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12-07-2008   10 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default Critical/Heal/Wind Wizard Skill Tree

Critical/Heal/Wind Wizard Skill Tree
by KLO user Heaven
Translated by 1ndex

1 Wind Elemental Mastery [Novice] 1
2 Wind Cutter 1
3 save
4 save
5 Wind Cutter 2, Undine Healing [Low] 1, F. Undine Healing [Low]
6 Magic Upgrade Passive 1
7 Magic Upgrade Passive 2
8 Magic Upgrade Passive 3
9 Magic Upgrade Passive 4
10 Wind Cutter 3
11 Magic Upgrade Passive 5
12 Magic Upgrade Passive 6
13 Magic Upgrade Passive 7
14 save
15 Undine Healing [Mid.]1. F. Undine Healing [Mid.] 1
16 save
17 save
18 save
19 save
20 Magic Upgrade Passive 8. Cyclone Cutter 1
21 Magic Upgrade Passive 9
22 Magic Upgrade Passive 10
23 Magic Detection 1
24 Magic Detection 2
25 Magic Detection 3, Cyclone Cutter 2, Undine Healing [High], F. Undine Healing [High]
26 Magic Detection 4
27 Magic Detection 5
28 Magic Detection 6
29 Magic Detection 7
30 Cyclone Cutter 3
31 Magic Detection 8
32 save
33 save
34 save
35 Dione Healing [low] 1, F Dione Healing [low] 1
36 Magic Detection 9
37 Magic Detection 10
38 save
39 save
40 Aero Slicer 1
41 Potential of Elements 1
42 save
43 save
44 Potential of Elements 2
45 Aero Slicer 2
46 save
47 save
48 save
49 save
50 Aeoro Slicer 3, Dione Healing [Med.] 1, F. Dione Healing [Med.] 1
51 save
52 save
53 Potential of Elements 3
54 Rage of Elements 1
55 Rage of Elements 2
56 Rage of Elements 3
57 Rage of Elements 4
58 save
59 save
60 Tornado Swing 1
61 save
62 save
63 save
64 save
65 Tornado Swing 2, Dione Healing [High] 1, F. Dione Healing [High] 1
66 Rage of Elements 5
67 Rage of Elements 6
68 Wind Elemental Mastery [Novice] 2
69 save
70 Tornado Swing 3
71 Rage of Elements 7
72 Rage of Elements 8
73 Rage of Elements 9
74 Rage of Elements 10
75 Wind Elemental Mastery [Novice] 3
76 Wind Elemental Mastery [Novice] 4
77 Wind Elemental Mastery [Novice] 5
78 Wind Elemental Mastery [Skilled] 1
79 Wind Elemental Mastery [Skilled] 2
80 Class Change
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12-07-2008   #2 (permalink)
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9 points in 3% crit rate arent' worthy at all, at that level, also your damage will be lower, even if crit, cause you're skipping accuracy and base damage (the first two masteries), about magic evade, it isn't that useful early (i'm 60 and other than in evil lair there aren't mobs that uses magic till now)
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12-07-2008   #3 (permalink)
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Quote:
Originally Posted by KouNeeSama
9 points in 3% crit rate arent' worthy at all, at that level, also your damage will be lower, even if crit, cause you're skipping accuracy and base damage (the first two masteries), about magic evade, it isn't that useful early (i'm 60 and other than in evil lair there aren't mobs that uses magic till now)
3% Crit Rate is actually really good. However, KouNeeSama is right that the Masteries are definitely more important. Evasion is more important than Magic Evasion. HOWEVER, that does not mean you need Evasion.

I like the idea of trying to get Heal, Damage, and Crit. It just doesn't seem logical.
 

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