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Sinned's Kali Skill Guide
*Damages are slightly off, they are based on a 297str (8%) curve unless stated
*Please tell me what I can elaborate on, all her skill seem so straightfoward that I feel like I'm missing something So fourth guide for Lunia. At first I was like "I'll do it!", then "screw it, too lazy" and it kept going back and forth. Now I actually did it because some people want it and the only other way for them to get damage info is to level the characters up by themselves and then remember it or note it down somewhere. Formatted like my Ryan, Dacy and Yuki guide so get out if you hate my format. Look at other guides that are availible because I'm not a very big obsessive Kali fan therefore my results may differ from others. Frankly speaking, I don't think I did the guide too well and there wasn't much point to it but people wanted it despite how straightfoward her skills are. This guide is not to be reprinted, stolen, plagurized or any illegal business without permission or bribery. No loopholes are to be exploited either. Special Note -When I say PVP,stage,etc. i mean Pure build excluding 8v8 because that will not give you level xp and people usually leave RB on. (Although with a pure PvP build you can still hold your own in staging, especially with Kali) -REMEMBER- You are not limited to my recommendations. The point of having this is to help Kali players decide their build and getting skill info. -Because Kali has a more linear curve in his skills (unlike the first 5-6 characters) I will not be putting the (65-) information that I did in my Dacy guide (kind of like my Yuki and Ryan Guide) -This guide will seem longer because I have to include damages due to the fact that we have no skill simulator for Kali. Shoot me -I will be using my Kali on kLunia test on most of the pictures because I didn't exactly start leveling the one on USA Lunia yet excluding from PvP. -Almost all of Kali skills are cancellable in some shape or form therefore I will not state if possible, rather I will state if impossible (or seemingly) -All attacks are curse types unless stated Credits (because this is easier to do then other sections I did it early) -Random people posting little tidbits of info on Kali -IJJI - for being evil but released Kali (89coins >_>) -Lunia - for wasting my precious time and money -Guildies - Helping me decide a bit on skills -Random people telling me I should make a Kali guide [you know who you are] =_= -Lunar - Helping with various parts of the guide -SeventhArrow - Helping with Concentrate information (epic fix) -Gladiat - Fixing my title, thank youuu <3 .....I love copy and paste >_>. Agony Skills ***Most people agree to max every Nonrebirth skill here so I'll need to add a little something to say otherwise Lv1 Sound of Agony http://i26.photobucket.com/albums/c1...iaK/5Notes.jpg What it does - Shoots 5 notes foward http://i26.photobucket.com/albums/c1...kks/5notes.jpg *All newly made Kali's start off with this skill *Shoots 5 Notes *Jumpiness may affect ability to hit target (Need confirm but from what I can see it does) *7second cooldown Lv1 - 9~10dmg x Hit Lv11 (Max) - 226~251dmg x Hit All Builds - Max (easy to combo with, awesome damage for low cooldown ,decent/far range and not that long to shoot all 5) -People have argued to not max it due to its lack of area effected [most stagers]. Lv4 Dischord http://i26.photobucket.com/albums/c1...niaK/Fnote.jpg What it does - Create a zigzag line of notes http://i26.photobucket.com/albums/c1...ukks/FNote.jpg *8shots *Spreads more outward the longer it's used (I'd say from center to end of your screen) *Casts slow on hit target *Slow increases with level but duration remains constant of 10seconds *15s Cooldown Lv1 - 23~26dmg x Hit, 15% slow Lv 11 (max) - 315~350dmg x Hit, 46% slow All Builds - Max (Easy to combo with in PvP with slow, hits a large area in stages with high damage) -Only reason to not Max is if you want to use a skill that doesn't do a majority of it's hits at close range. Lv7 Duet of Rage http://i26.photobucket.com/albums/c1...niaK/Pnote.jpg What it does - Shoots 2 piercing dragging notes http://i26.photobucket.com/albums/c1...kks/PNotes.jpg *Cannot be dash cancelled *2shots *Hits a large frontal area of user *Hits vary on size and position (I've gotten 5 hits from a scarecrow at point blank) *15s Cooldown Lv1 = 16~18dmg x Hit Lv10 (max)= 148~165dmg x Hit All Builds - Max (Easy to combo with, very large area affecte) -Honestly speaking, I find this as Kali's best line skill as it hits directly infront of her and airs anything possible. I