LUNIA KRIEG GUIDE
Just a skill and combo guide of Krieg, the "monk" class of Lunia. Here's just a short description of his skills and some non-official combos krieg can do.
(I just did a massive update on tis guide,as i realised some skills and info i nt relevant to the game anymre,after rebirth and all kinds of stuff.)
BASIC ATTACKS
AAAA-basic 4-hit combo.
AAAS-4-hit combo variation.Krieg does 3 whacks before spinning his hammer at the end.4th hit is Slow,but gd against mobs.
AASSS-5-hit combo.Easily escapable in pvp,but a high air launcher.
S-Krieg decreases his Hp over time to remain invincible.Note:u CAN get killed ny this skill.It's quite irritating at times if u dont nid it or ur lagging and accidentally press S.In pvp,pressing S when ur attked will make Krieg fart a black smoke out tat downs ur enemies and decreases ur hp.Doesnt work everytime,bt useful against combo-crazy Tias.CANNOT be used if ur in the air in a combo.
SPACE-unique down attack.Unlike other characters,krieg can keep kicking a downed monster as it relaunches them and hits them down again.However,it has very low dmg.
UPDATE:
Space now hits mobs standing up.
DASH AA-basic dash attack.Krieg charges forward,then spins his hammer.The last spin is nt dash or skill cancellable(at least in TLunia) bt can be cancelled with space.
DASH S -a very special kick banned in most pvp matches in Tlunia.Krieg jumps and launches his whole body forward,while kicking the enemy 3 times with a hard knock back with the last hit. Awesome range, and pressing A after it hits causes Krieg to smash up with his hammers,making downed enemies stand up again.
DASH ASSS..Alternative dash attack.Krieg charges forward,and pressing SSSSS...can make him charge forward infinitely,though enemies would drop mostly by the third S.Pressing SSSSSA will cause him to spin his hammer.
AS-Krieg hits once and swings hammer full circle.Very irritating.Can be used like a sieg windmill.THIS ATTACK IS EXTREMELY USEFUL AS A START FOR COMBOS.It has a big range,hits 3 times,and easily cancellable. It's faster than AAAA, and leaves u less vulnerable as u can move fast.
SKILLS
Krieg skills are separated to 5 columns-
strength,
tactical,
will,
bless and
ability.
(UPDATE) ive decided nt to add the Bless skill descriptions.
STRENGTH
REPEL(Repulse)
range:30
A decent skill,Krieg spins his two hammers forward,hitting everyone in his path.Last hit is a hard knock back. This skill is skill-cancellable.Low,dmg,but useful against mobs.
PROS
good for low lvls
mob ganging skill
CONS
long CD of 35.
Has a short casting time,might leave you vulnerable.
STAGE:1,max.
PVP0,1,max
PHYSICAL STRENGTH
A simple skill,Krieg just swings his two hammer forward.Mostly
a combo extender.Pressing space at the end makes him spin
his hammer forward,but this has a lag time,so most likely u will miss with that hit.
This skill when pumped givs EXTREME height,very gd for combos.Get either this or hammer scratch if u like to combo.
It is preferable if u do nt max tis out,as it launches the enemy v high.You would actually have to wait a while b4 you can hit it. Tis is my personal opinion though.
PROS
combo extender
Low mana cost
Low CD
cancellable
CONS
Low dmg
STAGE:1
PVP:4(or MAX)
FORCE
Krieg swings his hammer twice forward,then swings them both forward to stun an enemy.
The stun time is actually too short for you to do much,so its nt much help in pvp or for mobs.
PROS
stun
Low mp cost
cancellable
CONS
long CD
Stun time too short.
STAGE:0,1
PVP:0,1
SUPER FORCE(Super strength)
A SUPERB skill.Krieg jumps forward,smashing everyone forward up into the end.
Probably the skill in Lunia that has the best airtime. Does awesome nuke damage, a must max skill for pvp and stage, you are going to use this skill a lot.After it's use,Krieg will get stuck in his position for a short time, leaving him vulnerable for attks, so bcareful on hw u use it.
