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04-07-2012   #21 (permalink)
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some possible patch notes

Hecarim The Shadow of War - Stats
Damage: 56 (+3 per level)
Health: 535 (+95 per level)
Mana: 250 (+40 per level)
Movement Speed: 320
Armor: 20 (+4 per level)
Magic Resist: 31.25 (+1.25 per level)
Health Per 5 Sec: 8
Mana Per 5 Sec: 6.5
Hecarim The Shadow of War - Skills

Warpath
Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

Devastating Charge
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.
Cost - 60 Mana
Range - 300


Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.
Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing neaby enemies to flee from Hecarim for 1 seconds.
Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost - 100 Mana
Range - ?


Rampage
Hecarim cleaves nearby enemies for 50/80/110/140/170 (+) physical damage. (50% damage to minions and monsters)
If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
Cost - 25 Mana
Range - 20


Spirit of Dread
Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.
Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost - 50/60/70/80/90 Mana
Range - 575

Varus The Arrow of Retribution - Stats
Damage: 49.5 (+3.2 per level)
Health: 467 (+82 per level)
Mana: 286 (+36 per level)
Movement Speed: 305
Armor: 14.8 (+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 7
Varus The Arrow of Retribution - Skills

Living Vengeance
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Blighted Quiver
Passive: Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.8/3.5/4.3/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters)
Cost - 55/60/65/70/75 Mana
Range - N/A


Chain of Corruption
Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost - 100/45/50 Mana (Bug?)
Range - N/A


Hail of Arrows
Varus fires a hail of arrows that deals 60/100/140/180/220 (+) physical damage and desecrates the ground for 4 seconds.
Desecrated Ground slows enemy Movement Speed by 20/24/28/32/36% and reduces healing effects by 50%.
Cost - 70 Mana
Range - 925


Piercing Arrow
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost - 70/75/80/85/90 Mana
Range - 925

Existing Champion Changes

Akali
Base Health increased to 530, up from 510.
Base Armor increased to 20, up from 17.


Janna
Monsoon now costs 150/225/300 Mana, down from 200/275/350 Mana.


Kayle
Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.


Orianna
Command: Attack now costs 50 Mana at all levels instead of 50/55/60/65/70 Mana.


Sejuani
Arctic Assault now costs 70/75/80/85/90 Mana, down from 70/80/90/100/110 Mana.


Swain
Ravenous Flock now costs an extra 5/6/7 Mana each second to sustain, down from 5/7/9 Mana.


Ziggs
Hexplosive Minefield now slows enemies for 1.5 seconds, down from 2 seconds.


Zilean
Chronoshift now costs 125/150/175 Mana, down from 200 Mana at all ranks.
Time Warp now costs 80 Mana, down from 100 Mana.

