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07-23-2009   #1 (permalink)
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Default Sinned's Kali Skill Guide

*Damages are slightly off, they are based on a 297str (8%) curve unless stated
*Please tell me what I can elaborate on, all her skill seem so straightfoward that I feel like I'm missing something

So fourth guide for Lunia. At first I was like "I'll do it!", then "screw it, too lazy" and it kept going back and forth. Now I actually did it because some people want it and the only other way for them to get damage info is to level the characters up by themselves and then remember it or note it down somewhere. Formatted like my Ryan, Dacy and Yuki guide so get out if you hate my format. Look at other guides that are availible because I'm not a very big obsessive Kali fan therefore my results may differ from others.
Frankly speaking, I don't think I did the guide too well and there wasn't much point to it but people wanted it despite how straightfoward her skills are.

This guide is not to be reprinted, stolen, plagurized or any illegal business without permission or bribery.
No loopholes are to be exploited either.

Special Note
-When I say PVP,stage,etc. i mean Pure build excluding 8v8 because that will not give you level xp and people usually leave RB on. (Although with a pure PvP build you can still hold your own in staging, especially with Kali)
-REMEMBER- You are not limited to my recommendations. The point of having this is to help Kali players decide their build and getting skill info.
-Because Kali has a more linear curve in his skills (unlike the first 5-6 characters) I will not be putting the (65-) information that I did in my Dacy guide (kind of like my Yuki and Ryan Guide)
-This guide will seem longer because I have to include damages due to the fact that we have no skill simulator for Kali. Shoot me
-I will be using my Kali on kLunia test on most of the pictures because I didn't exactly start leveling the one on USA Lunia yet excluding from PvP.
-Almost all of Kali skills are cancellable in some shape or form therefore I will not state if possible, rather I will state if impossible (or seemingly)
-All attacks are curse types unless stated

Credits (because this is easier to do then other sections I did it early)
-Random people posting little tidbits of info on Kali
-IJJI - for being evil but released Kali (89coins >_>)
-Lunia - for wasting my precious time and money
-Guildies - Helping me decide a bit on skills
-Random people telling me I should make a Kali guide [you know who you are] =_=
-Lunar - Helping with various parts of the guide
-SeventhArrow - Helping with Concentrate information (epic fix)
-Gladiat - Fixing my title, thank youuu <3

.....I love copy and paste >_>.

Agony Skills
***Most people agree to max every Nonrebirth skill here so I'll need to add a little something to say otherwise
Lv1 Sound of Agony
What it does - Shoots 5 notes foward

*All newly made Kali's start off with this skill
*Shoots 5 Notes
*Jumpiness may affect ability to hit target (Need confirm but from what I can see it does)
*7second cooldown

Lv1 - 9~10dmg x Hit
Lv11 (Max) - 226~251dmg x Hit

All Builds - Max (easy to combo with, awesome damage for low cooldown ,decent/far range and not that long to shoot all 5)
-People have argued to not max it due to its lack of area effected [most stagers].

Lv4 Dischord
What it does - Create a zigzag line of notes

*8shots
*Spreads more outward the longer it's used (I'd say from center to end of your screen)
*Casts slow on hit target
*Slow increases with level but duration remains constant of 10seconds
*15s Cooldown

Lv1 - 23~26dmg x Hit, 15% slow
Lv 11 (max) - 315~350dmg x Hit, 46% slow

All Builds - Max (Easy to combo with in PvP with slow, hits a large area in stages with high damage)
-Only reason to not Max is if you want to use a skill that doesn't do a majority of it's hits at close range.

