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11-15-2009   #21 (permalink)
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Event foods are like... the Holy Waters and Syrups too, so maybe add that in?

Magic Holy Water (Level 1): +10% Magic
Stamina Holy Water (Level 1): +10% Stamina
Luck Holy Water (Level 1): +10% Luck
Magic Damage Syrup (Level 1): +30% Magic Damage (Max/Min?)
Magic Critical Damage Syrup (Level 1): +40% Magic Critical Damage
Magic Accuracy Syrup (Level 1): +30% Magic Accuracy

And:

Quote:
Buff that randomly raises one of the 4 stats 3% per level for a total of 25% at max.
-This is actually a useful buff. 25% increase in magic or strength is a large amount of damage increase. And 25% increase in stamina is a lot as well.
It's 30%. ;D

And for Sonic Protection, sometimes it can be useful. Especially when you're fighting monsters that hit multiple times (example: Hamehas, Coralas). But not really that good when you're just fighting enemies that just do big hits.

Hamehas hit around like 4 times: 150 damage x 4 = 600 damage (assumed)
Have maxed Sonic Protection (-100 damage): (150-100) x 4 = 200 damage
-> Also every 150-100 damage = no flinch.

And then a Shachi (the whale enemy): 500-100 = 400 damage (assume)
-> Still has flinch.

Quote:
2. It heals about 33%, (1/3 from my estimation) meaning less spam for more heal.
And for Group Guitar Heal's description: Recovers you and your party member's stamina; %Recovery Skill.

I don't think it actually heals around 33% of the person's HP.
I tried healing with around like 2.5k HP and 7.5k HP and the the skill still heals around the same. 11xx~14xx.
The %Recovery in the description probably meant it only heals more if you had the skills like: Water Elemental Mastery [Expert] (10%+5%* more heal from *water element+4); Spirit of Holiness (2% more heal/per level); and Purification (3% more heal/per level--active buff)

Edit:

While I was doing quests, I got Lemonade (critical+2) and Coffee (accuracy+10). I wanted to know if it can actually add to magic stats instead and so I tried. It did. I got Magic Critical Rate+2%, and Magic Accuracy +10%.

I think any Critical/Accuracy+% foods works for both magic/physical classes. Might also work for Critical Damage+% but not as sure... since critical damage doesn't show on the status.

Last edited by Hiratori; 11-19-2009 at 11:58 PM.
 
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01-14-2010   #22 (permalink)
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Oh, for a Class F Item, you could list Bizzare Potions from Monster Tower. The effects given are random but some do increase Magic Critical Rate.
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01-22-2010   #23 (permalink)
ahhhhh wait
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Semi-updated?

Also, thanks to the new patch, some of the skills have new max targets and balance factors. I'll fix it when I know what the new ones are, but please disregard those two for the time being. .-.
 
02-12-2010   #24 (permalink)
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Oh, the new combo-update allows even Ice Storm to combo now. So the best thing to have is Magic Accuracy.
 
02-12-2010   #25 (permalink)
ahhhhh wait
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I know, I'm just lazy right now. Although magic accuracy only works on orange and red mobs .-. doesn't do a thing for yellow, green or grey.

So here you go:
Generalizations.
Most balance factors have been increased by 1. (so just +1 monster hit, no change in damage)
Ice storm can now be combo'd with
4th levels have been added to tier II skills.
Level requirements have been lowered for tier II skills (to level up, NOT to get the skill itself, gg ogp)
 
02-12-2010   #26 (permalink)
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zz so much to quote.

Quote:
Originally Posted by Sandrie
Rope Climbing Speed: Similar to Movement Speed, except it is for rope and ladder climbing. If you know how to skip jump on them, it's not all that helpful really.

While this is true, you do need some move speed to be able to rope skip "properly", or without having to tap anything and just holding the two buttons down zz going on too much already. This works too, but it's easier to just get speed.

Jump Damage: Causes an increase of damage when jumping. As far as I know, only the JumpJump Title (Jump Damage +10%) is the only thing that adds to this. Not particularly useful for bards, unless you like to jump and smack things with guitars. It might help with airskilling though.

The JumpJump title only adds +10 damage, not 10%. :v
 
02-12-2010   #27 (permalink)
ahhhhh wait
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Orz thanks, although putting it in a different color would have halped (/was slow).
 

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