can't find anything bad to say about it >< Lv10 Rhapsody of Bloodhttp://i26.photobucket.com/albums/c1...niaK/Cnote.jpg What it does - Create a circular motion of attacking notes http://i26.photobucket.com/albums/c1...ukks/CNote.jpg *Stuns targets hit by it *13 Shots *Appears as a spreading outward clockwise attack *Hits vary on size and position of target *Activates Ancient Elf Hero 2set [included this because its pretty bizzare and cheap] Lv1 = 33~36dmg x Hit Lv10 = 233~259dmg x Hit All Builds - Max (Comboability, stun, large range, damage) -Main reason to not max is how most hits are in close range and doesn't do too much as it gets further. Recovery Skills Lv20 Recitation of Showdown http://i26.photobucket.com/albums/c1...niaK/Notes.jpg What it does - Sends out 5 attack and 5 heal notes http://i26.photobucket.com/albums/c1...ukks/Notes.jpg *5 Notes heal, 5 Notes attack *Heal Notes may recover MP sometimes *Attack notes may drain MP sometimes:::FAILING AT FIGURING OUT HOW THIS STUPID THING WORKS D=< ::: *Higher Level = more heal *Can be used to fake res if somebody runs over a note over a fallen person *Cannot be canceled *15 Second cooldown Lv1 = 49~55dmg x Hit [don't know how much it heals for] Lv10(max) = 197~219dmg x Hit [don't know how much it heals for] Stage - 1,Max (Healing is always helpful for your teammates, Get atleast 1 for healing uses) PvP - 1 (Keep your opponents running around, MAY make them lose MP) Hybrid - 1 (Heal and attack, 2 things put into 1 slow skill but still effective) Lv23 Song of Recovery http://i26.photobucket.com/albums/c1...LuniaK/Sac.jpg What it does - Sacrifice HP for Party MP Heal http://i26.photobucket.com/albums/c1...Sjukks/Sac.jpg *Glitchy in PvP, may not heal *Affected by Int (More int = more heal) <--Thank SeventhArrow *Heals everybodies MP using your HP within a range *30 second cooldown Lv1 = -71Hp +357MP Lv11(max) = -239Hp +1194MP All Builds - Any ( This really depends on your build, playestyle and how much MP recovery you'll use. Also it's recommended you not get a high level for PvP due to glitchiness) Lv26 Song of Hero http://i26.photobucket.com/albums/c1...LuniaK/Mov.jpg What it does - Increase Speed for party http://i26.photobucket.com/albums/c1...jukks/Move.jpg *Gives Speed boost for 10seconds to all those around you *15second cooldown Lv1 = +15% Speed Lv10(max) = +60% Speed All Builds - Any (Some people feel 10seconds of speed is useless, some others think it helps, all on you for this. Think about the many ways you can use it but limited to 10seconds.) Lv29 Phantom Fantasia http://i26.photobucket.com/albums/c1...niaK/Skele.jpg What it does - Turns 3 friendly objects into skeletons http://i26.photobucket.com/albums/c1...ukks/skele.jpg http://i26.photobucket.com/albums/c1...kks/Skele1.jpg *3 Shots *Things turned into skeletons are invincible *Cannot be canceled *Lasts 10seconds *Kills teammates at 0hp *30 Second cooldown *A = attack, S = counterattack, space = Jump attack Lv1 = +30MP and HP per second Lv10(max) = +81MP and HP per Second Stage - 1,Max (Simple fact, you need 1 point to keep your teammates covered. More points = more heal) PvP - 0,1 (Don't really need this for PvP however helpful in Team PvP) Hybrid - 1 (Might'as well get 1 Point for the team support) |
Darkness Skills
Lv35 Seduction of Succubushttp://i26.photobucket.com/albums/c1...iaK/Freeze.jpg What it does - Freeze targets that touch it http://i26.photobucket.com/albums/c1...kks/freeze.jpg *Lv4,7,10 Increase Freeze *Freeze will hit few if not 1 target but the damage will act as an AoE (Thank Lunar for clarifying) *Acts as another being and can absorb attacks and be transformed *20s Cooldown Lv1 = 533~593dmg .7s Freeze Lv4 = 719~799dmg 1.2s Freeze Lv7 = 909~1010dmg 1.7s Freeze Lv10 = 1125~1250dmg 2.2s Freeze Lv11 (Max) = 1206~1341dmg 2.2s Freeze *When this was taken, there was a 301str (9%) curve compared to the 297str (8%) on the others PvP - 1,4,7,10,Max (Higher freeze = more time to damage, as well as its high damage for freeze. Also works ok as a spam guard as it absorbs projeciles.) Stage - 1,Max (Can't freeze bosses so no use in using it for freeze on simple easy monsters, however damage is very nice. Lv1 for that psudobarrier helps too) Hybrid - 1,Max (Keep it for its barrier-like uses as well as an easy 500 damage for 1 point) Lv40 Lullaby of Luciferhttp://i26.photobucket.com/albums/c1...uniaK/9Not.jpg What it does - Attack in a large area to finalize sleep http://i26.photobucket.com/albums/c1...ukks/Sleep.jpg *Last hit causes sleep (which I REALLY WANT TO DO while i type this) *5 Notes rise up, not sure how the final note comes up