Lv7 Duet of Rage
What it does - Shoots 2 piercing dragging notes

*Cannot be dash cancelled
*2shots
*Hits a large frontal area of user
*Hits vary on size and position (I've gotten 5 hits from a scarecrow at point blank)
*15s Cooldown

Lv1 = 16~18dmg x Hit
Lv10 (max)= 148~165dmg x Hit

All Builds - Max (Easy to combo with, very large area affecte)
-Honestly speaking, I find this as Kali's best line skill as it hits directly infront of her and airs anything possible. I can't find anything bad to say about it ><

Lv10 Rhapsody of Blood
What it does - Create a circular motion of attacking notes

*Stuns targets hit by it
*13 Shots
*Appears as a spreading outward clockwise attack
*Hits vary on size and position of target
*Activates Ancient Elf Hero 2set [included this because its pretty bizzare and cheap]

Lv1 = 33~36dmg x Hit
Lv10 = 233~259dmg x Hit

All Builds - Max (Comboability, stun, large range, damage)
-Main reason to not max is how most hits are in close range and doesn't do too much as it gets further.


Recovery Skills
Lv20 Recitation of Showdown
What it does - Sends out 5 attack and 5 heal notes

*5 Notes heal, 5 Notes attack
*Heal Notes may recover MP sometimes
*Attack notes may drain MP sometimes:::FAILING AT FIGURING OUT HOW THIS STUPID THING WORKS D=< :::
*Higher Level = more heal
*Can be used to fake res if somebody runs over a note over a fallen person
*Cannot be canceled
*15 Second cooldown

Lv1 = 49~55dmg x Hit [don't know how much it heals for]
Lv10(max) = 197~219dmg x Hit [don't know how much it heals for]

Stage - 1,Max (Healing is always helpful for your teammates, Get atleast 1 for healing uses)
PvP - 1 (Keep your opponents running around, MAY make them lose MP)
Hybrid - 1 (Heal and attack, 2 things put into 1 slow skill but still effective)

Lv23 Song of Recovery
What it does - Sacrifice HP for Party MP Heal

*Glitchy in PvP, may not heal
*Affected by Int (More int = more heal) <--Thank SeventhArrow
*Heals everybodies MP using your HP within a range
*30 second cooldown

Lv1 = -71Hp +357MP
Lv11(max) = -239Hp +1194MP

All Builds - Any ( This really depends on your build, playestyle and how much MP recovery you'll use. Also it's recommended you not get a high level for PvP due to glitchiness)

Lv26 Song of Hero
What it does - Increase Speed for party

*Gives Speed boost for 10seconds to all those around you
*15second cooldown

Lv1 = +15% Speed
Lv10(max) = +60% Speed

All Builds - Any (Some people feel 10seconds of speed is useless, some others think it helps, all on you for this. Think about the many ways you can use it but limited to 10seconds.)

Lv29 Phantom Fantasia
What it does - Turns 3 friendly objects into skeletons


*3 Shots
*Things turned into skeletons are invincible
*Cannot be canceled
*Lasts 10seconds
*Kills teammates at 0hp
*30 Second cooldown
*A = attack, S = counterattack, space = Jump attack

Lv1 = +30MP and HP per second
Lv10(max) = +81MP and HP per Second

Stage - 1,Max (Simple fact, you need 1 point to keep your teammates covered. More points = more heal)
PvP - 0,1 (Don't really need this for PvP however helpful in Team PvP)
Hybrid - 1 (Might'as well get 1 Point for the team support)
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Last edited by theSinned; 08-03-2009 at 07:21 AM.
 
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07-23-2009   #2 (permalink)
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Darkness Skills
Lv35 Seduction of Succubus
What it does - Freeze targets that touch it

*Lv4,7,10 Increase Freeze
*Freeze will hit few if not 1 target but the damage will act as an AoE (Thank Lunar for clarifying)
*Acts as another being and can absorb attacks and be transformed
*20s Cooldown

Lv1 = 533~593dmg .7s Freeze
Lv4 = 719~799dmg 1.2s Freeze
Lv7 = 909~1010dmg 1.7s Freeze
Lv10 = 1125~1250dmg 2.2s Freeze
Lv11 (Max) = 1206~1341dmg 2.2s Freeze *When this was taken, there was a 301str (9%) curve compared to the 297str (8%) on the others

