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Default Accesorry Crafting Guide [Not only for crafters]

Disclaimer: This guide is work in progress. Help, suggestions, improvements are appretiated. ^^;;

Credits: Setyroth, Maestro4k

Accessory Crafting

Resources (mineral / levels in crafting its used / capsule)
  • Normal Mineral - 1 - weak
  • Copper - 2 & 3 - weak
  • Iron - 4 & 5 - weak
  • Silver - 6 & 7 - medium

  • Gold - 8 & 9 - medium
  • Peridot - 10 & 11 - strong
  • Amethyist - 12 & 13 - strong

  • Moonstone - 14 & 15 - strong
  • Agate - 16 & 17 - strongest

    (for the moment the next ones are guesses x_x)
  • Floorite - 18 & 19 - strongest
  • Topaz - 20 & 21 - weak super

You will need 3 (three) of the required mineral and 1 (one) capsule of coresponding level to craft earrings, rings and elemental stones.

Crafting at the level specified for the resource above will give the maximum crafting dexterity (experience). Crafting using one item level lower mineral will give you, at best, the crafting dexterity you get from a failed crafting using of items your crafting level; even lower and you will just get 1 dexterity. It is much more efficient to refine minerals to those at your level then it is to use them; a refiner can convert minerals of one kind into the next imeditly proceeding it on the chart above (conversion ration is 3:1, eg. 3 Normal = 1 Copper)

Chance for success: 60% + (crafting level - min. required level) * 3%
You can not achive more then 95% success chance.

Now time for the fun part...
Statistics

Tip. Try to only craft elemental stones! They sell for a lot of ely.

Elemental Stone (name / enchant lvl / mineral / default buff / NPC resell)
Element makes no difference.
  • Small Stone (lv1) - 1 - Normal Mineral
    +7 / 40 ely

  • Small Shining Stone (lv10) - 2 - Copper
    +23 / 960 ely

  • Bronze Piece (lv20) - 3 - Iron
    +40 / 2,700 ely

  • Plastic Piece (lv30) - 4 - Silver
    +58 / 4,940 ely

    ------------------------

  • Ceramic Piece (lv40) - 5 - Gold
    +75 / 7,600 ely

  • Iron Piece (lv50) - 6 - Peridot
    +93 / 10,620 ely

  • Titanium Piece (lv60) - 7 - Amethyst
    +110 / 13,960 ely

    ------------------------

  • Dragon Scale Fragment (lv70) - 8 - Moon Stone
    +128 / 17,580 ely

  • Crystal Piece (lv80) - 9 - Agate
    +145 / 21,480 ely


    ! The following are not available, for crafting, on OGP (see date of post)

  • Silver Bells (lv90) - 9
    +163 / 25,620 ely

  • Gold Bells (lv100) - 11
    +180 / 30,000 ely

  • Crystal (lv110) - 11
    +197 / 34,620 ely

  • Mithrill Crystal (lv120) - 12
    +215 / 39,440 ely

  • Oriharukon (lv130) - 12
    +232 / 44,480 ely

  • Soul (lv140) - 12
    +250 / 49,700 ely

  • Gigan's soul (lv150) - 12 (drop only)
    +267 / 55,120 ely

Earring (name / enchant lvl / mineral / default buff / NPC resell)
  • Leather (lv1) - 1 - Normal Mineral
    Luck +4 / 20 ely

  • Plastic (lv10) - 2 - Copper
    Strenght +6 / 160 ely

  • Bronze (lv20) - 3 - Iron
    Phy. and Magic Accuracy +2% / 820 ely

  • Ceramic (lv30) - 4 - Silver
    Max SP +50 / 1,760 ely

    ------------------------

  • Iron (lv40) - 5 - Gold
    Water & Earth Resistance +100 / 2,900 ely

  • Titanium (lv50) - 6 - Peridot
    Movement Speed +7% / 4,240 ely

  • Dragon (lv60) - 7 - Amethyst
    Phy. & Magic Max Damage +2% / 5,720 ely

    ------------------------

  • Crystal (lv70) - 8 - Moon Stone
    Luck +8 / 7,340 ely

  • Silver (lv80) - 9 - Agate
    Strenght +10 / 9,100 ely


    ! The following are not available, for crafting, on OGP (see date of post)