because it always seems like everything gets sleeped *6 Shots *25s Cooldown Lv1 = 122~135dmg Lv9(max) = 228~253dmg PvP - 1,Max (As big as it is and how it causes sleep, it's not hard to escape from this if there's room to move before the final hit comes in) Stage - 1,Max (Large Area affected, not a bad skill to have) Hybrid - 1,Max (1 Point atleast for sleep, damage is ok) Lv50 Orgel of Orcushttp://i26.photobucket.com/albums/c1...LuniaK/FDH.jpg What it does - Shoot 2 Big Notes that shoot smaller notes http://i26.photobucket.com/albums/c1...Sjukks/FDH.jpg *Notes spread outward as it progresses *25s Cooldown Lv1 = 109~121dmg Lv8(max) = 166~175dmg PvP - 1,Max (Flinching opponents with hard to escape notes) Stage - 1,Max (Deals fairly good damage on mobs and big things) Hybrid - 1,Max (Atleast 1 for its many annoying uses) Lv60 Sanguine Samsarahttp://i26.photobucket.com/albums/c1...niaK/xForm.jpg What it does - Transform into a demon http://i26.photobucket.com/albums/c1...ukks/Xform.jpg http://i26.photobucket.com/albums/c1...kks/Xform2.jpg *Cannot be stunned, hard knockdowned, flinched, etc. *Last hit is hardknockdown *Only nonmagic attack *Cannot dash, bit slow *S does nothing, A attacks and S downattacks hits everything *Cannot be cancelled *150 cooldown (estimated on this a bit >_>) Lv1 = Lv1 = +248 Max dmg, 30s Lv5 = Lv5 = +284 Max dmg, 50s PvP - 0,1 (Slow, might not be able to catch up to people although large range) Stage - 1,Max (Some people max it for the longer use as it has its uses against bosses and various monsters that like to knockback players. Can be used to hit a large amount of monster at once) Hybrid - 0,1 (All on you for this as) *Thank Lunar for the input on this skill Passve Skills **These depend highly on your equipment, playstyle and pretty much how much YOU need points. lv6 Mana Recovery http://i26.photobucket.com/albums/c1...on/MPrecov.jpg What it does - Allow MP to heal over time Formula = x + 1 x = skill level Lv1 = 2 MP Recov Lv8 (max) = 9 MP Recov All builds - Any (with song of recovery and S as your MP backup, you can keep this however you like although I do recommended PvP builds to max it) lv17 Concentrate http://i26.photobucket.com/albums/c1...con2/Conce.jpg What it does- Increase the Chance of Not using MP when using a skill Lv1 = 3% Reduction Lv5 (max) = 11% Reduction All Builds - 0,1,Max (Passive meditation pot is very useful to have although not nessesary) thank SeventhArrow for change of info for this skill, didnt think it was different than normal but it is O_O lv23 Increase Mana http://i26.photobucket.com/albums/c1...Icon/IncMP.jpg What it does - Increase Maximum MP Formula = 80x + 20 x = skill level Lv1 = 100Max Mp Lv8 (max) = 660 Max Mp All Builds - Any (MP depends on equipment and how you play) lv26 Magical Critical http://i26.photobucket.com/albums/c1...uniaK/crit.jpg What it does - Increase Chance of Critical Hits Formula = 3 + x x = skill level Lv1 = 3% Crit Lv7 (max) = 9% Crit All Builds - 1 (Good for being able to critical, although max seems like a good idea you have better options in terms of damage) lv30 Increase Health http://i26.photobucket.com/albums/c1...Icon/IncHP.jpg What it does- Increase Maximum HP Formula = 50 + 50x x = skill level Lv1 = 100hp Lv4 (max) = 250hp All builds - 0,1,Max (Depends on your equipment and how much you need, 1 point is always nice for that 100hp boost) Rebirth Skills **All skills were tested with 312str (9%) unless stated True Rhapsody of Blood http://i26.photobucket.com/albums/c1...aK/rbCnote.jpg What it does - Create a circular motion of attacking notes that add strength at the end http://i26.photobucket.com/albums/c1...kks/nCnote.jpg *Activates Str bonus at the end of the skill for 10seconds *Bugged and doesn't show Str bonus icon when teammates are affected *25s Cooldown Lv1 = 11~13dmg, 12str increase Lv11 (max)= 272~303dmg, 277str increase All Builds - 0,1,Max (0 for not really needing it as its 10seconds and it takes a while to load +str, 1 point for another stun+combo skill, Max for that strength. The strength is also the downfall as it takes quite a while to get that boost although it is high) True Song of Hero http://i26.photobucket.com/albums/c1...niaK/rbMov.jpg What it does - Increase speed and dex for party http://i26.photobucket.com/albums/c1...ukks/nMove.jpg *Same thing as normal but with a dex increase *15s Cooldown Lv1 = 15% Speed increase, 12dex increase Lv11(max) = 65% Speed increase , 277dex increase All builds - RECOMMENDED 0, Any (Like the previous one but with 5% speed increase at max and dex increase. No point in having 2 if you have the other one and dex for 