PvP - 1,4,7,10,Max (Higher freeze = more time to damage, as well as its high damage for freeze. Also works ok as a spam guard as it absorbs projeciles.)
Stage - 1,Max (Can't freeze bosses so no use in using it for freeze on simple easy monsters, however damage is very nice. Lv1 for that psudobarrier helps too)
Hybrid - 1,Max (Keep it for its barrier-like uses as well as an easy 500 damage for 1 point)

Lv40 Lullaby of Lucifer
What it does - Attack in a large area to finalize sleep

*Last hit causes sleep (which I REALLY WANT TO DO while i type this)
*5 Notes rise up, not sure how the final note comes up because it always seems like everything gets sleeped
*6 Shots
*25s Cooldown

Lv1 = 122~135dmg
Lv9(max) = 228~253dmg

PvP - 1,Max (As big as it is and how it causes sleep, it's not hard to escape from this if there's room to move before the final hit comes in)
Stage - 1,Max (Large Area affected, not a bad skill to have)
Hybrid - 1,Max (1 Point atleast for sleep, damage is ok)

Lv50 Orgel of Orcus
What it does - Shoot 2 Big Notes that shoot smaller notes

*Notes spread outward as it progresses
*25s Cooldown

Lv1 = 109~121dmg
Lv8(max) = 166~175dmg

PvP - 1,Max (Flinching opponents with hard to escape notes)
Stage - 1,Max (Deals fairly good damage on mobs and big things)
Hybrid - 1,Max (Atleast 1 for its many annoying uses)

Lv60 Sanguine Samsara
What it does - Transform into a demon


*Cannot be stunned, hard knockdowned, flinched, etc.
*Last hit is hardknockdown
*Only nonmagic attack
*Cannot dash, bit slow
*S does nothing, A attacks and S downattacks hits everything
*Cannot be cancelled
*150 cooldown (estimated on this a bit >_>)

Lv1 = Lv1 = +248 Max dmg, 30s
Lv5 = Lv5 = +284 Max dmg, 50s

PvP - 0,1 (Slow, might not be able to catch up to people although large range)
Stage - 1,Max (Some people max it for the longer use as it has its uses against bosses and various monsters that like to knockback players. Can be used to hit a large amount of monster at once)
Hybrid - 0,1 (All on you for this as)
*Thank Lunar for the input on this skill

Passve Skills
**These depend highly on your equipment, playstyle and pretty much how much YOU need points.

lv6 Mana Recovery
What it does - Allow MP to heal over time

Formula = x + 1
x = skill level

Lv1 = 2 MP Recov
Lv8 (max) = 9 MP Recov

All builds - Any (with song of recovery and S as your MP backup, you can keep this however you like although I do recommended PvP builds to max it)

lv17 Concentrate
What it does- Increase the Chance of Not using MP when using a skill

Lv1 = 3% Reduction
Lv5 (max) = 11% Reduction

All Builds - 0,1,Max (Passive meditation pot is very useful to have although not nessesary)

thank SeventhArrow for change of info for this skill, didnt think it was different than normal but it is O_O

lv23 Increase Mana
What it does - Increase Maximum MP

Formula = 80x + 20
x = skill level

Lv1 = 100Max Mp
Lv8 (max) = 660 Max Mp

All Builds - Any (MP depends on equipment and how you play)

lv26 Magical Critical
What it does - Increase Chance of Critical Hits

Formula = 3 + x
x = skill level

Lv1 = 3% Crit
Lv7 (max) = 9% Crit

All Builds - 1 (Good for being able to critical, although max seems like a good idea you have better options in terms of damage)

lv30 Increase Health
What it does- Increase Maximum HP

Formula = 50 + 50x
x = skill level

Lv1 = 100hp
Lv4 (max) = 250hp

All builds - 0,1,Max (Depends on your equipment and how much you need, 1 point is always nice for that 100hp boost)

Rebirth Skills
**All skills were tested with 312str (9%) unless stated
True Rhapsody of Blood
What it does - Create a circular motion of attacking notes that add strength at the end

