You don't know what you're talking about, zack.
As a Guardian, in pvp, you'll always strive for the chance to hit your opponent with your fist skills. They hit the hardest in.
Wind Kick= 130x3
Aero Boom= 110x3
...the main problem is that half of your fist skills suck balls. Chulsango has no range and is slow, and The Fist has no range. Hell Fist has range though, lots of it, and so does Twin Fist. You will always, always, look for an opportunity to slip in one of those skills. The rest of your skills are mostly fillers, they either interrupt or annoy. Fist skills pack the punch.
Quick run-down of skills in PvP:
The speed is fine, and it can interrupt people, but the range sucks.
The range is great, the damage rocks, but it's somewhat slow.
This skill is somewhat useless. The damage is about 1.5x greater than Hell Fist, but it has almost no forward range and it's really slow.
The damage is great, the range is great, and it's not ridiculously slow.
I find sometimes that this skill does not KB. That sort of ruins the point. The damage is about average, not something to write home about.
It doesn't KB. You're vulnerable when you use it. It moves you towards the target, sometimes past it.
It hits pretty hard, but it's too slow to cause KB in most situations. Mostly you'll use it when someone is above you, since it has great vertical range. You can even catch people that are jumping over you, if you're quick enough.
This skill is mostly used for covering distance to the target. It hits hard, and the hits themselves can KB, but it's somewhat hard to land all three on the target, so a lot of the time you'll just hit 250(300?) instead of the full damage (which is three times that).
Fast damage that KBs. Pretty great.
Plagued by the same problems that affect Wind Kick-- except it's ranged and doesn't move you forward.
This is a pretty slow skill, but that doesn't really matter since it's ranged. The damage is pretty... average. Less than Chulsango, about as much as Crescent Kick.
Final Crash-Don't know.