  • Gold (lv90) - 9
    +4% Spell & Phy. Hit Rate / 10,980 ely

  • Adamantium (lv100) - 11
    Max SP +100 / 12,980 ely

  • Mithrill (lv110) - 11
    Water & Earth resistance +200 / 15,080 ely

  • Oriharu (lv120) - 12
    Movement Speed +15% / 17,280 ely

  • Erugai (lv130) - 12
    +4% Phy. & Magic Max Damage / 19,580 ely

  • Gigan (lv140) - 12
    +150 Max SP & +10% movement speed / ? ely

Ring (name / enchant lvl / mineral / default buff / NPC resell)
  • Leather (lv1) - 1 - Normal Mineral
    Stamina +4 / 20 ely

  • Plastic (lv10) - 2 - Copper
    Magic +6 / 160 ely

  • Bronze (lv20) - 3 - Iron
    Max HP +50 / 820 ely

  • Ceramic (lv30) - 4 - Silver
    Phy. Evasion +2% / 1760 ely

    ------------------------

  • Iron (lv40) - 5 - Gold
    Wind & Fire Resistance +100 / 2900 ely

  • Titanium (lv50) - 6 - Peridot
    Defense +3% / 4240 ely

  • Dragon (lv60) - 7 - Amethyst
    Phy. & Magic Min Damage +2% / 5720 ely

    ------------------------

  • Crystal (lv70) - 8 - Moon Stone
    Stamina +8 / 7340 ely

  • Silver (lv80) - 9 - Agate
    Magic +12 / 9100 ely


    ! The following are not available, for crafting, on OGP (see date of post)

  • Gold (lv90) - 9
    Max HP +100 / 10,980 ely

  • Adamantium (lv100) - 11
    +4% Phy. Evasion / 12,980 ely

  • Misusuri (lv110) - 11
    +200 wind and fire resistance / 15,080 ely

  • Oriharukon (lv120) - 12
    +6% Defense / 17,280 ely

  • Erugai (lv130) - 12
    +4% Min Magic & Phy. Damage / 19,580 ely

  • Gigan (lv140) - 12
    +150 Max HP, +2% Phy. Evasion / ? ely

Capsule Math - Materials to Ely

As a Accessory crafter you can act as a "Ely Refiner" where as you turn materials into ely.
Please remember I'm calulating maximum values bellow (aka no failure).

We'll take 99 as the baseline (that's 3 x 99 = 297 in raw materials).

Weak Capsules: 11,880 ely
  • Small Stone: 99 x 40 = 3,960 (no way to get money back; at best you loose only 7,920 ely)
  • Small Shining Stone: 99 x 960 = 95,040 (13 will pay the capsules; max 83,160 ely material conversion)
  • Bronze Peice: 99 x 2,700 = 267,300 (5 will pay the capsules; max 255,420 ely material conversion)

Medium Capsules: 53,460 ely
  • Plastic Piece: 99 x 4,940 = 489,060 (11 will pay the capsules; max 435,600 ely material conversion)
  • Ceramic Piece: 99 x 7,600 = 752,400 (8 will pay the capsules; max 698,940 ely material conversion)

Strong Capsules: 267,300 ely
  • Iron Piece: 99 x 10,620 = 1,051,380 (26 will pay the capsules; max 784,080 ely materials conversion)
  • Titanium Piece: 99 x 13,960 = 1,382,040 (20 will pay the capsules; max 1,114,740 material conversion)
  • Dragon Scale Fragment: 99 x 17,580 = 1,740,420 (16 will pay the capsules; max 1,473,120)

Strongest Capsules: 1,247,400 ely
  • Crystal Piece: 99 x 21,480 = 2,126,520 (58 will pay the capsules; max 876,120 material conversion)
  • Silver Bell: 99 x 25,620 = 2,536,380 (49 will pay the capsules; max 1,288,860 material conversion)

We dont have crafting items past lv18 so last Tier which req lv22 is imposible; but just if you want to know here's a guess.

Weak Super Capsule: 23,760
  • lv100 Elemental Stone: 99 x ~30,000 = 2,970,000 (1 will pay the capsules; max 2,946,240 material conversion)
Also, if you're trying to decide if it's worth it to buy stacks of 99x ores/gems from the free market, you can use this formula to figure out the max amount you can spend on them and still break even. Anything under that amount you'll make a profit from:
S = 33 * (Success Percentage Rate)
C = (Cost of 99x stack of crafting capsules) / 99
E = Cost of Elemental Stone

Max Amount = ( S * C) - ( S * E )
For example, on Peridot and a 75% success rate you get this:
S = 33 * 0.75 = 24.75 = ~24 (or 25, I round down to play it safe)
C = 267,300 / 99 = 2,700
E = 10,620

Max Amount = ( 24 * 10,620 ) - ( 24 * 2,700 ) = 254,880 - 64,800 = 190,080
So you could spend 190k for a stack of Peridot and break even on it, anything below 190k you would earn Ely from them. One more example, this time with Amethyst:
S = 33 * 0.75 = 24.75 = ~24 (or 25, I round down to play it safe)
C = 267,300 / 99 = 2,700
E = 10,620

Max Amount = ( 24 * 13,960 ) - ( 24 * 2,700 ) = 335,040 - 64,800 = 270,240
This time you can spend 270k on a stack and break even.

