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08-24-2008   #21 (permalink)
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Level 50 in latale still gets close to .10 exp a kill. Level 50 in MS.... It's a good place to train if your getting .03 a kill.

(has level 134 xbow in ms, 81 priest, 75 assassin, played ms 5 years. n0h4x)
 
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08-24-2008   #22 (permalink)
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I'm not losing money either and I'm gaining exp at a decent rate. I think the problem is that OGP hasn't released content for lvl 45+. If they do that, I think this problem would be solved :/.

*Hopes that the dark moon castle instance will open*
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08-24-2008   #23 (permalink)
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Why would you loose money more than you gain? It's a game that your money usually need to go up so you can buy higher level equips (which cost more money) so you don't need to be scary about that...

Sure in official it will be much easier to make money after a month or two... When people will discover the personnal shop's utility and will start to sell their things and vice-versa.

For those who still have problem to make money... You should do quests since those are the best money maker for now. There is no point in merchanding for now but it will greatly help later.

I think the exp rate should be at 1.5X or 2X but not more. It's true that it was really fun at 3X~5X but I like it when it's still challenging... And it wasn't. For those who can't accept that it won't be 3X~5X since even Klt don't have that then they should wait till someone create a private server.

I think they were changing the exp to 1. See people's reactions and preference while testing different rates 2. To find a good exp rate that will be perfect for the game (which mean you can still keep it up in the quests) 3. Also to avoid people who level too much fast (they don't want everyone to quit after 1 month because they are high leveled and borred...)

The only thing I don't understand is that Klt ALREADY did that... And they found a nice exp rate for everyone... So why arent they taking that? Do they think that we are a different kind of gamers? I don't think so.
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08-24-2008   #24 (permalink)
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Quote:
Originally Posted by Tenelax
Why would you loose money more than you gain? It's a game that your money usually need to go up so you can buy higher level equips (which cost more money) so you don't need to be scary about that...

Sure in official it will be much easier to make money after a month or two... When people will discover the personnal shop's utility and will start to sell their things and vice-versa.

For those who still have problem to make money... You should do quests since those are the best money maker for now. There is no point in merchanding for now but it will greatly help later.

I think the exp rate should be at 1.5X or 2X but not more. It's true that it was really fun at 3X~5X but I like it when it's still challenging... And it wasn't. For those who can't accept that it won't be 3X~5X since even Klt don't have that then they should wait till someone create a private server.

I think they were changing the exp to 1. See people's reactions and preference while testing different rates 2. To find a good exp rate that will be perfect for the game (which mean you can still keep it up in the quests) 3. Also to avoid people who level too much fast (they don't want everyone to quit after 1 month because they are high leveled and borred...)

The only thing I don't understand is that Klt ALREADY did that... And they found a nice exp rate for everyone... So why arent they taking that? Do they think that we are a different kind of gamers? I don't think so.
^^ Agreed, x2 would be well balanced o:
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08-24-2008   #25 (permalink)
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Oh yeah. Economy.....In official release, instead of NPCing all your crap, you'll be able to sell things for a DECENT damn price.

I'd personally like the same rate as KLT if it's what people mentioned above; 2.5x.
 
08-24-2008   #26 (permalink)
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I've heard that klt is actually 1.5x :
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08-24-2008   #27 (permalink)
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signed it for the sake of it.
 
08-24-2008   #28 (permalink)
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Quote:
Originally Posted by Tenelax
Why would you loose money more than you gain? It's a game that your money usually need to go up so you can buy higher level equips (which cost more money) so you don't need to be scary about that...

Sure in official it will be much easier to make money after a month or two... When people will discover the personnal shop's utility and will start to sell their things and vice-versa.

For those who still have problem to make money... You should do quests since those are the best money maker for now. There is no point in merchanding for now but it will greatly help later.

I think the exp rate should be at 1.5X or 2X but not more. It's true that it was really fun at 3X~5X but I like it when it's still challenging... And it wasn't. For those who can't accept that it won't be 3X~5X since even Klt don't have that then they should wait till someone create a private server.

I think they were changing the exp to 1. See people's reactions and preference while testing different rates 2. To find a good exp rate that will be perfect for the game (which mean you can still keep it up in the quests) 3. Also to avoid people who level too much fast (they don't want everyone to quit after 1 month because they are high leveled and borred...)