After u get rebirth skills though,u will use tis skill less and less,cos ur other RB hammer blast will outshine tis.
PROS:
- High damage
- Long airtime
- Ranged
CONS:
- Long CD
- High mp cost
- Easily cancellable
-Short "stuck"time after casting
STAGE: MAX
PVP:MAX
DIVINE FORCE
A decent skill, Krieg swings his hammer forward twice before "scooping" the enemy up, then smashing them down to deliver a 40 aoe high damage attack. Pressing space after that causes him to charge forward twice then spin his hammer.
This skill does awesome damage combined but its slowness also makes it easy to escape from. This skill is best used in a combo, but it in itself is already hard to combo. The easiest combo will be DASH A <Divine force>, which is a sure-hit.
UPDATEThe damage is now spread through the four hits evenly.
After RB, u might nt want to pump tis skill cos other skills will do better dmg at a shorter time than DF.Still recommended to add 1 point for combos though.
PROS:
- High damage
- Large aoe
- Decent CD and mp cost
CONS:
- Easily escapable
- Slow
STAGE: 1, max
PVP: 0, 1 , MAX
( This skill is really optional, depending on personal preferences,though i would recommend it. )
TACTICAL
DISTURBANCE
One of Krieg's most unique skills, its most suited for pvp. Krieg jumps up into the air, while a circle appears beneath him. He then smashes down, stunning all within the skill's range, then doing a "roaring" animation.
The stun time is not long, and its damage is low, but it debuffs with a unique debuff called Disturbance( lols ). The debuff causes people to mess up their directional keys( e.g. right becomes left, left becomes right, so on ) This can be very dangerous for the inexperienced. I've seen people running to their deaths before... No evident effect on mobs though, or at least i think so. The debuff increases in duration when you pump this skill. At max the duration is about 11 seconds. The debuff is pretty useless against pvp pros though, but most people choose to wait it out, but a long duration might cause them to panic~ Not spammable though with a long 2 minutes cooldown.
UPDATE: nt really an update, but more like an addition-This skill is useful against runners that are on critical or have very little Hp left.It's giant range means you can catch runners unawares and finish them off.
PROS:
- Big range of 60
- Good debuff
CONS:
- Long CD
- Animation non cancellable; making you vulnerable at the end
STAGE: 0
PVP: 1, MAX, or any
TEN TON PENDULUM(1000 Ton Pendulum)
Your main launching skill. Krieg, swings his hammers down twice, before bringing both down causing the opponent to fly back. He then jumps up smashing down on them once again. The last two hits are easily escapable, so the best way to use this skill is to cancel it after the first two hits for a good height, allowing you to follow up with quite a number of other skills like Divine Force, Physical Strength, Storm etc. You will be using it quite often this way.
PROS:
- Decent CD
- Low mp cost
- Good launcher
- Fast casting time
CONS:
- Low dmg
- Last 2 hits easily escapable
STAGE: 1
PVP:1
REVIVAL
This skill used to suck alot b4 it was revised.They actually revised this skill and made it heal much more than it used to and for lesser hp cost.After RB though u can skip tis as RB revival does better healing at a bigger range.
PROS:
- It heals -.-
CONS:
- Long CD
- Not so gd heal
- Miniature range
STAGE: 0, 1, MAX( only if u are full-support)
PVP: 0
PARTY HP RECOVERY
Krieg's second healing skill. It can fake ress people when they are downed with 0 hp. Looks cool too...After revision,this skill now heals MORE for LESSER hp.Gd for fast healing and the CD is now 30s.After RB,its recommended u kip tis skill.U can pump it,for those who stage, or leave it at 1 point, if u pvp alot.It actually heals a wider range then the animation.
PROS:
-Heals at quite a big range
- Saves people
- Fast casting time( faster then Eir's sunlight )
CONS:
- Long CD
STAGE: 0,1
PVP:0, 1
LIGHTNING
A fast, small aoe stun ranged skill. Krieg throws a " fiery " hammer in front of him, before doing a what seems like a "provoking" animation. Animation cancellable though.
