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01-16-2012   #1 (permalink)
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Default Sejuani Patch Notes

Sejuani Patch Notes | LoL - League of Legends


New Skins in the Store
  • Sabretusk Sejuani
  • Darkrider Sejuani
PVP.net v1.52
  • Ranked Teams
    • Ranked Team roster size has been increased to a maximum of 9
    • Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
    • Made it easier to invite members of your Ranked Team to a group chat
    • Team Tags will now show up in more parts of the PVP.net and in game UI
    • Team Game invites will now play a different sound to differentiate from normal invites
    • Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
    • Cleaned up the Ranked Team creation process to be more clear
    • Tweaked the Ranked Team matchmaking algorithm to be more accurate
  • Spectator
    • Fixed a bug where Spectators would sometimes get stuck at the loading screen
    • Fixed a bug where the last few minutes of a spectated game get sped up
  • General
    • Summoner's Rift (Winter) has been removed from matchmaking
    • Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
    • The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
    • Text input focus stealing on new incoming IMs has been removed
    • Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position
League of Legends v1.0.0.132
Sejuani, the Winter's Wrath
  • Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
  • Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
  • Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
  • Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
  • Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
Ahri
  • Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
  • Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60
Dr. Mundo
  • General
    • Base attack speed increased to .625 from 0.595
    • Attack speed per level increased to 2.8 from 2.5
    • Magic resist per level increased to 1.25 from .75
  • Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
  • Sadism ultimate cooldown reduced to 65 from 75
Fizz
  • Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
    • Fixed a bug where Chum the Waters stopped working if Fizz died
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
    • Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
    • Added a 3-2-1 timer like Time Bomb
    • No longer hits nontargetable units like Vladimir in Sanguine Pool
Graves
  • Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
  • Collateral Damage
    • Initial damage reduced to 250/350/450 from 250/375/500
    • Explosion damage reduced to 140/250/360 from 140/275/400
    • Cooldown increased to 100/90/80 from 80/70/60
Jarvan IV
  • Mana per level increased to 40 from 30
  • Golden Aegis mana cost reduced to 65 from 75
  • Demacian Standard mana cost reduced to 55 from 60
Jax (remake)
  • General
    • Base health increased to 551 from 506
    • Health per level increased to 88 from 83
    • Armor per level increased to 3.5 from 3.2
    • Added an animation to Jax's Joke
  • Relentless Assault - Passive (Remade)
    • Every time Jax attacks an enemy he gains 4-10% increased attack speed (stacks up to 6 times)
  • Leap Strike
    • Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
    • Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
  • Empower
    • Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
    • Damage changed to 40/85/130/175/220 from 60/95/130/165/200
    • Ability power ratio increased to 0.6 from 0.4
    • Mana cost increased to 30 from 20
  • Counter Strike (Remade)
    • Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
  • Grandmaster's Might (Remade)
    • Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
    • Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.
Nunu
  • Base attack speed increased to .625 from .613
  • Attack speed per level increased to 2.25 from 1.08
Rammus
  • Powerball duration reduced to 7 seconds from 8
  • Powerball initial speed increased to 30% from 25%
  • Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60
Riven
  • Base movement speed reduced to 320 from 325
  • Base health regen reduced to 10.4 per 5 seconds from 12
  • Health regen per level reduced to 0.9 per 5 seconds from 1
  • Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
  • Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210
Shaco
  • Jack in the Box duration lowered to 60 seconds from 90
  • Jack in the Boxes now show their remaining duration (in seconds) in their mana bar
Skarner
  • Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
  • Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
  • Impale cooldown increased to 130/120/110 from 110/100/90
Tryndamere
  • Base attack damage lowered to 56 from 59.2
  • Base health regen per 5 seconds reduced to 7.9 from 10.9
  • Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
  • Fury decay now begins after 5 seconds, as opposed to 8 second previously
Vayne
  • Base movement speed reduced to 300 from 305
  • Night Hunter movement speed reduced to 30 from 40
  • Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
  • Final Hour Tumble stealth duration reduced to 1 second from 1.5
Veigar
  • Fixed a bug where killing a unit with Baleful Strike would not create the particle effect
Vladimir
  • Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
  • Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
  • Hemoplague no longer costs 15% of your current health and is now no cost to cast
  • Tides of blood health cost ramp up reduced to 25% from 50%
Volibear
  • Base armor increased to 20 from 17.5
  • Rolling Thunder
    • Damage increased to 30/60/90/120/150 from 25/50/75/100/125
    • Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
    • Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
  • Frenzy bonus health to damage ratio reduced to 15% from 18%
  • Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
  • Chosen of the Storm (Passive) cooldown no longer resets on death
Warwick
  • Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18
Xerath
  • Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5
Items
  • Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
  • Nashor's Tooth
    • Total cost reduced to 2735 from 2885
    • Ability Power increased to 65 from 55
  • Ninja Tabi
    • Dodge has been removed
    • New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
  • Stinger total cost reduced to 1090 from 1140
  • Sword of the Divine has been removed
Summoner Spells
  • Surge cooldown reduced to 180 seconds from 220
General
  • Colorblind Mode
    • New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
    • Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
  • Blessing of the Lizard Elder no longer triggers on spell damage
  • Updated several Champions recommended items
Art
  • Champions
    • Guqin Sona model scale normalized to better match her other skins
  • Splash and Loading Screen Updates
    • Classic Alistar
    • Classic Fiddlesticks
    • Classic Galio
    • Classic Janna (minor artifact fixes)
    • Classic Malzahar
    • Unchained Alistar (minor artifact fixes)
    • Bird of Prey Anivia
    • Team Spirit Anivia
    • Corporate Mundo
    • Bandito Fiddlesticks
    • Piltover Customs Heimerdinger
    • PAX Jax
    • Angler Jax
    • Shadow Prince Malzahar
    • Vizier Malzahar
    • Assassin Master Yi
    • Yellow Jacket Shen
    • Silent Night Sona
    • White Mage Veigar
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01-16-2012   #2 (permalink)
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i am disappoint where is rumble nerf?
 
