This is also known as the "Common Sense" guide to some of you long-time players. Credit also goes to Lime (when to use KB attacks) and xFu(when to upgrade armors and use PG/pots). Gogo the usefulness of feedback!
Yeah, lame guide, I know. But it has recently occurred to me that such a thing is needed. Why, you may ask.... Well, I've seen at least 5 people die today. Within an hour. These people were level 90 or higher and just don't know their limit, I suppose. Either that or they were ill-equipped to handle level 90ish mobs. This guide will be short and sweet, and will probably help new players go from through the 1st job to 2nd job transition. Because as we all know, the game changes pace a bit after level 80(and especially after level 100). I'll also mention some of the other points needed to become a "successful high leveled player".
How To Equip Yourself
- Enchant for stamina early on, and I mean loads of it
- Enchant your shoes for SPEED for now
- Make sure your weapon is decent with max/min damage multipliers on it
- Always have a high leveled shield in your second weapon slot
- Use rings, earrings and elemental stones for extra enchanting space
- At level 110, get yourself a pair of decent glasses, bindis, stockings and elemental case/rabana mantle if possible
I bet you're asking "why stamina?", well, it's simple. Chances are you won't need all that stamina, but it will allow you to see how much stamina you need to survive. You might need it all, or you might only need a few equips enchanted for stamina. One stamina point raises your HP by 6 points, so keep that in mind. Later on down the line, you can enchant for strength/magic. You do not need to upgrade your armor every 10 levels, but if you keep dying, then you should start upgrading.
As for the shoes having speed, this is so you can flee from mobs quicker. Speed is also a very convenient thing to have for traveling. However, you may switch to physical evasion later on down the line. Physical evasion doesn't do much until you get 40%~50% or higher, so you can stick with speed until level 100~110ish.
The damage multipliers are self explanatory. I suggest max damage over min, since it gives you more chances to provide constant knock back if your character is a gunslinger/bow TH/water user/etc. If you can get both, that's even better.
The shield in the second slot is for guarding. If your pots are in a cool down state and you're up against a large monster/monsters who can swat you from the sky, you need to run or duck until you can pot up again. However, for shorter monsters, you can keep jumping (but never stop jumping) until you're able to fully heal.
I've seen quite a few level 90+ people that didn't have enchanted earrings/rings/elemental stones... Some didn't have any of these things. It is wise to have a decent earrings/rings/elemental stones for the purpose of having more stat boosts. The level 90 earrings and level 100 ring are also very useful for most people, so getting a decent pair of those is recommended.
At level 110, three types of items become available to you for a decent price. Bindis, stockings and glasses all have stat boosts on them and they often cost 50k-1m depending on how good they are. Glasses can boost accuracy, stockings can boost evasion and bindis can boost any stat. Bindis and glasses also boost elemental intensity, so that's useful for all you magic users out there. There's also weapon/elemental cases out there, which you can get as early as level 40. However, most players can't afford them until later on. A rabana mantle is a godly thing if you get it to +4, but it can cost well over 40m... Just putting that out there.
How To Grind
- Always have a partner grinding with you, if you can
- NEVER jump in the middle of a big mob (4+ constitutes as big)
- When to use special skills/strong skills
- Always use pots if you're grinding when your HP is 75% or lower
- Save EXP boosting potions for x2 exp or your Iris Buff
- Hotkey special pots/warp items
It's been proven that you can get more EXP with more people in your party. Two is the magic number on most mobs, however, if a map is big enough, you can grind with two or three more people for even more EXP. It's best to keep the drops on "in order gathering" or "random" unless you want to distribute every item you find... Which will slow up your grinding.
Most moves can't effectively knock back more than 3ish monsters, so a mob of 4 or more monster will stunlock you to death. If you have a partner, you might be able to clear the mob, but it's still risky if the monsters hit hard. You can use long distanced attacks to draw some monsters out, and eventually some will walk towards you because they're jerks (
). Keep doing this until the mob is cleared. Always watch your back as well, because you might get ambushed from behind.
