we're working on."Sort of keeping on the same page, boourns, a UI Designer, mentioned a few UI related things, talking about both in game item purchases,
"... I am in favor of allowing players to undo purchases/sales/combines that they make by mistake throughout the game if we can cover off the abuse cases."and a UI indicator for which skills you've ranked up,
"Actually with the new HUD we are working on we will show pips to tell you how many points you've put into a skill. That should make situations like starcall more obvious." Clipped from the previous new UI show, we can see an easy to read indicator for what abilities you've invested in! What do you guys think about the idea of these improvements? Yay or nay on the tentative UI?