*Activates Str bonus at the end of the skill for 10seconds
*Bugged and doesn't show Str bonus icon when teammates are affected
*25s Cooldown

Lv1 = 11~13dmg, 12str increase
Lv11 (max)= 272~303dmg, 277str increase

All Builds - 0,1,Max (0 for not really needing it as its 10seconds and it takes a while to load +str, 1 point for another stun+combo skill, Max for that strength. The strength is also the downfall as it takes quite a while to get that boost although it is high)

True Song of Hero
What it does - Increase speed and dex for party

*Same thing as normal but with a dex increase
*15s Cooldown

Lv1 = 15% Speed increase, 12dex increase
Lv11(max) = 65% Speed increase , 277dex increase

All builds - RECOMMENDED 0, Any (Like the previous one but with 5% speed increase at max and dex increase. No point in having 2 if you have the other one and dex for 10seconds isn't that great)

True Orgel of Orcus
What it does - Create a stationary big note that shoots smaller notes

*Cannot be dash canceled
*Homes in on nearest target (thank SeventhArrow for that, forgot to mention)
*25s Cooldown

Lv1 = 3~4dmg
Lv11(max) = 90~100dmg

PvP - 0,1 (0 for the sake that people don't usually PvP with RB on but 1 for that mass flinch if anybody does)
Stage - 0,1,Max (Damage isn't that good but it does keep things busy while you're running around)
Hybrid - 0,1 (Not much use but the flinch is good)


lv50 True Sound of Agony
**Requires lv90 total level and 1 rebirth and lv50 current level
What it does - Shoot a mass of small notes then a piercing large drag one

*14shots
*Shoots 13 tiny flinch notes then a giant pierce drag one
*s CD (will add in 5minutes)

YouTube - Lunia: Kali 4th RB Skill video i made for it

Lv1 = 132~147dmg
Lv5 = 197~219dmg <--tested with 184str [202~224dmg with 264str]

PvP - 0,1 (Not much reason to max it for PvP but its good for the overall usage in flinch and air)
Stage - 1,Max (Easy to rack up damage with this skill and hits a large area)
Hybrid - 0,1,Max (1 Point in for usage if you plan to stage regularly)

Finishing Notes
blah blah blah, will add in anything i need to fix or change
i delayed this guide for 2 weeks, i'm expecting Phuc to kill me sometime soon.
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Last edited by theSinned; 07-25-2009 at 10:12 AM.
 
07-23-2009   #3 (permalink)
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07-23-2009   #4 (permalink)
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would like to add on pvp 1 trans is useless
"use against mdef" is incorrect... it might be useful but there's another counter
sieg has a counter vs it prot fort, at 0hp ur screwed, the higher lvl u have the trans the more screwed u are,
u are UNABLE to knock him down ur hardknockdown is not a knockdown thus does not knock the sieg down, he is unable to die.. gg SIEGS OP bb

only char it's useful against are slow chars without walls,
it's useful against an eir as she has nothing to do dmg against u besides tears,
not sure about krieg
against another kali is suicide,
dainns have icewall
tia's have hide
dacys have dolls she doesn't even need to attk u, and invinci through until wari hits u
lime is lime..


succubus is not a small aoe effect, it's as large as sunlight heal

lullaby-the circle is the first and last hit, that's how sleep hits everything in it
inbetween those hits, there is around 3-4 casted in front and 2 casted in back something like that
the sides are open like yuki's icerain showers after the initial hit or two

Last edited by Lunar; 07-23-2009 at 01:47 PM.
 