In the rare case of you being in a decent sized mob, you should always save s strong move for an emergency. When you're getting low on HP, you can use the strong move to knock them back/up in the air/etc so you can finish them off without taking any more damage. Some examples of these moves would be most tier II attacks, as well as ice storm, push turrets, any meister skill and various launching attacks. Critical hits usually knockback as well, so if you have a move that's sort of mediocre and you hit crits a lot. Moves with mediocre damage that hit quickly for multiple times often knocks back a monster as well. There is one move known as Perfect Guard(Templars) that takes about a second to cast and renders you invincible for some seconds. If you're at 20%~30% HP and your pots are cooling down, use this skill. OR! When in doubt, use this skill.
Always use pots before you need
to. To elaborate, if you have 300/2800 HP, you need
to use a pot. If you have 2000/2800 HP, you don't need to use a pot, but it would be wise to in spawn-heavy maps. This way you're at full health and your pots have time to cool down. If you're in an area where monsters don't attack fast or mob up fast, then you don't have to follow this. At places like Nez, Coralas and other heavy-spawn maps; you should follow this.
You can use Prime Pots and whatnot while you're not on x2 exp or on your Iris Buff. There is no problem with doing so. However, you will save potions/ely if you use them with other EXP buffs. You gain more exp within the hour, so you save potions/ely in the end. It's not much of a savings, but you will be needing all the ely you can get your hands on for better weapons and armor. Enchanting is very expensive as well (300k-500k per fully enchanted item, depending where you stop). Potions will also cost you 1,000,000 ely or more from this point on unless you have a bard/are a bard. It's basically to take full advantage of the stacked EXP buffs. More profit for less effort, etc.
If you get in a pinch, drastic measures are required. The use of astro pots (cherry pots and grape pots) is needed. The pots cost a lot, but I believe that lovely 3% of your exp and 2% of your on-hand cash is more important than one or two measly pots. If you don't have any of those items, using an iris stone or warp capsule is your next choice. Make sure the warp items are on a key that's far from your normal keys, but easy to quickly push. Otherwise you'll find yourself warping all over the place while training. Save at an iris stone near your training spot and use Iris stones. They are cheap and it saves you the loading screen/having to walk all the way back to your training spot.
How To Do Quests and Scenarios
- It's quicker to get quests done with a group
- Always have a higher leveled person help with scenarios
- Do every quest you can from level 50 and on, since they will prove to be faster than grinding
- When to do quild quests
If you have a group of people who need the same quests, it's a win-win situation to work together. Not only will you get done faster, but so will they. It's also cheaper, because some quest monsters from 80 on are difficult to solo without using quite a few pots.
Scenarios are difficult, so yeah, that's why you need a level 130+ person with you. Some high leveled folks are willing to help, so just ask nicely if need be. You should also ask around if there's other folks who need the scenario so you can save them the trouble of having to find their own party.
This is the most important thing. If you don't do quests from this point on, you may as well quit. Quests are the main source of income for all players (sans you rich people out there). Quests also provide gobs of EXP, items and guild points. Not doing them is a waste of your time. In between questing is when you will grind to get that extra 10%~20% you need to level. That's why leveling in Latale is easier compared to other tedious MMO's.
Guild quests are different from normal quests. You get a bunch of scaling exp (so you get the same percentage regardless of your level) and you get a lot of guild points. However, you usually LOSE ely in the process of completing one. If you have the funds, do them whenever you can. It also costs 200k-5m depending which quests you get. If you manage to get all 10 quests done, you will gain around 200% worth of EXP and you get quite a lot of guild points. It's almost impossible to do these quests by yourself unless you are over level 150+, due to the need of soloing bosses such as Sphinx or Pandora X amount of times as well as kill high leveled mobs. I suggest doing these for the sake of getting easy EXP as well as getting more guild points for your guild; though keep it mind it is very costly.
Side note: You can only do these quests 4 days after you complete/got your last quest. Don't be surprised if you get stuck at the 5th~10th quests.