The stun is pretty long and maxing this skill increases it range to a nice 100+ range. Not many Kriegs hit with this though, and its 1 minute cooldown is a pain. But if you do hit with this, its stun is long enough for you to do some major damage to your opponents.
PROS:
- Long stun duration
- Long range
- Fast casting time
CONS:
- Long CD
- Irritating animation at the end
- Hard to aim, estimation must be good
STAGE: 0, 1
PVP:1, MAX
FIRE CRUSH
EXTREMELY GOOD SKILL. Krieg basically jumps into the sky, before coming down with a gigantic 60 aoe smash, damaging and a chance to slow anyone within its range. Invincible when in the air, making it good to escape from nuker skills like Dacy's Thunder Candy...Good damage as well. However, there is an animation at the end of the skill where Kriegs does a "victory" animation, but its cancellable.
PROS:
- Good damage
- Slowing debuff
- Good aoe
- Invincible frame
- Cancellable animation
CONS:
- Long CD of 45 seconds
- Eats quite a bit of mana as well.
STAGE: MAX
PVP: MAX
HAMMER SCRATCH
Basically Kriegs throw dirt from his hammer in front of him; from what i heard,it hits abt 5-8 times,10 if ur lucky. Maxing it gives it a 100+ range and Krieg throws two " clouds of dust " instead of 1.UPDATE:I suddenly decided to learn this skill and i've this skill is quite awesome to combo with.At lvl 2 it givs quite an amount of height to combo with.Hammer scratch blinds even though it does low dmg.If u dun combo with this skill it is pretty useless,so if u dun combo u might nt want to learn it.
STAGE:0,2,MAX
PVP:0,2,MAX
WHY 2?nt 1?Because this skill at lvl1 givs too little height to say it's gd-at lvl2 then its good side appears.
WILL
HAMMER BLAST
Krieg does a extremely fast spin of his two hammers in front of him as he runs. Hard knock back at the end, this skill is good for knocking down people. Its range is large and its very fast. Can be comboed with Ten Ton Pendulum.
PROS:
- Extremely fast
- Short CD
- Low mp cost
- Hard knock back
CONS:
- Low damage
- Easily missed
STAGE:1
PVP:1 ( for downing people in crit )
VIOLENT WHIRLWIND
Krieg lifts both hammers up before spinning like a tornado forward. Anybody caught in the first hit is almost guaranteed to be hit by the next 6-8 hits. Low damage, but the last 3 hits does decent damage, combined its quite a lot of dmg.Can scare ppl though,with its multiple hits.Extremely gd to use if ur cornered or ganged.
PROS:
- Hits multiple times
- Good to use if cornered.
CONS:
- Long CD of 35 secs
- High mp cost
- Easily cancelled by other ppl
- Cannot be dash cancelled.
STAGE: 1, MAX
PVP: 1 , MAX
100 TON FIRE COMET
Kriegs shifts forward, hitting hard with his shoulder. Does nuke damage, comparable to super force. Lag time before its casted makes it hard to combo though. Very spammable with a 15 second cooldown. Invincible frame during launch and hard knock back. Looks like a "mini-dfist".
If you like pure damage this is the skill to max.
PROS:
- High damage
- Low CD
- Hard knock back
CONS:
- High mp cost
- Hard to combo.
STAGE:1, MAX( If you want a nuke against bosses )
PVP: 1 ,Max
HAMMER BOOMERANG
Krieg throws both of his hammer forward, before rushing forward,knocking down anyone in front of him. . ( Something like Sieg's Whirling Sword, but with hammers instead. )Its damage is quite low for a lvl 52 skill,and it has quite a big range.Because of the way he throws his hammers,its best used if your enemy is at your left or right.There is a short lag time at the end of the skill,leaving you vulnerable,but if u cancel his "rush"front it can be avoided.This skill is hard to combo,but does decent damage in a combo,and brings the enemy away frm you.