If you don't buy your capsules in stacks of 99, just adjust C accordingly so you get the price you're paying per individual capsule.

Special Items

Note: I've only made small mention of the who'does'what (ie. kits, jelly etc) things you might need bellow. Also some items have more options then are writen here; I just have no idea of telling what those are.

Tier I.
  • Bat's Heart (lv23 Elemental Stone / starts at enchant lv2) :: Weak Capsule + 4 Iron + Bat Sould Urn + Weakest <Element> Resistance Oil
    Effect: +9% Magic Crit., HP recovery (5 every 5s), SP recovery (3 every 5s)
    • [Earth] gives: Earth +54, Water +27
    • [Water] gives: Water +54, Fire +27
    • [Fire] gives: Fire +54, Wind +27
    • [Wind] gives: Wind +54, Earth +27
    The above are for the standard, when upgraded the elementals go up. For primary: 72 (lv33), 89 (lv43), 107 (lv53), 124 (lv63), 142 (lv73), 159 (lv83), 177 (lv93), 194 (lv103), 212 (lv113). Seccondary element are as follows: 36 (lv33), 44 (lv43), 53 (lv53), 61 (lv63), 71 (lv73), 79 (lv83), 88 (lv93), 97 (lv103), 106 (lv113)

  • Goblin King Seal (lv10 Ring / starts at enchant lv2) :: Medium Capsule + 5 Iron + Goblin King Jelly (2 urns, made by Alchemist) + Weakest <Class Stat> Crystal (made by Refiner)
    This is a set item when used with Goblin Warlord Earrings
    Item is upgradable and there are 4 types each giving different stats; stats go up with upgrade. You can not equip seal from another class!
    • Warrior type seal gives: Phy. Damage +5, Strenght +3 (set stats: +3% strength, +4% evasion)
    • Knight type seal gives: Phy. Damage Def. +5, Stamina +3 (set stats: +3% stamina, +4% defense)
    • Magi type seal gives: Magic Damage +5, Magic +3 (set stats: +3% magic, +4% magic accuracy)
    • Explorer type seal gives: Critical Damage +10%, Luck +3 (set stats: +3% luck, +40% ely gain)

  • Tiger Sign (lv10 Ring / starts at enchant lv 2) :: Medium Capsule + 5 Silver + White Tiger Kit (2 White Tiger Urns; made by Refiner)
    Gives: +3% Crit Rate, +1 Luck

Tier II.
  • Goblin Warlord Earring (lv10 Earring / starts at enchant 2) :: Medium Capsule + 3 Gold + Goblin Warlord Jelly (2 urns; Alchemist) + Weakest <Class Main Stat> Crystal (made by Refiner)
    This is a set item when used with Goblin King Seal
    Item is upgradable and there are 4 types each giving different stats; stats go up with upgrade. You can not equip earrings from another class!
    The item gives a skilla and triggering effect; this varies according to class: (note: the following taken from jwiki; hece possible errors >.<)
    • Warrior: Muscular strengthening (skill), Explosive strenght (trigger)
    • Knight: Enhanced stamina (skill), Increase in critical damage (trigger)
    • Mage: Enhanced magic (skill), Explosive magic (trigger)
    • Explorer: Good Luck (skill), Ely gain +18%

  • Jane Jewlery (lv50 Ring, starts at enchant 6) :: Medium Capsule, 3 Peridot, 1 Jane Kit (2 Jane urns; Refiner)
    Gives: Magic Crit Rate +2%, Magic +3, Luck +3

  • Tengu Gold Bindi (lv53 makeup; starts at enchant lv7 but is not enchantable with puzzles) :: Strong Capsule + 4 Peridot + Tengu Jelly (2 Urns; Alchimist)
    Gives: Phy. Evasion +1%, Max HP +70

  • Breadman Chocolatier Ring (lv60 Ring; starts at enchant 7) :: Strong Capsule + 3 Amethyst + Breadman Kit (2 Breadman Urns; Refiner)
    Gives: +5 all stats

    - - - - - - - - - - - - -

  • Bat's Heart (Option) (lv23 Elemental Stone) :: Strong Capsule + 4 Peridot + 2 Bat Urns + Weakest <Element> Resistance Oil
    You can check the Tier I. bat heart for what the stats on it are; what it actually gives that makes it worth getting this one is unknown.