01-16-2012   #3 (permalink)
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Derno. And I'm half glad/half sad they didn't do anything to any of the new 6 champions I bought over the last 2 weeks haha (besides Jax!). I'm looking forward to seeing how Jax works now.
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01-16-2012   #4 (permalink)
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loooool, big trynd nerf when there are a lot more feared champs

gp, ahri, kass, cass, etc

even well played Lee top > well played Trynd
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01-16-2012   #5 (permalink)
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Pig rider skank does not impress.
 
01-16-2012   #6 (permalink)
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Quote:
Originally Posted by Uncharted
i am disappoint where is rumble nerf?
North America lacks strong Rumble players. With no one playing him, no one understands how strong he is.
Just like Riven before the explosion in the last month. Everyone called her weak, then they all flocked to her and found out she's strong.

Quote:
Originally Posted by Eternal
loooool, big trynd nerf when there are a lot more feared champs

gp, ahri, kass, cass, etc

even well played Lee top > well played Trynd
Tryndamere was a bigger problem than Gangplank.
Tryndamere was a bigger problem than Ahri, who was nerfed anyways.
Tryndamere countered Kassadin.
Cassiopeia is still sleeper OP for some god awful reason.
I fail to understand how Lee Sin is stronger than Tryndamere.

Tryndamere is a huge problem. The complaints throughout the LoL forums of AD carries and their level 1 4% chance of instant lane-win critical transfers over to Tryndamere, who has a 39% crit chance at level 1. On top of that, he has a free sustain just for hitting you and getting lucky in order to get luckier. His normal AD was stupidly high combined with his passive on his Q, even without it. Most trades with him in lane are entirely in his favor because he can crit you for massive damage and spin after you, or fail and spin away, then use his fury he gained from smacking you to heal himself. His late game is about as stupid as his early game, where he spins into the enemy team, dices through people's health in a few hits, take damage, CC, scream at the top of his lungs as he is taking damage, spin away, eat his fury, and live.
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01-17-2012   #7 (permalink)
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Is it just me or does it look like they almost reverted Skarner back to his unplayable state, weren't these areas that he got nerfed in the reason why he was unplayable on release?

Glad they buffed 'UP buff pls' champs in a lot of areas though.
 
01-17-2012   #8 (permalink)
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Quote:
Originally Posted by Kenzor
Is it just me or does it look like they almost reverted Skarner back to his unplayable state, weren't these areas that he got nerfed in the reason why he was unplayable on release?

Glad they buffed 'UP buff pls' champs in a lot of areas though.
-2 cost through all ranks from original Q, but they lowered his slow by 5%.
They kept his buffed attack speed.
Fracture will still heal him on kills, though it's debatable because I don't recall anyone ever getting this on jungle Skarner to begin with.
Impale needed a nerf to begin with. With its duration increase, the fact that it had a 110/100/90 second cooldown combined with its passive made it too strong of a spell to have that kind of cooldown, especially one that can be ticked off with just attacking. Which is what he does in the jungle. So it was basically up whenever he popped his head out of the jungle. Which should be often.
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01-17-2012   #9 (permalink)
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Ohhhhhhh I love the new Jax. That counter ability is pro lol.

