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11-02-2008   #1 (permalink)
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Default Possible Fire/Dagger Build?

As even level 60 fire wizards know, there is going to be a period of time where you cannot cast anything. You must either run or poke with your privaring dagger (or staff if you're into that, or healing). For the last while, my curiousity about relocating my misc points into some dagger skills has grown. At level 60, you could have:

-Everything in the fire tree, including fire enchant (for damage?) except 1 in fire blaster of course
-Ten points in the dagger tree (one for novice dagger, three in each of the first three throwing skills)
-Rest of the points (4 if my math is right) into magic upgrade. This is what to probably fill up next, as well as working on fire blaster.

So, from this build Im assuming you would gain skills to use during the lag time of fire, and possibly a cheaper bunch of skills to finish off a few monsters instead of having to cast another heavy fire spell or push yourself off the edge potentially with Fire Burst. But I havent quite talked myself into this build yet.

First, you would only use it during first job, probably, because the second job fire skills would be better and more powerful. However, who knows when we're going to get that? And secondly, besides the large expense, is the question of damage. Is it enough? Does fire enchant give bonuses to skill damage as well as regular pokes?

I'm wondering if anyone has braved a fire and dagger path yet, and if they could relate how much damage they do with the dagger skills, and if its worth laying off the passive tree for the moment. If not, I'll perhaps try the build for myself eventually, and see if things such as airskilling are worth it.
 
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11-02-2008   #2 (permalink)
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I was fire/dagger build in my 40's. I gotta say, though, that I didn't like it much. However, with 2 dagger throwing skills, and the right timing, you can combo nonstop.

Can't answer about Fire Enchant, I didn't think it was useful enough to blow 10 points for.
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