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07-03-2012   #41 (permalink)
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I already tried ;D

Pew pew and the tower's dead.

Actually Wits End is one of the recommended items for him *cough*
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07-03-2012   #42 (permalink)
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Art Spotlight~

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07-04-2012   #43 (permalink)
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That singed skin is such a wannabe Bane
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07-04-2012   #44 (permalink)
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Quote:


If youíre ready to add a little versatility to your fighter or ranged carry game, look no further than Jayce, the Defender of Tomorrow. Jayceís transforming weapon allows him to adapt to nearly any situation, making him an extremely versatile champion for whatever role you need filled on the Fields of Justice.

The lynchpin in Jayceís kit is his ultimate. Starting with a free rank at Level 1, Jayce can activate his ultimate to transform his weapon into either the short range Mercury Hammer or the long range Mercury Cannon. Each time he transitions heíll receive a bonus effect on his next basic attack that either shreds the targetís defensive stats (ranged mode) or deals significantly increased damage (melee mode).

Selecting the right weapon type for your current engagement is the key to playing Jayce effectively. While ranged, Jayce can pepper enemies with ranged attacks, deploying Shock Blast and Hypercharge to wear down opponents while utilizing Acceleration Gate to keep his team at a safe distance. Having worn an enemy down in this manner, Acceleration Gate can be repurposed to give chase, allowing him to shift his weapon into its hammer form and leap into the fray with To The Skies!
Once heís closed the distance, he can utilize Thundering Blow to pick up a quick kill, while the additional Armor from being in melee mode gives him the toughness necessary to either withdraw or continue fighting at close range. However you choose to play Jayce, canny shifting between his weapon modes will make or break your success on the battlefield.


Abilities (Mercury Hammer):
  • Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
  • To the Skies!: Jayce leaps to an enemy dealing physical damage and slowing enemies.
  • Lightning Field:
    • Passive: Jayce restores mana per strike.
    • Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.
  • Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
  • Transform: Mercury Cannon (Ultimate): Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Abilities (Mercury Cannon)
  • Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
  • Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
  • Hyper Charge: Jayce gains a burst of energy, increasing attack speed to maximum for several attacks.
  • Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
  • Transform: Mercury Hammer (Ultimate): Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.


Lore:

Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. He rose to prominence as an inventor, one whose magnetic personality and innovative creations brightened the lives of his nation's people. However, his technological marvels also attracted the attention of Piltover's enemies. Viktor, the machine-augmented scientist from Zaun, staged a deadly raid on Jayce's laboratory. Barely impeded by the lab's meager security force, Viktor stole designs for an arcane power converter. Jayce was sure Viktor would use his technology to create devastating weapons. He implored the Piltover government to respond, but the officials were unwilling to support an act of aggression. He decided to take matters into his own hands, realizing that if he did not strike back now, Piltover would never be safe.

Jayce returned to his laboratory and began making preparations for his one-man attack. After an intense period of research, development, and hands-on testing, he emerged. He had created an array of powerful armaments, including his crowning achievement - the versatile, transforming Mercury Hammer. Armed and ready, Jayce began his assault, easily smashing aside Viktor's acolytes as they rushed to stop him. Jayce fought his way into the heart of the lab and confronted Viktor, forcing the Zaunite to flee. After destroying Viktor's prototype weapon, Jayce returned to Piltover where he was hailed as a hero. He reveled in the adoration, but he knew that his actions had provoked the nation's enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.

''Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof.'' - Jayce
Are we getting another weekend patch?
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07-05-2012   #45 (permalink)
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Quote:
Originally Posted by Mega
Are we getting another weekend patch?
inb4 game breaks
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07-05-2012   #46 (permalink)
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Honestly, if it is a weekend patch as opposed to a next Wednesday/Thursday patch people should be grateful at all that Riot are even working on the weekend.
 
07-05-2012   #47 (permalink)
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Well they do seem to keep changing patch days the last couple of months lol.
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07-06-2012   #48 (permalink)
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I was right?

Spotlight:


Quote:
New Skins in the Store
  • Full Metal Jayce

League of Legends v1.0.0.142

Ahri
  • Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
  • Fixed: Spirit Rush's damage now matches the tooltip

Akali
  • Crescent Slash
    • Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
    • Now activates Mark of the Assassin's secondary damage

Alistar
  • Trample
    • Damage reduced to 7-24 from 10-27
  • Triumphant Roar
    • Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80

Anivia
  • Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form

Ashe
  • Fixed: Hawkshot now displays the correct buff icon

Caitlyn
  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2000/2500/3000 from 1900/2050/2200
    • Channel time reduced to 1 second from 1.25 seconds

Darius
  • Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)

Dr. Mundo
  • Fixed: Burning Agony can now be turned off at low amounts of health
  • Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations

Fiora
  • Blade Waltz
    • Cooldown reduced to 130/120/110 from 150/130/110

Gragas
  • Base Health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
    • Mana cost reduced to 50 at all ranks from 50/55/60/65/70