Item Changes
Atma's Impaler now grants Attack Damage equal to 1.5% of your maximum Health, down from 2%.
Doran's Blade now grants +80 Health, down from +100 Health.
Doran's Ring now grants +80 Health, down from +100 Health.
Hexdrinker shield effect now lasts 5 seconds, up from 3 seconds.
Wit's End now has a 2150 Item Cost and 700 Recipe Cost. Up from 2000 Item Cost and 550 Recipe Cost.
Runes Changes
Glyph of Insight now grants +0.53 Magic Penetration, up from 0.44
Glyph of Potency now grants +0.92 Ability Power, up from 0.77
Glyph of Warding now grants +1.04 Magic Resist, down from 1.16.
Greater Glyph of Insight now grants +0.68 Magic Penetration, up from 0.57.
Greater Glyph of Potency now grants +1.19 Ability Power, up from 0.99.
Greater Glyph of Warding now grants +1.34 Magic Resist, down from 1.49.
Greater Mark of Warding now grants +0.77 Magic Resist, down from 0.97
Greater Quintessence of Destruction now grants +2 Armor Penetration / +1.3 Magic Menetration. Up from +2 Armor Penetration / +1.13 Magic Penetration.
Greater Quintessence of Insight now grants +2.18 Magic Penetration, up from +1.89.
Greater Quintessence of Warding now grants +4 Magic Resist, down from +4.5.
Lesser Glyph of Insight now grants +0.38 Magic Penetration, up from +0.32.
Lesser Glyph of Potency now grants +0.66 Ability Power, up from +0.55.
Lesser Glyph of Warding now grants +0.74 Magic Resist, down from +0.83.
Lesser Mark of Warding now grants +0.43 Magic Resist, down from +0.54.
Lesser Quintessence of Destruction now grants +1.11 Armor Penetration / +0.72 Magic Penetration. Up from +1.11 Armor Penetration / +0.63 Magic Penetration.
Lesser Quintessence of Insight now grants +1.21 Magic Penetration, up from +1.05.
Lesser Quintessence of Warding now grants +2.22 Magic Resist, up from +2.5.
Mark of Warding now grants +0.6 Magic Resist, down from +0.75.
Quintessence of Destruction now grants +1.55 Armor Penetration / +1.01 Magic Penetration. Up from +1.55 Armor Penetration / +0.88 Magic Penetration.
Quintessence of Insight now grants +1.69 Magic Penetration, up from +1.47.
Quintessence of the Piercing Screech now grants +2.01 Magic Penetration, up from +1.75.
Quintessence of Warding now grants +3.11 Magic Resist, down from +3.5.



varu's skillset



Abilities:

Passive: Living Vengeance: On champion kill or assist, Varus gains 40% Attack Speed for 6 seconds. On minion kill, Varus gains 20% Attack Speed for 3 seconds.

Q: Piercing Arrow: First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage

Second Cast: Varus fires, dealing 77 to 115 physical damage, reduced by 15% per enemy hit (minimum 33%). While preparing to shoot Varus' Movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost. **This was with 3 points in it.

W: Blighted Quiver: Passive Varus' basic attacks deal 10 bonus magic damage and apply blight for 6 seconds (stacks 3 times). Varus' other abilities detonate Blight, dealing magic damage equal to 2% of the targets maximum Health per stack (Max 360 total damage vs Monsters). **This was with 1 point in it.

E: Hail of Arrows: Varus fires a hail of arrows that deals 60 phsycal damage and desecrates the ground for 4 seconds. Desecrated Ground slows enemy Movement Speed by 20% and reduces healing effects by 50% **This was with 1 point in it.

R: Chain of Corruption: Varus flings out a tendril of corruption that deals 150 magic damage and immobilizes the first enemy champion for 2 seconds. The corruption then spreads towards nearby uninfected champions, applying the same damage and immobilize if it reaches them. **This was with 1 point in it.
 
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04-07-2012   #22 (permalink)
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So I just looked at the wikia's stats for Hecarim and saw his passive gives 25% of his movement speed as AD? Really?

So he gets, 75 free AD...without boots. Please tell me it's just a mistake on the wikia.
and to top it off, that Q skill looks pretty spammable in team fights due to it's cooldown getting cut depending on the amount of enemies hit...


Varus:
I see they decided to put
Q: Caitlyn's Q + Ridiculous range
W: Vayne's W (slightly less damage) + MF's W.
E: MF's E + Grievous wound
R: Ashe's R almost.

Funnily enough, the skills I named are even on the same hotkeys for their respective champs.

Hope Varus doesn't become as OP as Graves when he's released, his kit does seem pretty strong.
 
04-07-2012   #23 (permalink)
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Ohhh another archer. Looking forward to trying him out
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04-07-2012   #24 (permalink)
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Hecarim only gains 25% of his bonus movement speed, not total. Riot said it was so.

Varus looks cool.
 
04-07-2012   #25 (permalink)
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Quote:
Originally Posted by Kenzor
So I just looked at the wikia's stats for Hecarim and saw his passive gives 25% of his movement speed as AD? Really?