Also Sejuani is definitely getting nerfed =_=... She took out all 5 of us when we outnumbered them and still ran off with like half her hp
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01-17-2012   #10 (permalink)
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I just think she has too much slow and then almost a better Ashe arrow since it stuns everyone around it.
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01-17-2012   #11 (permalink)
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I don't understand these comparisons to Ashe... she plays a different role...
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01-17-2012   #12 (permalink)
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Quote:
Originally Posted by DarkRayne
I don't understand these comparisons to Ashe... she plays a different role...
Passive slow autoattacks.
Ult Stun + AoE effect (Ashe slow, Sejuani shorter stun).

That's about it.
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01-17-2012   #13 (permalink)
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Quote:
Originally Posted by Nihil679
Passive slow autoattacks.
Ult Stun + AoE effect (Ashe slow, Sejuani shorter stun).

That's about it.
You could toss in that they're both Frejlord champions too. :| But those are different similarities.
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01-17-2012   #14 (permalink)
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Quote:
Originally Posted by Jamesie
You could toss in that they're both Frejlord champions too. :| But those are different similarities.
I could go list out the entire lore similarities from their Frejlord origin to their birth of the three legendary sisters or something like that, but these people that complain about her similarities to Ashe don't seem to realize that it's intended because of the lore to begin with.
Honestly, if the week after the next, Riot comes out with Irelia's brother as a champion with an ability that changes its effect depending on his health relative to the target, I wouldn't go "STUPID RIOT REHASHING SKILLS, UNCREATIVE."
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01-17-2012   #15 (permalink)
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What are people's opinions on the new Jax?
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01-17-2012   #16 (permalink)
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Like every rework, they're *****ing and crying about getting heavily nerfed.
No shit he got nerfed, but they nerfed his absurd tankiness, not his damage. Haven't seen one in-game to say it with hard evidence, but I'm thinking his damage is stronger than before with that ridiculous steroid ultimate.

Give it a month or two, forums will be calling him OP just like Tryndamere.
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01-17-2012   #17 (permalink)
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Quote:
Originally Posted by Nihil679
Like every rework, they're *****ing and crying about getting heavily nerfed.
No shit he got nerfed, but they nerfed his absurd tankiness, not his damage. Haven't seen one in-game to say it with hard evidence, but I'm thinking his damage is stronger than before with that ridiculous steroid ultimate.

Give it a month or two, forums will be calling him OP just like Tryndamere.
I definitely know he got stronger even if a little tankiness was sacrificed. He still gets a decent amount of tanky even if it's not as tanky as he used to get. I don't think he'll be Tryndamere OP level. He lacks that inherent sustain that Tryn has and he doesn't poke up top as well as Trynda. :x But I definitely see him being called OP and being a strong pick.
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01-17-2012   #18 (permalink)
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Originally Posted by Jamesie
I definitely know he got stronger even if a little tankiness was sacrificed. He still gets a decent amount of tanky even if it's not as tanky as he used to get. I don't think he'll be Tryndamere OP level. He lacks that inherent sustain that Tryn has and he doesn't poke up top as well as Trynda. :x But I definitely see him being called OP and being a strong pick.
Innate tankiness was stripped from Jax. He no longer has near Warmog-like health just from building PURE DAMAGE. He mitigated AD with dodge and AP with his ultimate, which gave him MR based on how much dodge he had.

So you had a guy that had high health, had roughly 20% chance to completely ignore any and all autoattacks (and stun an entire team with that chance), and gained absurd amounts of magic resistance for mitigating AD. Oh, and he heals himself through lifesteal and spellvamp simultaneously, sporting an astounding amount of attack speed while still building damage.

Yeah. Suffice to say, I hated the shit out of this champion. As interesting of a concept he was, it was still stupid.

His early game should be stronger, his Q's base got buffed and Q and W cooldowns lowered to where he can harass in lane more. Considering the nature of the new Counter Strike, he can simply whack someone in lane, turn on Counter Strike, then proceed to keep hitting them, Counter Strike, then return to farming.
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01-17-2012   #19 (permalink)
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His early game should be stronger, his Q's base got buffed and Q and W cooldowns lowered to where he can harass in lane more. Considering the nature of the new Counter Strike, he can simply whack someone in lane, turn on Counter Strike, then proceed to keep hitting them, Counter Strike, then return to farming.
He's not going to have the mana to do that forever, especially if he has to Leap Strike anywhere. I think it's always going to be a part of Jax, but he's probably always going to struggle with mana early. :x
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01-17-2012   #20 (permalink)
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He's not going to have the mana to do that forever, especially if he has to Leap Strike anywhere. I think it's always going to be a part of Jax, but he's probably always going to struggle with mana early. :x
Nothing utility mastery can't solve.
There's obviously being smart about when to harass and just farm, that's half the point of having mana and trying to play aggressive.
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