07-23-2009   #5 (permalink)
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Quote:
Originally Posted by Lunar
would like to add on pvp 1 trans is useless
"use against mdef" is incorrect... it might be useful but there's another counter
sieg has a counter vs it prot fort, at 0hp ur screwed, the higher lvl u have the trans the more screwed u are,
u are UNABLE to knock him down ur hardknockdown is not a knockdown thus does not knock the sieg down, he is unable to die.. gg SIEGS OP bb

only char it's useful against are slow chars without walls,
it's useful against an eir as she has nothing to do dmg against u besides tears,
not sure about krieg
against another kali is suicide,
dainns have icewall
tia's have hide
dacys have dolls she doesn't even need to attk u, and invinci through until wari hits u
lime is lime..

succubus is not a small aoe effect, it's as large as sunlight heal
i was thining about putting 0 but then i changed my mind a bit after i put it but i'll add it in a bit
shouldnt hardknockdown be able to knock a sieg using prot fort down o_o?
the large range is still good imo but i'll add in 0

i thought succubus was smaller when it exploded, sunlight is huge ._.
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07-23-2009   #6 (permalink)
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Finally. @_@

+rep, noob. ):
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07-23-2009   #7 (permalink)
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Quote:
Originally Posted by theSinned
i was thining about putting 0 but then i changed my mind a bit after i put it but i'll add it in a bit
shouldnt hardknockdown be able to knock a sieg using prot fort down o_o?
the large range is still good imo but i'll add in 0

i thought succubus was smaller when it exploded, sunlight is huge ._.
hardknockdowns do not make sieg fall down
only normal knock down
ie dfist does not kill a sieg in prot fort
hkd only is when the opponent gets pulled straight down i believe, if they fly back it'll kill the sieg

succubus if u need me to show u i know the max distance of it, and it is pretty far it just doesn't freeze max distance, the damage is done (opposite to dainn's bcb)
 
07-24-2009   #8 (permalink)
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Nice, but I still don't like kali :O

+rep because I love your guides :3

Edit: I'll rep asap ._. atm I can't lol
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Last edited by paraesmic; 07-24-2009 at 04:18 AM.
 
07-24-2009   #9 (permalink)
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Quote:
Originally Posted by Lunar
hardknockdowns do not make sieg fall down
only normal knock down
ie dfist does not kill a sieg in prot fort
hkd only is when the opponent gets pulled straight down i believe, if they fly back it'll kill the sieg

succubus if u need me to show u i know the max distance of it, and it is pretty far it just doesn't freeze max distance, the damage is done (opposite to dainn's bcb)
isn't hardknockdown forcing something to be knocked down but also pushes them? anyway i'll check that out one day `-`

and i tried succubus but i did it on 2 crows where one crow was a bit out of krieg striking range but sunlight is still pretty big, further correction added anyway
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07-25-2009   #10 (permalink)
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IMO you should add something also about S effect like if it increase with level and images... maybe there's someone that don't know it o.o <(that' hard lol )
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07-25-2009   #11 (permalink)
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Quote:
Originally Posted by paraesmic
IMO you should add something also about S effect like if it increase with level and images... maybe there's someone that don't know it o.o <(that' hard lol )
it was suppose to be only a skill guide with the exception of the fact that i missed one word in the title
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Quote:
Originally Posted by theSinned
it was suppose to be only a skill guide with the exception of the fact that i missed one word in the title
now I'm wrong you shouldn't

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07-25-2009   #13 (permalink)
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Changed. Nice guide btw
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07-25-2009   #14 (permalink)
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Quote:
Originally Posted by Gladiat
Changed. Nice guide btw
thank youuuuuu, misleading title bad ._.
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08-29-2009   #15 (permalink)
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btw.. u should update sos
it's been modified
it no longer absorbs attks.. healing doesn't get attracted to it nor does it absorb ryan's bullets in pvp
however,
if u cast it in stage it will act as a voke and steal agro for like 1-2 secs and then the mobs will lose agro and wander, works on boss too
the agro effect stays until u see the ice explosion.. casting it on a boss will usually make the boss aim the other side on its next attk
 
09-07-2009   #16 (permalink)
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just thought i'd let u guys now, skele S is diff from sieg counter in that u can counter happy dance `-`
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Quote:
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just thought i'd let u guys now, skele S is diff from sieg counter in that u can counter happy dance `-`
can or can't..
if it's can that's the same
 
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IGN: john
Class: Eir to_boxer
Level: 58
Guild: DashAttack
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oops yeah i meant cant x.x
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