The only thing I don't understand is that Klt ALREADY did that... And they found a nice exp rate for everyone... So why arent they taking that? Do they think that we are a different kind of gamers? I don't think so.
i completely agree with this except the money thing XD im doing most of the quests but the drops just arent cutting it and slowly but surely my money is going down (i think i buy too many pots at once XDD)
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08-24-2008   #29 (permalink)
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Quick Tip: If you're losing out on money, don't buy any equips and do quests for them :x
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08-24-2008   #30 (permalink)
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Quote:
Originally Posted by BoredomKillz
i completely agree with this except the money thing XD im doing most of the quests but the drops just arent cutting it and slowly but surely my money is going down (i think i buy too many pots at once XDD)
The exp rate helped you a lot to level... And you probably missed a lot of quests and things that gave nice money... I think you wont have this problem in official if they find a good rate and if your carefull on your money ;D
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08-24-2008   #31 (permalink)
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Quote:
Originally Posted by Tenelax
The exp rate helped you a lot to level... And you probably missed a lot of quests and things that gave nice money... I think you wont have this problem in official if they find a good rate and if your carefull on your money ;D
._. but i never really grinded unless u count invoke with wafflez. all i did was quests XD to further help my guide =P
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08-24-2008   #32 (permalink)
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o.O
i usually just get my equips from monsters, not buy them from shop
if i'm using something that's 10+ levels behind, i might buy from shop

and we don't have the upgrade system yet, which can save ALOT of money
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08-24-2008   #33 (permalink)
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Quote:
Originally Posted by WhatThePhuc
wow that topic's getting hot

and apparently, klt is around 2.5x
according to someone who played both versions
Despite whatever kLT is, they are the original.

Their rates should be considered 1x.

Meaning, we're lower then 1x right now.

If they're 3x like everyone says, cLT and us are .33x

Nice.
 
08-24-2008   #34 (permalink)
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Quote:
Originally Posted by RoflKnife
Using sit only while soloing? =/...You got a lot of downtime then.

Even though the 5x is gone, I'm still making money, at a slower rate though.

0.01%? You're not doing it right then...I'm 48 and I'm getting 0.08%ish....
Lv32 and I'm getting 0.03~0.04 at black beetle G's.
I can't go any further because anything else will either kill me or take way too long for me to kill. (Water Wizard)
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08-24-2008   #35 (permalink)
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i don't see why changing the rate to klt's would be bad (for the players)
klt is doing pretty damn well with their rate
i'm sure lillith can vouch for that

from the recent events, it seems like ogp is pulling an ntreev
though i've heard that they're not money hungry, it's sure looking that way at the moment
putting 5x then putting back to 1x unannounced...
it's raising demand for higher exp rate IF YOU KNOW WHAT I MEAN
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08-24-2008   #36 (permalink)
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Quote:
Originally Posted by TraderJoe
Lv32 and I'm getting 0.03~0.04 at black beetle G's.
I can't go any further because anything else will either kill me or take way too long for me to kill. (Water Wizard)
That's why parties are essential.
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08-24-2008   #37 (permalink)
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Quote:
Originally Posted by WhatThePhuc
i don't see why changing the rate to klt's would be bad (for the players)
klt is doing pretty damn well with their rate
i'm sure lillith can vouch for that

from the recent events, it seems like ogp is pulling an ntreev
though i've heard that they're not money hungry, it's sure looking that way at the moment
putting 5x then putting back to 1x unannounced...
it's raising demand for higher exp rate IF YOU KNOW WHAT I MEAN
Boosters?
Horray.
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08-24-2008   #38 (permalink)
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Quote:
Originally Posted by WhatThePhuc
i don't see why changing the rate to klt's would be bad (for the players)
klt is doing pretty damn well with their rate
i'm sure lillith can vouch for that

from the recent events, it seems like ogp is pulling an ntreev
though i've heard that they're not money hungry, it's sure looking that way at the moment
putting 5x then putting back to 1x unannounced...
it's raising demand for higher exp rate IF YOU KNOW WHAT I MEAN
Im starting to think its why their doing this. so people buy their exp boosters.

but i really do hope that they're trying to find a reasonable rate that is a compromise between the two ongoing arguments
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08-24-2008   #39 (permalink)
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Quote:
Originally Posted by Tenelax
I think the exp rate should be at 1.5X or 2X but not more. It's true that it was really fun at 3X~5X but I like it when it's still challenging... And it wasn't. For those who can't accept that it won't be 3X~5X since even Klt don't have that then they should wait till someone create a private server.
The game would progressively get more challenging as you level up.

The game shouldn't be challenging from head start, and a decent level to get to, with an ease would be approximately 40~50.

That way, you still have to work for the Job Advancement, and further skill points.
 
08-24-2008   #40 (permalink)
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Quote:
Originally Posted by Vexel
Im starting to think its why their doing this. so people buy their exp boosters.

but i really do hope that they're trying to find a reasonable rate that is a compromise between the two ongoing arguments
If they make it a necessity to have EXP boosters, brb quitting.



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