Welcome to TraderJoe's inexpensive and tasty Water Wizard -> Sorcerer guide!
For future references, this is not a bard guide.
Table of Contents - The list that lists the good stuff.
A1. Intro to Water - The pros and cons
~a2. Starting off as a Wizard
~a3. Weapons and Equipment
~a4. Skills and Builds
~a5. Training Locations
a1. Intro to Water.
Why be a Water Wizard/Sorcerer?
Well for starters, your skills, though they have only moderate damage, they are quite fast and have the lowest cooldown time and SP cost amongst all the other elements. That'll allow you to use more skills for your SP and cast quick combos on monsters!
Not to mention you look ridiculously cute while doing so.
~Lowest SP Cost with highest SP total
~As a sorcerer, you become the best crowd fighter of all the elements. Suited to take down mobs of monsters quickly
~Lower damage than most other wizards
~Shortest range of all the elements
~Generally low HP, though you have moderate defense compared to a treasure hunter.
a2. Starting off as a Wizard
So now you're gone into the character selection screen, customized your character, and selected the wand on the class menu of the selection screen.
Congratulations, you're now a wizard!
You begin with none but a knuckle duster weapon in your inventory. Equip it and make your way through the tutorial stage, or if you're experienced enough, head left instead of right to bypass the stage altogether.
a3. Weapons and Equipment
All weapons and equips are conveniently located in the MyMOG wiki!
As a wizard, you'll be using up to 4 types of weapons. Staff, Dagger, Knuckle, and later on as a sorcerer, Orb.
Though you'll generally want to use a staff while performing magic, a Dagger + shield will work just as fine as well a little extra defense + physical offense never hurt anyone!
Knuckles however are not recommended. There's no benefit in knuckles besides faster physical attacks, but a dagger can do the job just as well as a knuckle. You also cannot use shields with knuckles so you lose out on potential defense, which a wizard most definitely needs.
The Privaring dagger, which adds a hefty amount of physical attack as well as boosting certain magical stats as well, should be a #1 priority to get as a dagger wielding wizard. You can get one by hunting for Privaring urns off Privarings, or buying one off another player.
a3. Skills and Builds
All skills are conveniently located in the MyMOG wiki! !page!LaTale:Wizard Skills - MyMMOGames.net Wiki
Ah, skills. The bread and butter of every class' success. Here I'll discuss various builds for all kinds of situations.
Build #1 - The basic pure water build
In this build, you basically start off with water spells off the bat. This build is not recommended for beginners as it's very costly in the beginning and the fact that you will only have one skill to rely on for about 20 levels will be tough.
Thoughts on build #1 - I opted to not add ice shield due to it's general uselessness, as well as skipping the +magic evasion and +magic critical skills. Only a few monsters use magical spells and even then, there are better places to train than the ones that use the magical spells.
Build #2 - The dagger first~convert to water later build
This is a good build for those who are just starting with a wizard. Basically, you do the attack skill build of a dagger treasure hunter, then use a skill reset and convert to a full water as you get to a high enough level for your water spells to be potent enough.
Fortunately, wizards have the strength/stamina equal, or somewhat, to a treasure hunter so they won't have the worst damage ever. Though their luck is a little lacking, it's still enough to land those critical hits that treasure hunters love, though just to be on the safe side, try to find/get equipment that add +physical critical rate/damage. The low SP cost of dagger skills on top of your naturally high SP works wonderfully together.
More to come, I'm hungry, at the moment.