So he gets, 75 free AD...without boots. Please tell me it's just a mistake on the wikia.
and to top it off, that Q skill looks pretty spammable in team fights due to it's cooldown getting cut depending on the amount of enemies hit...


Varus:
I see they decided to put
Q: Caitlyn's Q + Ridiculous range
W: Vayne's W (slightly less damage) + MF's W.
E: MF's E + Grievous wound
R: Ashe's R almost.

Funnily enough, the skills I named are even on the same hotkeys for their respective champs.

Hope Varus doesn't become as OP as Graves when he's released, his kit does seem pretty strong.
All MS Masteries + Boots + MS quints is 8.3 AD if I remember correctly.
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04-07-2012   #26 (permalink)
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Bonus movement speed. Shugi probably has it right.
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04-07-2012   #27 (permalink)
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Varus seems like an interesting champion. :|
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04-08-2012   #28 (permalink)
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not sure if LoL is running out of idea and its getting some from dota and chging it, or its actually there own ideas, from what i seen from the leaks it seems like it. varus ulti like windrunner @.@
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04-08-2012   #29 (permalink)
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Oh right, I was under the impression that he get's 25% of his total movement speed as AD LOL
 
04-08-2012   #30 (permalink)
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Quote:
Originally Posted by soulzter
not sure if LoL is running out of idea and its getting some from dota and chging it, or its actually there own ideas, from what i seen from the leaks it seems like it. varus ulti like windrunner @.@
I think Xypherous publicly admits that he enjoys a lot of DotA's champion designs (and I do too) and wishes some of them had LoL counterparts.

It's not bad, LoL champions could take a lot from DotA champions. A lot of "new" LoL champions are extremely bland and don't have the same unique archetypes that DotA has, from what I hear at least.
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04-16-2012   #31 (permalink)
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Quote:
Originally Posted by Jamesie

It's a centuar... -.-
Not just any centaur!!!! A centaur with blue flames!

Also I haven't played in about a week or so. Has Hecarim been released yet? Patches come out everyday Sunday right?
 
04-16-2012   #32 (permalink)
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Quote:
Originally Posted by ForTheCity
Not just any centaur!!!! A centaur with blue flames!

Also I haven't played in about a week or so. Has Hecarim been released yet? Patches come out everyday Sunday right?
No. Neither Hecarim or Varus have been released yet, probably because they're doing a double-patch with them both. Also: patches are Tuesday or Wednesday, not Sunday.
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04-16-2012   #33 (permalink)
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No, it's not a double patch. A lot of people testing the PBE found SHIT TONS of gamebreaking bugs that they had to delay it to fix them.

I can blame Hecarim. He seemed so boring that the game yawned itself to breaking.
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04-16-2012   #34 (permalink)
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Quote:
Originally Posted by Nihil679
No, it's not a double patch. A lot of people testing the PBE found SHIT TONS of gamebreaking bugs that they had to delay it to fix them.

I can blame Hecarim. He seemed so boring that the game yawned itself to breaking.
Meh. Your response makes significantly more sense anyways. XP
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04-16-2012   #35 (permalink)
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If Hecarim has so many bugs then why not just delete the champ and put Varus in the next patch? Problem solved.

Sick of these half-assed design off tank champs
 
04-16-2012   #36 (permalink)
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It's not just Hecarim that broke the game. They added new features.
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04-17-2012   #37 (permalink)
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Quote:
Originally Posted by Kenzor
If Hecarim has so many bugs then why not just delete the champ and put Varus in the next patch? Problem solved.

Sick of these half-assed design off tank champs
Quote:
Originally Posted by Shugi
It's not just Hecarim that broke the game. They added new features.
This.

It's not just Hecarim, though I wish it was. They would have just patched and locked the champion from purchase/play until he was fixed.

