Krieg combo list
KRIEG COMBO LIST
Some of Krieg's combos ive found out.Most of them are for pvp.
The skill name shortforms that i will use for this combos.Pls read carefully so u noe what they are.The skills im nt using is Force,and Disturbance,and Wild Fury.
ADAMANTINE FIRE BOLT(FB)
TEN-TON PENDULUM(TTP)When i say half-cancel for this skill means after the first two hits canel it with another skill.
100 TON FIRE COMET(100T)
Easy combos to do.Fundamental for other combos.
2.DASH A A space (TTP)half cancel (DF) space
Important to learn.Will nt suceed everytime.
3.DASH A A space (TTP)half cancel(HAM)
4.AAAA (PS) AAA (DF)
5.AAAA(PS) AAA (TTP)
6.AAAA(PS) AAA (HAM)
7.AAAA(PS) AAA (TTP)half cancel (DF)
8.AAAA (PS) AAA (TTP)half cancel(HAM)
9.DASH AA space (HS) (DF)(HAM)
10.DASH AA space (HS) (HAM)
11.AAAA (HS) (HAM)
13.AAAA(HS) DASH AS (VW)
14.DASH A (DF) (TTP) half cancel (HAM)
15.DASH A (DF) (REPULSE)
will nt suceed all the time.
18.DASH AS (VW)
20.(SF) wait for opponet to drop(100T)
This combos nid a bit of estimation and judgement to do.
1.AAAA(HS)DASH AS (VW)
2.AAAA(HS) DASH ASA space (TTP) half-cancel (DF) (HAM)
3.AAAA(HS)DASH AS (VW) (TTP) half-cancel (DF) (HAM)
This skill nids gd timing to do.Just b4 Storm does its last hit,cancel it with ten-ton pendulum,and then follow up.This skill is best nt done against a wall.
4.DASH A (DF)(TTP)half-cancel(HAM) (VW)(SS)
You must be facing a wall to do this combo.
5.DASH AA space (TTP)half-cancel(HS)(DF) (HAM)(VW)
Face a wall to do this combo.
6.AAAA(PS)AAAS AAAA (HAM) (VW)
7.AAAA(PS) HALF DASH (DF) SPACE AAAA (HAM) (VW)
8. DASH AA AAAA(PS) AAAS AAAA (HAM) (VW)
9.AAAA (HS)(DF) SPACE (PS) SHIFT AAAA
10.AAAA (TTP) HALF-CANCEL (PS) AAAS AAAA
11. DASH AA AAAA (TTP) HALF CANCEL (PS) SHIFT (HAM) (VW) (SS)
12.AAAA (TTP) HALF CANCEL AAAA(PS) AAAS AAAA (HAM) (VW)
13.AAAA(PS) SHIFT (DF) (HAM)
14.AAAA(HS)(HAM)cancel before last hit by pressing AAAA(PS) shift AAAA (TTP)half cancel AAAA
17.>>AA AAAA (PS)AAAS AAAA (TTP) half cancel AAAA
18.>>AA AAAA(TTP)HALF-CANCEL AAAA(PS)SHIFT AAAA (HAM)(VW)
19.(SS)wait for opponent to drop (TTP)HALF-CANCEL AAAA(PS)SHIFT AAAA....
This combos require a large chunk of mana to do,and gd estimation and judgement is needed.
THE EIGHT SKILL CHAIN COMBO
This combo does a large chunk of dmg,and takes a large chunk of mana.
Basically it's like this:
AAA(Lightning)cancel animation(Thunderbolt)(Super Force)(Repel)(Storm)
(Ten-ton pendulum)half-cancel(Divine Force)(Hammer)
Fire Bolt in front is just to guarantee ur opponent wont escape.After Super Force,you have to judge when ur opponent would fall and then cast Repel.BEFORE Repel does its last hit,cancel it with Storm.Make sure ur opponent is in front of u like this:
0 -ur opponent
Your opponent must be directly in front of u for u to suceed the next part.
JUST BEFORE storm does its last hit,cancel it by casting Ten-ton pendulum,then follow on.
This combo MUST be done NOT facing the wall,for it to suceed after Ten-ton pendulum.If u notice urself facing a wall,after Super Force,walk abit forward,then TURN back.(Don't run forward,or u might go too far)then wait for ur opponent to drop to the correct height and cast Repel.
This is a variation of the top combo that uses lesser skills bt has mre chances of hitting.
AAA(Lightning)(Thunderbolt)(Super Force)(Storm)cancel before last hit(ten-ton pendulum)half cancel(Divine Force)
The AAA(Lightning) part is actually optional,it just guarantees mre of a chance for the opponent nt to run, so u can pound them.
These advanced combos actually has a very small chance of suceeding(like 30-60%?)so u nid to practice it often.
Something im trying to work upon. Something like Sieg's sidestepping windmill. Basically,u AS the person,Shift, face the person,AS and continue.Still trying to work this one out.
Ill be adding mre combos if i find out mre or ppl giv suggestions.Credits will be given to u if ur suggestion is listed.Thks!
reserved for further use.
RESERVED for further use.2
RESERVED for further use.3
UPDATED: intermediate combos,after patch that allows dash aa to be cancelled with A and ten-ton pendulum can be cancelled with a too.
Don't you need a certain level of Hammer Scratch to be able to use it in a combo like that?
Oh, and could you please include a section about S-cancel and how to shift using Dash A AAAA?
sry bt yes, u nid lvl 2 (bt preferably lvl4) hammer scratch to reach that height.
Physical strength also needs to be around lvl4 or 5 to attain the height needed for the combos.
I dun get wat u mean by shifting with dash A AAAA and wat u mean by S-cancel. Is it dash AA AAAA? and half-cancel?
er... well i really only know the basics.
In the middle of a combo, you do a 90 degree shift by doing say facing 6
(combo) 33 A 99 AAAA (combo)
I've only seen it done, but I don't really know HOW to do it mid-combo. And the first A is supposed to miss, the last 4 A's are supposed to hit.
And for S cancel its like
Dash A AAAA S(walk) AAAA combo combo
S to cancel some stuff since it's dash cancellable, but costs HP
updated mre combos.
as for the shift, i tink u dun nid the A in the middle.
so its like 33 99 AAAA.
the last four will hit.
As for the S cancel,ive nvr seen any one use it b4,bt ive seen ppl getting whacked then they use S to escape and then while the opponent is still in the air combo them.
another hrd thing to do is Storm Shift.If the person is the outer edge of your storm,you can actually cancel his last spinning animation by half-dashing then hit ur opponent,and continue the combo.
Ive onli see it once,bt the most ive done is >>A my opponent and then he falls.Storm Shift (i believe) can onli be done in corners.
An interesting pure melee combo I found, may be old news.
Testing it out on the scarecrows, I found I could get 16 hits with this.
Dash A, AAA(delay)S, AAAA space
It's that delayed S that's tricky; you have to run right into them as they fall. Other than that though It's pretty fun, and you can always improvise after that AAAA.
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