  • Goblin King Seal (Option) (lv10 Ring; starts at enchant 2) :: Strong Capsule + 5 Peridot + 2 Goblin King Jelly (total 4 urns; Alchemist) + Weakest <Class Main Stat> Crystal (Refiner)
    You can check the Tier I. version for what the stats on it are; what it actually gives that makes it worth getting this one is unknown.

Tier III.
  • Sould Warrior Crest (lv10 Earring; start at enchant 2) :: Strong Capsule + 3 Moon Stone + Soul Warrior Kit (2 urns; Refiner) + Weakest <Class Main Stat> Crystal (Refiner)
    There are 4 types each giving different stats. You can not equip earrings from another class!
    • Warrior: Critical Rate +1%, Strenght +3, Stamina +2
    • Knight: Critical Rate +1%, Stamina +3, Luck +2
    • Explorer: Critical Rate +1%, Luck +3, Magic +2
    • Mage: Magic Critical Rate +1%, Magic +3, Strenght +2

  • Pandora Tear (lv73 Elemental Stone; starts at enchant 9) :: Strong Capsule + 4 Moon Stone + Pandora Jelly (2 urns; Alchemist) + Strong <Element> Resistance Oil
    There is one for each element.
    • [Earth] gives: +143 Earth, +73 Water, +3% Earth Min. Damage
    • [Water] gives: +143 Water, +73 Fire, +3% Water Min. Damage
    • [Fire] gives: +143 Fire, +73 Wind, +3% Fire Min. Damage
    • [Wind] gives: +143 Wind, +73 Earth, +3% Wind Min. Damage
    The stone will also give HP recovery (8 every 5s) and SP recovery (5 every 5s)
    With upgrade as follows: (+'s count in order bellow)
    1. lv83, enchant 10: +164 / +82
    2. lv93, enchant 10: +182 / +91
    3. lv103, enchant 11: +199 / +99
    4. lv113, enchant 11: +217 / +108
    5. lv123, enchant 12: +234 / +117

  • Kraken Horror Sucker (lv70 Stocking; starts at 8 enchant and can not be enchanted) :: Strong Capsule + 3 Moon Stone + Kraken Kit (2 urns; Refiner)
    Gives: Rare Item Drop +20%, Max SP +5%

    - - - - - - - - - - - - -

  • Jane Jewelery Ring (lv50 Ring; starts at enchant 6) :: Strongest Capsule + 3 Agate + 2 Jane Kit (total: 4 urns; Refiner)
    Why this is better then non "(Option)" version is unknown.

  • Tengu Gold Bindi (Option) (lv53 makeup; starts at enchant 7; can not be enchanted) :: Strongest Capsule + 4 Agate + 2 Tengu Jelly (total: 4 urns; Alchemist)
    Why this is better then non "(Option)" version is unknown.

  • Breadman Chocolatier Ring (Option) (lv70 Ring; stats at 8 enchant) :: Strongest Capsule + 3 Fluorite + 2 Breadman Kit (total: 4 urns; Refiner)
    Why this is better then non "(Option)" version is unknown.

  • Kraken Horror Sucker (Option) (lv70 Stocking; starts at 8 enchant) :: Weak Super Capsule + 3 Topaz + 2 Kraken Kits (total: 4 urns; Refiner)
    Why this is better then non "(Option)" version is unknown.

  • Pandora Tear (Option) (lv70 Elemental Stone; starts at 8 enchant) :: Weak Super Capsule + 4 Topaz + 2 Pandora Jelly (total: 4 urns; Alchemist)
    Why this is better then non "(Option)" version is unknown.