PBE players reported spectator bugs (they added friend list spectating) and among other very severe bugs with other champions.
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04-17-2012   #38 (permalink)
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I wonder if they'll fix the bot bug where bots keep trying to kill your inhibitors even though they haven't destroyed your outer turrets yet.
 
04-17-2012   #39 (permalink)
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Complete patch notes out now~

Quote:
New Skins in the Store
  • Reaper Hecarim
  • Blood Knight Hecarim
League of Legends v.1.0.0.138
Hecarim, the Shadow of War
  • Warpath (Passive) Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage Hecarim cleaves nearby enemies dealing physical damage.
  • Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Annie
  • Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)
Akali
  • Base armor increased to 20 from 17
  • Base health increased to 530 from 510
  • Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Twilight Shroud was not applying assists properly
Gragas
  • Updated recommended items
Graves
  • Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing
Irelia
  • Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
  • Fixed a bug around failing to fire any extra Transcendent Blades
Jax
  • Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged
Karma
  • Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)
Kayle
  • Divine Blessing
    • Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
    • Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
    • Movement Speed duration increased to 3 seconds from 2.5
    • Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Kog'maw
  • No longer regenerates health in Icathian Surprise
Janna
  • Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
  • Monsoon
    • Mana cost reduced to 150/225/300 from 200/275/350
    • Knock back distance reduced to 875 from 1000
Leona
  • Sunlight now has a new particle
  • Zenith Blade hit box increased slightly to match the animation
  • Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)
Lulu
  • Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
  • Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
  • Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.
Lux
  • Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10
Malphite
  • Fixed a bug where Seismic Shard's Movement Speed was lost if the target died
Miss Fortune
  • Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned
Mordekaiser
  • Fixed a bug where Mordekaiser could cause minions to attack themselves.
Orianna
  • Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70
Sejuani
  • Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
  • Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110
Swain
  • Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
  • Basic attack frame speed increased
Teemo
  • Move Quick cooldown reduced to 17 seconds from 22
  • Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.
Tristana
  • Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.
Vladimir
  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool
Yorick
  • Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul
Ziggs
  • Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.
Zilean
  • * Time Warp mana cost reduced to 80 from 100
    * Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks
Items
  • Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
  • Doran's Blade Health reduced to 80 from 100
  • Doran's Ring Health reduced to 80 from 100
  • Hexdrinker passive shield duration increased to 5 from 3.
  • Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
  • Last Whisper will now show up as a Pickaxe upgrade in the item shop
General
  • Champion XP/Gold Rewards
    • Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
    • Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
    • Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
  • HP and MANA regen rates are now displayed on your HP and Mana bars
  • Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
  • Monster regeneration sigils now restore up to 40 mana (from 30)
  • Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
  • Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
  • Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time
Features
  • Animated Combat Text
    • Added animated text for all damage done
      • Damage is now colored depending on what type of damage it is.
        • Physical Damage = Red
        • Magic Damage = Purple
        • True Damage = White
      • Legacy damage text can be enabled via the options menu.
    • Added animated status text for CC effects and immunities
    • Death Recap is now colored based on the damage type done
    • Interface Options reworked to support new floating combat text.
    • Fixed a bug where damage text would sometimes linger on the screen
  • Announcement System
    • Improved the priority and responsiveness of kill announcements
      • Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
    • The ACE! Announcement should now be more responsive
    • Added first-pass animated kill announcement banners for Multi-kills and First blood
PvP.net features
  • Added first win of the day status to the summoner profile.
  • Added a search function to the custom games list. Searches can be performed by game name or host name.
Runes
  • Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
  • Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
  • Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
  • Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
  • Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
  • Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%
Co-op vs. AI
  • Added Sion Bot and Vladimir Bot
  • Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
  • Improved bots' logic for assisting each other
  • Bots now properly purchase elixirs after finishing their item builds
  • Fixed a bug where bots would sometimes randomly path toward the enemy base
  • The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
  • Added the ability for the host of a Custom Dominion game to add bots to the game
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04-17-2012   #40 (permalink)
twerk
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Don't mind this patch at all. :|
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