Grinding is the act of killing a large amount of monsters for a long period of time to level up. Players usually resort to this after there are no more quests to be done for their level. Everyone wants to level quickly, and that's what this guide is for, to help you grind better.
Of course, you'll always want to use the best up-to-level equipment you can get. Trying to grind without good equipment is like trying to build a house without working tools.
When looking for a good grinding map, you'll want:
- Medium - High spawn rate, depending on how you'll want to grind
- Small spawn area
- Safe spot or ladder
- Convenient, nearby a town or Iris Stone
Everyone wants a good spawn rate. The more spawns, the more you can kill and the faster you can kill, thus giving more EXP. You must also take in account the map size however. If you need to run across the whole map back and forward to kill the spawns, it might not be such a wise grinding spot. You're taking a large amount of time just to move around. You'll also want it to be a convenient area, near a town or Iris stone. This makes trips forward and back to town for whatever reason faster. Lastly, it needs some sort of safe spot to fall back on if you ever get too close to death.
One of the most important things to consider while grinding; what to grind on. Generally you'll want...
1. Easy to kill monsters. Simple enough. You don't want to struggle trying to kill something that deals 20% of your HP a hit, or takes 30 seconds+ to kill.
2. Good exp. Who cares if you can kill it in 1 hit if it gives you 10 exp.
Optional 3. Good ely gain. You don't want to go broke do you?
Optional 4. Good drops. Why not make a profit while grinding? You might come across an urn, a rare crafting material, or something worth a lot in the market right now.
Now then, if you want to know which monster is better for leveling on; grinding, then simply take the average time it takes to kill 1 monster and divide it by a minute, 60 seconds. Then multiply it by the average EXP gained. Whichever is higher, is your answer. You must ALSO take in account for the map however.
Partying to grind CAN be faster, if conditions are met. Obviously your party members must be grinding hard with you, no slacking off or such, which decreases damage, which decreases kills, and therefore decreases EXP gained for you. The map and/or spawn area should also be relatively small and have a high spawn rate, to the point you can't kill all the monsters as fast as they spawn while soloing. You also want to have the minimal amount of members to be able to clear and grind the map. Reason being is the EXP division.
If you and another person can clear the map at a good pace, with monsters spawning to take place of one you killed immediately after, this is good, your EXP gain is 1/2 and you're killing more than twice the amount of monsters, negating the 1/2 EXP gain. If you have 4 people, your EXP will be cut to 1/4. To put it simple:
You gain 100 exp per monster kill on this 1 map. You party with another person. You now gain 50 exp per monster kill. 2 monsters spawn every 10 seconds. You and that other person kill both in 10 seconds. You gain roughly 100 exp per 10 seconds.
You then party with 3 other people on the same map. You now gain 25 exp per kill. Your party can kill both monsters in 3 seconds. Now your average exp gain is 50 per 10 seconds.
See the difference?
The time taken while you're not killing monsters when you can is called downtime.
Lets say you kill 4 monsters in 40 seconds, for 40 exp. Each monster gives 10 exp. You then use the sit down skill for 20 seconds. Assume there are still monsters around you can kill. You are gaining 40 EXP per minute.
Now say you do everything the exact same, except you decided to take only 10 seconds resting, allowing you to kill 5 monsters in 50 seconds. You now gain 50 EXP per minute.
Simply apply this to trips to the town, sitting down, and the time taken to run to each monster now. You'll want to make trips to the town as fast as possible, sitting down as brief as possible (or only sit down while there are no available monsters to kill and you are waiting for respawns), and get to each monster as fast as possible.
Resting and using Potions
No, healing doesn't count, you eventually will need to replenish your SP, therefore needing to sit down or use a potion.
Sometimes you want to save money, and not use potions and grind constantly without rest. You will want to pick out a very small area where there are some spawns you can kill without trouble. You know it's without trouble if you use less than 20% of your HP and/or SP. Then, you'd need to wait for them to respawn. You'll then sit down to recover your lost HP and SP. This is not downtime, as you can't kill other monsters because there aren't any, you need to wait for them to respawn. Although this can potentially be faster always moving around and killing while using potions, more often then not it'll be slower.
Using potions as the obvious way of grinding. Always on the move, always killing, thus increasing EXP gain. This burns of cash however, as you need to buy more potions. But, if you're doing things right, you should easily be able to break even, and more than likely make some profit, but not as much as using the rest method.
Motivation and Boredom
most important thing while grinding. If you don't have the will to grind, you will kill slower, make mistakes, do uneeded things, all slowing down your grind. If you're bored, you'll sloppily grind and often will be distracted, being unable to actually do the grinding.
Lets start with motivation. Got anything you're looking forward to? Maybe that nice weapon in a few levels, or a good quest coming up. Perhaps you want to level past a certain someone? This will surely help you get in a better mindset and be more enthusiastic about grinding. Having something that can be attained by leveling up will usually motivate you.
Now for boredom. This is a lot tougher to fix. Using skill A + B on a monster, then moving to the next, and repeating...for 1000 times doesn't help much. This gets kind of repetitive. Always being in the same scenery and killing the same monsters doesn't help either. Try mixing it up, going to a different grind spot once in a while, or using a different skill combination.
Another way is to do something while grinding. Listen to your favourite music, watch T.V (Heh, multi-tasking?), talk to friends or guildmates. If all else fails, take a break. Do something else. Or make a system of some sort, like playing for 10 minutes, then doing some homework or something.
Speed is good, and so is climb skipping. Make that 10 second climb up the ladder a 3 second one! This requires almost no lag however, and some practise.
Jump, Attack/Action, and skill! This greatly increases the flexibility of being able to hit your monster, and for some skills, allow you to hit your opponent faster, as the initial skill start up animation happens in the air, not on the ground!
Moving around the map faster is always good, cut down on the time you are taking to get to your monsters!
Looting sucks. It'll take a good second or 2 to loot every monster you kill. Get a pet to loot it instantly for you!
Recommended Grind Spots
Let's be honest. You shouldn't be grinding until at least level 10. Even if you want to skip the quests and just grind, it's pretty bloody obvious where you need to grind from 1-9. So let's skip to 10.
10-20 Temple of Pluton
<Do not attempt to kill the Goblin King at this time. Change Channel if you encounter him in your grind spot at Temple of Pluton 4.>
1. Boglees, suitable for level 10-15. They can be a bit hard to kill, but it won't be a problem after level 13ish.
2. Bogles, suitable for level 13-16. They can drop the Bogle Sword urn, so that's nice for money. Same as Boglees, a bit tough to kill, but unnoticable at 15.
3. Gelatin Cubes, suitable for level 15-18 definately one of the best grind spots. 3 spawn at a time, and they die fast. They do a bit of damage, and can be annoying to hit, but you'll cope after a level for fighting them. Good area for using the rest technique.
4. Goblins, large spawn, suitable for level 16-20. They can drop goblin urns. They can dish out and take a lot of damage, try getting a party of 2 here.
5. Goblins, spread out medium spawns, you can solo here fine. The right side tends to generally have a large spawn.
6. Goblins, small spawn, soloing is great here. Works well with resting.
7. Goblins, spread out medium spawns, soloing is fine.
20-25 Field Area
1. Silk Worms, suitable for level 20-24. Good spawn, though kind of a big map.
2. Silk Worms, the same as 1.
3. Silk Worms and Psyches, suitable for level 21-25. Again, good spawn, but map kind of big.
4. Silk Worms and Psyches, Same as 3.
[[[[[[To be added when I feel like it]]]]]]]
Any suggestions, comments, and criticism is welcome.