Footnotes

Q. What do glasses do?
I may be wrong, but...
Glasses start at 110, there are 3 normal and 1 special kind of glasses.
  • lv110: +110 wind resistance, Earth +11
  • lv110 (special): 5% target magic/phy armor reduction
  • lv120: +120 earth resistance, Fire +12
  • lv130: Phy. & Magic Hit Rate +3%
Q. What does makeup do?
I may be wrong, but...
Glasses start at 110, there are 3 normal and 2 special kinds of makeup (one is Tengu Gold Bidi, lv53).
  • lv110: +110 fire resistance, Water +11
  • lv120: +120 water resistance, wind +12
  • lv130: Phy. & Magic Critical Damage +3%
  • lv135 (special): +30 all stats (unless I'm mistaken its drop only)
Q. What do socks do?
I may be wrong, but...
Socks start at 110, there are 3 normal and 1 special kinds of socks (special being Kraken Horror Sucker, see above).
  • lv110: Max SP +100
  • lv120: Max HP +130
  • lv130: Defense +150

Last edited by Setyroth; 02-26-2009 at 01:58 PM.
 
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02-24-2009   #2 (permalink)
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Nice guide you got here lol, btw I found that tengu gold bindi isn't all that great? Someone prove me wrong, cause I think it's overpriced ><.
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02-25-2009   #3 (permalink)
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Since I am now lv16 in acc I've updated the guide; also added a calculation on capsules so nobody else has to do it on paper.

Last edited by Setyroth; 02-26-2009 at 12:50 AM.
 
02-26-2009   #4 (permalink)
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Updated with information on items currently uncraftable; and corrected some errors. Also added some more info on the special items.
 
02-26-2009   #5 (permalink)
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Quote:
Originally Posted by Setyroth
Capsule Math - Materials to Ely

As a Accessory crafter you can act as a "Ely Refiner" where as you turn materials into ely.
Please remember I'm calulating maximum values bellow (aka no failure).

We'll take 99 as the baseline (that's 3 x 99 = 297 in raw materials).

Weak Capsules: 11,880 ely
  • Small Stone: 99 x 40 = 3,960 (no way to get money back; at best you loose only 7,920 ely)
  • Small Shining Stone: 99 x 960 = 95,040 (13 will pay the capsules; max 83,160 ely material conversion)
  • Bronze Peice: 99 x 2,700 = 267,300 (5 will pay the capsules; max 255,420 ely material conversion)

Medium Capsules: 53,460 ely
  • Plastic Piece: 99 x 4,940 = 489,060 (11 will pay the capsules; max 435,600 ely material conversion)
  • Ceramic Piece: 99 x 7,600 = 752,400 (8 will pay the capsules; max 698,940 ely material conversion)

Strong Capsules: 267,300 ely
  • Iron Piece: 99 x 10,620 = 1,051,380 (26 will pay the capsules; max 784,080 ely materials conversion)
  • Titanium Piece: 99 x 13,960 = 1,382,040 (20 will pay the capsules; max 1,114,740 material conversion)
  • Dragon Scale Fragment: 99 x 17,580 = 1,740,420 (16 will pay the capsules; max 1,473,120)

Strongest Capsules: 1,247,400 ely
  • Crystal Piece: 99 x 21,480 = 2,126,520 (58 will pay the capsules; max 876,120 material conversion)
  • Silver Bell: 99 x 25,620 = 2,536,380 (49 will pay the capsules; max 1,288,860 material conversion)

We dont have crafting items past lv18 so last Tier which req lv22 is imposible; but just if you want to know here's a guess.

Weak Super Capsule: 23,760
  • lv100 Elemental Stone: 99 x ~30,000 = 2,970,000 (1 will pay the capsules; max 2,946,240 material conversion)
Your math's off just a bit on this, since the max success rate is only 95%, so you can't get 99 stones out of 297 ores/gems. On average you'll only get 94.05, so we'll just go with 94 as the minimum you can get, that gives you the following:
Weak Capsules: 11,880 ely
  • Small Stone: 94 x 40 = 3,760 (no way to get money back; at best you lose only 8,120 ely)
  • Small Shining Stone: 94 x 960 = 90,240 (13 will pay the capsules; max 78,360 ely material conversion)
  • Bronze Peice: 94 x 2,700 = 253,800 (5 will pay the capsules; max 241,920 ely material conversion)

Medium Capsules: 53,460 ely
  • Plastic Piece: 94 x 4,940 = 464,360 (11 will pay the capsules; max 410,900 ely material conversion)
  • Ceramic Piece: 94 x 7,600 = 714,400 (8 will pay the capsules; max 660,940 ely material conversion)

Strong Capsules: 267,300 ely
  • Iron Piece: 94 x 10,620 = 998,280 (26 will pay the capsules; max 730,980 ely materials conversion)
  • Titanium Piece: 94 x 13,960 = 1,312,240 (20 will pay the capsules; max 1,044,940 material conversion)
  • Dragon Scale Fragment: 94 x 17,580 = 1,652,520 (16 will pay the capsules; max 1,385,2200)

Strongest Capsules: 1,247,400 ely
  • Crystal Piece: 94 x 21,480 = 2,019,120 (58 will pay the capsules; max 771,720 material conversion)
  • Silver Bell: 94 x 25,620 = 2,408,280 (49 will pay the capsules; max 1,160,880 material conversion)

We dont have crafting items past lv18 so last Tier which req lv22 is imposible; but just if you want to know here's a guess.