Janna
  • Zephyr
    • Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
    • Slow duration reduced to 3 seconds from 4 seconds
  • Monsoon
    • Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks

Karthus
  • Requiem
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

Kennen
  • Attack Range reduced to 550 from 575
  • Attack animations are now more responsive

Kog'Maw
  • Living Artillery
    • Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)

LeBlanc
  • Sigil of Silence missile speed increased to 2000 from 1400
  • Distortion
    • Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
    • Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa

Lux
  • Base Mana Regen per 5 seconds increased to 6.6 from 5.6
  • Light Binding
    • Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
  • Finales Funkeln
    • Mana cost reduced to 100 at all ranks from 100/150/200
    • Cast range now displays on the mini-map

Miss Fortune
  • Double Up
    • Range increased to better match her attack range
  • Make It Rain
    • Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
    • Mana cost reduced to 80 at all ranks from 80/85/90/95/100

Morgana
  • Fixed: Tormented Soil continues dealing damage if Morgana dies

Nautilus
  • Dredge Line
    • Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
    • Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
  • Depth Charge
    • Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
    • Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds

Nunu
  • Visionary
    • Attacks required to activate reduced to 5 from 7
  • Consume
    • Damage increased to 500/600/700/800/900 from 400/525/650/775/900
    • Damage dealt to Dragon and Baron increased to 100% from 50%
    • Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%

Orianna
  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability Power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1200 from 1275
    • Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
    • Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
    • Ability Power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance Ability Power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied Champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • Fixed: Shockwave no longer stuns units for longer than the duration of the movement
    • If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

Rammus
  • Powerball
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
  • Reduced the spell casting and movement delay after collision
  • Defensive Ball Curl mana cost reduced to 40 from 50

Sejuani
  • Fixed: Sejuani's run animation now changes according to her movement speed

Shen
  • Stand United
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

Singed
  • Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect

Sona
  • Hymn of Valor
    • Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
    • Champion prioritization range slightly increased to better match her attack range

Soraka
  • Astral Blessing
    • Armor buff duration reduced to 3 seconds from 5 seconds
  • Wish
    • Cooldown increased to 160/145/130 seconds from 120/110/100

Veigar
  • Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)

Xerath
  • Locus of Power
    • Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
  • Mage Chains
    • Missile speed increased to 2100 from 1700
    • Ability Power ratio increased to 0.8 from 0.7

Ziggs
  • Bouncing Bomb
    • Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100

Zilean
  • Fixed: Chrono Shift now grant assists even if the target does not revive

Items
  • Hovering over items with auras or actives now shows their effect radius
  • Athene's Unholy Grail
    • Ability Power increased to 90 from 80
    • Magic Resist increased to 40 from 36
  • Ionic Spark
    • Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
    • Chain lightning damage increased to 125 from 110
  • Quicksilver Sash
    • Combine gold cost increased to 900 from 700
    • Magic Resist reduced to 48 from 56
  • Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths

Summoner Spells
  • Ignite
    • No longer useable on minions (still useable on jungle monsters)

Co-op vs. AI
  • Bots are now more likely to use abilities while retreating
  • Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
  • Fixed: Bots no longer forget they are being chased
  • Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
  • Re-enabled Alistar Bot

General
  • Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
  • Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
  • Spectators will now hear callouts indicating which team kills Dragon and Baron
  • Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
  • Champion-only targeting and pet control keys are now bindable
  • The Proving Grounds
    • Removed Nexus Turret health regeneration
    • Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
  • Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
  • Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
  • Fixed a bug with Ezreal’s Mystic Shot range at different levels.
  • Dominion Nexus Crystal now displays over the shrine in Dominion
  • Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
  • Fixed a typo in the Air Client for Gangplank’s Raise Morale
Click here to view the patch notes on the League of Legends Timeline.
Click here to comment
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07-07-2012   #49 (permalink)
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That Orianna Q nerf /facepalm.
Community: OMG ORIANNA'S BALL TRAVELS TOO SLOW
Riot: Nerfs missile speed.

I just hope the other overall buffs make up for it, but that Q nerf really is pretty hardcore...
 
07-07-2012   #50 (permalink)
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Played around with him in a bot game, then stomped a normal.



I think leveling W first may be the way to go in any role, huge DoT damage on hammer W (Lol 380 damage at Lvl 5), huge damage and shorter CD on cannon W, which isn't a skill shot either.

Cannon Q is a poke skill shot and not a burst damage skill, and E+Q is really predictable. Hammer Q is utility only.
Leveling E only makes 1 damaging skill stronger.

and Hammer E is pretty hilarious, I keep thinking its a utility skill but then I forget it deals 20% max HP damage and end up getting all the kills LOL

Only tried him as AD carry role and have to say he's pretty fun and STRONG ._.
I just hate his splash.

Last edited by Kenzor; 07-07-2012 at 05:37 AM.
 

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