10seconds isn't that great) True Orgel of Orcus http://i26.photobucket.com/albums/c1...uniaK/nFDH.jpg What it does - Create a stationary big note that shoots smaller notes http://i26.photobucket.com/albums/c1...jukks/nFDH.jpg *Cannot be dash canceled *Homes in on nearest target (thank SeventhArrow for that, forgot to mention) *25s Cooldown Lv1 = 3~4dmg Lv11(max) = 90~100dmg PvP - 0,1 (0 for the sake that people don't usually PvP with RB on but 1 for that mass flinch if anybody does) Stage - 0,1,Max (Damage isn't that good but it does keep things busy while you're running around) Hybrid - 0,1 (Not much use but the flinch is good) lv50 True Sound of Agony http://i26.photobucket.com/albums/c1...aK/rb5note.jpg **Requires lv90 total level and 1 rebirth and lv50 current level What it does - Shoot a mass of small notes then a piercing large drag one http://i26.photobucket.com/albums/c1...ks/N5notes.jpg *14shots *Shoots 13 tiny flinch notes then a giant pierce drag one *s CD (will add in 5minutes) YouTube - Lunia: Kali 4th RB Skill video i made for it Lv1 = 132~147dmg Lv5 = 197~219dmg <--tested with 184str [202~224dmg with 264str] PvP - 0,1 (Not much reason to max it for PvP but its good for the overall usage in flinch and air) Stage - 1,Max (Easy to rack up damage with this skill and hits a large area) Hybrid - 0,1,Max (1 Point in for usage if you plan to stage regularly) Finishing Notes blah blah blah, will add in anything i need to fix or change i delayed this guide for 2 weeks, i'm expecting Phuc to kill me sometime soon. |
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would like to add on pvp 1 trans is useless
"use against mdef" is incorrect... it might be useful but there's another counter sieg has a counter vs it prot fort, at 0hp ur screwed, the higher lvl u have the trans the more screwed u are, u are UNABLE to knock him down ur hardknockdown is not a knockdown thus does not knock the sieg down, he is unable to die.. gg SIEGS OP bb only char it's useful against are slow chars without walls, it's useful against an eir as she has nothing to do dmg against u besides tears, not sure about krieg against another kali is suicide, dainns have icewall tia's have hide dacys have dolls she doesn't even need to attk u, and invinci through until wari hits u lime is lime.. succubus is not a small aoe effect, it's as large as sunlight heal lullaby-the circle is the first and last hit, that's how sleep hits everything in it inbetween those hits, there is around 3-4 casted in front and 2 casted in back something like that the sides are open like yuki's icerain showers after the initial hit or two |
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shouldnt hardknockdown be able to knock a sieg using prot fort down o_o? the large range is still good imo but i'll add in 0 i thought succubus was smaller when it exploded, sunlight is huge ._. |
Finally. @_@
+rep, noob. ): |
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only normal knock down ie dfist does not kill a sieg in prot fort hkd only is when the opponent gets pulled straight down i believe, if they fly back it'll kill the sieg succubus if u need me to show u i know the max distance of it, and it is pretty far it just doesn't freeze max distance, the damage is done (opposite to dainn's bcb) |
Nice, but I still don't like kali :O
+rep because I love your guides :3 Edit: I'll rep asap ._. atm I can't lol |
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and i tried succubus but i did it on 2 crows where one crow was a bit out of krieg striking range but sunlight is still pretty big, further correction added anyway |
IMO you should add something also about S effect like if it increase with level and images... maybe there's someone that don't know it o.o <(that' hard lol )
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:py54: |
Changed. Nice guide btw :D
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btw.. u should update sos
it's been modified it no longer absorbs attks.. healing doesn't get attracted to it nor does it absorb ryan's bullets in pvp however, if u cast it in stage it will act as a voke and steal agro for like 1-2 secs and then the mobs will lose agro and wander, works on boss too the agro effect stays until u see the ice explosion.. casting it on a boss will usually make the boss aim the other side on its next attk |
just thought i'd let u guys now, skele S is diff from sieg counter in that u can counter happy dance `-`
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if it's can that's the same |
oops yeah i meant cant x.x
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