Weak Super Capsule: 23,760
  • lv100 Elemental Stone: 94 x ~30,000 = 2,820,000 (1 will pay the capsules; max 2,9796,240 material conversion)
Also, if you're trying to decide if it's worth it to buy stacks of 99x ores/gems from the free market, you can use this formula to figure out the max amount you can spend on them and still break even. Anything under that amount you'll make a profit from:
S = 33 * (Success Percentage Rate)
C = (Cost of 99x stack of crafting capsules) / 99
E = Cost of Elemental Stone

Max Amount = ( S * C) - ( S * E )
For example, on Peridot and a 75% success rate you get this:
S = 33 * 0.75 = 24.75 = ~24 (or 25, I round down to play it safe)
C = 267,300 / 99 = 2,700
E = 10,620

Max Amount = ( 24 * 10,620 ) - ( 24 * 2,700 ) = 254,880 - 64,800 = 190,080
So you could spend 190k for a stack of Peridot and break even on it, anything below 190k you would earn Ely from them. One more example, this time with Amethyst:
S = 33 * 0.75 = 24.75 = ~24 (or 25, I round down to play it safe)
C = 267,300 / 99 = 2,700
E = 10,620

Max Amount = ( 24 * 13,960 ) - ( 24 * 2,700 ) = 335,040 - 64,800 = 270,240
This time you can spend 270k on a stack and break even.

If you don't buy your capsules in stacks of 99, just adjust C accordingly so you get the price you're paying per individual capsule. Hope this helps, feel free to copy and paste it into your guide if you'd like.
 
02-26-2009   #6 (permalink)
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Well I did say "Please remember I'm calulating maximum values bellow (aka no failure)." ^^;;

95% doesnt mean you'll fail 5% guaranteed, it is theoretically posible to break less as long as you say craft 5 at a time and take breaks. (the chances when queing are too low) I've gotten 85%+ succ on 60% chance so I can assure you the game isnt keeping count or anything its just about luck; what is happening, that maybe I should have mentioned in the guide is that you get streaks a lot... its like if you fail in this game you have I estimate 80% chance to fail hard, and if you succ you have the same chance to get a lot of consecutive succ ones. I personally always give up on 1 or sometimes 2 fails and just go mine back the req materials for 1 craft before trying again (sort of ignoring the crafting chance and just basing on the "chance to get a succ streak"), basically craft when its good stop as soon as it gets bad. Its mostly just my superstition after 16 lvls of mining/crafting/mining/crafting/mining/crafting xD but the dumb luck works wonders so I just choose to let myself believe in it.

My thoughts were its useful to know what you get total and profit from the best posible outcome; since you can then use quick intuition to determine the outcome from your own experience. Say you think you break on average 35%, you dont have to even calculate to know if its good or not, since you can just do guess work looking at one of the totals of your licking and the requirements (capsules etc); something like: "35% is betwean 1/2 and 1/4, is that good or bad?" ^^ I really wrote them down for myself mostly, just shared them in the guide; so I think they're useful with out a 5% failure in there to mix things up.

I've added the math for free market, thx I'm sure it helps. ^^
 
04-28-2009   #7 (permalink)
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err it's backwards it should be (S*E) - (S*C)

i don't know prices by heart but... sapphires... ok
S = 33*.81 = rounded to 27 (.81 being my percentage rate)
C = 30,000/99 = 303
E = 35,000

(27*35,000) - (27*303) =
945000 - 8181 = 936819

but why are we buying stacks of capsules when we're calculating 1 stack of ores? it should be 33 as well.

i usually just did my math like this 81% is 81 outta 100.
and im doing sapphires.
81*35,000 = 2835000
then 2835000 - the 30k? for capsules. 2805000
so pay 600k or 700k per stack of ores? so 600kx3stacks = 1.8m then thats like 1m profit.
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09-18-2009   #8 (permalink)
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Nice guide here, maybe someone should make a thread on crafting armor or weapons...can't seem to find one =/
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