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01-25-2009   #1 (permalink)
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Class: Pianist lt_warlord
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Guild: The Forgotten
Default Magic Users Tip

Mages:
All 3 races for mages have different characteristics. There are 3 types
of magic skills namely fire, water and wind which corresponds to each
race.
Magic attack :
1. Fire ( Tigers )
2. Wind ( Apes hahaha)
3. Water ( Dragons )
Speed of magic casting :
1. Water ( Dragons )
2. Wind ( Apes hahahaha )
3. Fire ( Tigers )
As you can see, fire skills deal the highest damage. Since tigers are
of fire nature, tiger mages with high INT are insane killing machines.
However, fire skills takes much longer to re-cast compared to water
skills so you must be able to handle the cool down time.
Wind skills is a complicated issue. Tiger and dragon mages can deal pretty
good damage with both fire and water skills. However, if either race tries
to use wind skills, their damage are kinda pathetic. So it would be wise to
leave wind skills to apes.
Water skills deal the lowest damage but needs lesser cool down time.
There is only 1 water skill below level 40 as of now therefore current
dragon mages mostly use both fire and water skills.
And as most of you would know :
- Wisdom increases damage of water/ice skills
- Intelligence increases damage of fire skills
- Vitality increases damage of wind skills
To sum up the difference between dragon and tiger mages :
( dragons )
- high max MP
- low MP usage
- quick spell casting
- high magic defense
( tigers )
- low max MP
- high MP usage
- slow spell casting
- high magic attack
- quick MP regeneration
A few tips for new players :
- HP & MP regeneration is much faster in beast form
- Make use of quests to level
- Remember to change weapons as you level up
- Mages only need to focus on 3 stats ( WIS, INT & VIT )



Courtesy of [Credit to Jourz at www.HolyBeastUnleashed.com]
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01-26-2009   #2 (permalink)
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Default

Sorry to say that, but this guide doesn't seem true at all.

There's only one stat affecting magic damage, and it works for all elements. Your clan has nothing to do with what damage you deal with certain elements, and basing your build around one makes no sense, as all the good spells are from various elements. Mostly Lightening and Water, there's only one fire spell from what I've seen in the JP Wiki, and it's not THAT great.

My tiger elementalist uses 2 spells, Thunderbolt and Freeze, and her damage isn't crappy at all. Also, leveling without them would be a pain, as the Fire skill comes at level 1x. Plus, I can't imagine any elementalist without the Freeze skill, slowing movement speed is great, as we are very squishy and it's best to kill the enemy before it gets close and starts hitting us.
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01-26-2009   #3 (permalink)
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The only thing right about what you posted were the casting and cooldown facts. However the elements are not clan-specific. Every Clan can use all of the elements and be equally effective with them.
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01-26-2009   #4 (permalink)
/gg FTW! Moogler
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Guild: The Forgotten
Default

Unlike my guides which I wrote, I have no opinion and do not claim ownership of this work. The ownership is the name mentioned before HolyBeastUnleashed.com. This thread is just to spread information and not guide you.
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01-28-2009   #5 (permalink)
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Information should always be correct ;3 not only when you are writing guides. Make sure to doublecheck information you get somewhere before posting it here~!
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