UPDATE Pressing space after this will make Krieg charge twice in front b4 spinning his hammer.
PROS
-Wide range
-Decent CD
-Decent Dmg
CONS
-Wierd AOE
-Krieg wil stomp his foot down at the end.Uncancellable.
STAGE:1
PVP:1
Vehement Transformation
Krieg's Ultimate level 60 skill. It's one of the wierdest Ultimate skills. Krieg bursts out in rage, covering himself with mud-like dragons and stripping his armor along the way. This skills DOUBLES any normal attack damage, but doesn't boost skill damage. Its extremely good if it hits in pvp,lasts for 20 seconds. If maxed it boosts damage by 240 percent and lasts 45 seconds! Downside is, you can't use ur skills while in this state.
UPDATE:WildFury is like Lime's transform,a super armor and u cant be downed while Wild Fury is on.The armor stripping is jus animation-it wont affect u.And if im nt wrong,AASSSS is ur main attking skill in wild fury(thks Krieg),and if ur get 0 hp u die immediately.
ABILITY
HP INCREASE
Increases hp.Krieg can survive quite well without tis though.
STAGE:0,1MAX
PVP:0,1Max
MP INCREASE
I think this skill is a matter of personal preference,and actually mp recovery is
gd enough for Krieg.Krieg's mana is actually quite comfortable for him.
STAGE:1,MAX
PVP:1,MAX
MP RECOVERY
This skill is actually better for Krieg then mp increase.Krieg mana consumption
will suddenly go up around 40x,so it best to max this.
STAGE:MAX
PVP:MAX
CRITICAL BLOW
This skill increases Krieg's chance to crit for his normal attks.I've seen
some ppl get this skill,but it really is up to you,if you have some spare skill points.
STAGE:0,1,any
PVP:0,1,any
INCREASE DEFENCE(nt sure of its real name)
This decrease dmg done to Krieg.I tink its quite useless though.
STAGE:0,1
PVP:0,1
REBIRTH SKILLS
True Fire Crush
Same thing as the normal fire crush but slams the opponent high up into the air, i think maybe even higher than super strength.Can continue combo afterwards.It also has invincible frames too. Damage when maxed is almost comparable to 100 Ton Fire Comet,so i think it's decent.It slows but nt as much as the normal Fire Crush.
PROS
-Invincible frame
-Launches V high
-Nuke Dmg
CONS
-hav to wait for ppl to cme dwn to continue combos-.-
-Long CD
STAGE:MAX
PVP;MAX
True Hammer Blast
Krieg does a hammer blast before sending out a ranged fiery looking hammer blast out.DOES ALOT OF DMG(1000+?"1300+?)B4 IT WAS REVISED .Nw it does onli abt 253'316 dmg IN TW Lunia(why...).Still useful,and Multi hit=means more combo multiplier=nt bad. Can "hide" skills inside as the ranged attack quite prevents the enemy from seeing what you are doing when they are hit.
PROS
-Decent Dmg
-Fast
-Gd range
CONS
-Easy to miss
STAGE:MAX
PVP;MAX
True Revival
A giant version of the normal revival, and much more useful.Good for stage support and quick pvp help.Heals once upon casting and after that heals over time.
True Vehement Transformation
Same thing as Vehement Transformation, xcept u change into Krieg's cooler "demon" form, has a lesser CD and its damage increase will always be 200%. It's attacking range is very BIG.U can AASSS AASSS AASSS and the enemy is in the air the whole time.Note its after >>S when u press A he will nt slam up.I still hadn't figured tis out bt i tink tis form is flinchable too.
This guide is just meant to be like a description,and how you add ur points is up to you.Thks to Lunia Wiki and Lunia KR for the pics and info.
To see Krieg's skill calculator,here's the link:
http://lunian.genin.jp/calc/skill/kr...80080_72#reset
Any ppl who wants to contribute their info for Krieg can just post them here,ill add them to the guide,with credits to ur guys.Thks.